Karrablast

Swarm
Boosts power of Bug-type moves by 50% when at 1/3 HP or less.
Shed Skin
1/3 chance to heal status every turn.
No Guard
All attacks used by and used on the wielder will never miss.
Type Tier
Bug LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 21 24 -
Atk
75
12 14 17 18
Def
45
9 11 14 15
SpA
40
9 10 13 14
SpD
45
9 11 14 15
Spe
60
10 12 15 16
  • Little Cup

Overview

Karrablast is an atypical physical sweeper in every regard. It has a good Attack stat backed up by the incredibly deadly Megahorn and a powerful boosting move in Swords Dance, but it is let down by its shallow movepool and unimpressive Speed stat. Although its moves offer poor coverage against Steel-types, the most notable ones, Ferroseed, Bronzor, and Pawniard, are all hit neutrally by Megahorn, so Rock-types are the real threats to Karrablast. Its ability, Shed Skin, though passively helpful, is usually better than the situational Swarm. Overall, Karrablast can be a helpful addition to your team if you are aware of and cover its weaknesses while building on its strengths.

Name Item Ability Nature

Swords Dance

Life Orb / Oran Berry Shed Skin Jolly
Moveset EVs
~ Swords Dance
~ Megahorn
~ Double-Edge / Return
~ Faint Attack / Aerial Ace
36 HP / 236 Atk / 36 SpA / 196 Spe

Karrablast reaches a staggering 34 Attack after a Swords Dance, enough to OHKO most Pokemon with its powerful Megahorn. Return hits many Pokemon who resist Megahorn hard, though Double-Edge can be used for more power. The choice between Life Orb and Oran Berry really depends on what you're using Karrablast for: a suicidal death machine or a powerful Pokemon that can take a hit. Keep in mind that with a maximum Speed of 16, Karrablast cannot outrun some of the quicker LC Pokemon. Faint Attack is a useful move in its arsenal that allows Karrablast to hit Gastly, which 4x resists Megahorn, whereas Aerial Ace can hit Fighting-type Pokemon harder than Double-Edge, without the drop in health due to recoil.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice

Choice Band / Choice Scarf Shed Skin Jolly / Adamant
Moveset EVs
~ Megahorn
~ Double-Edge / Return
~ Aerial Ace
~ Toxic / Rest
76 HP / 236 Atk / 196 Spe

The choice of item depends largely on whether Karrablast fits your team best as a physical sweeper or a revenge killer; it can suit both roles well. Megahorn is a strong STAB as usual, while Double-Edge or Return and Aerial Ace are for coverage and shouldn't be used unless Megahorn is resisted.

Team Options & Additional Comments >>>

Other Options

Counter can be used for a surprise KO, but is unreliable. X-Scissor is a more accurate option over Megahorn, but hits for less damage on average. Pursuit can be used for hitting Ghost-types, as well as Psychic-types afraid of staying in and eating a Megahorn. Finally, a utility set with Eviolite, Shed Skin, and Knock Off may seem decent, but Karrablast has pretty mediocre defenses, making it a bad choice.

Checks and Counters

Defensively, many Steel- and Rock-types can easily take Karrablast's moves. Offensively, fast, hard-hitting Fire- or Flying-types can ruin Karrablast's day by hitting its mediocre defenses with their powerful STAB moves.