Karrablast

Swarm
Boosts power of Bug-type moves by 50% when at 1/3 HP or less.
Shed Skin
1/3 chance to heal status every turn.
No Guard
All attacks used by and used on the wielder will never miss.
Type Tier
Bug LC
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 241 304 -
Atk
75
167 186 249 273
Def
45
113 126 189 207
SpA
40
104 116 179 196
SpD
45
113 126 189 207
Spe
60
140 156 219 240
  • Little Cup

Overview

Karrablast is an atypical physical sweeper in every regard. It has a good Attack stat backed up by the incredibly deadly Megahorn and a powerful boosting move in Swords Dance, but it is let down by its shallow movepool and unimpressive Speed stat. Although its moves offer poor coverage against Steel-types, the most notable ones, Ferroseed, Bronzor, and Pawniard, are all hit neutrally by Megahorn, so Rock-types are the real threats to Karrablast. Its ability, Shed Skin, though passively helpful, is usually better than the situational Swarm. Overall, Karrablast can be a helpful addition to your team if you are aware of and cover its weaknesses while building on its strengths.

Name Item Ability Nature

Swords Dance

Life Orb / Oran Berry Shed Skin Jolly
Moveset EVs
~ Swords Dance
~ Megahorn
~ Double-Edge / Return
~ Faint Attack / Aerial Ace
36 HP / 236 Atk / 36 SpA / 196 Spe

Karrablast reaches a staggering 34 Attack after a Swords Dance, enough to OHKO most Pokemon with its powerful Megahorn. Return hits many Pokemon who resist Megahorn hard, though Double-Edge can be used for more power. The choice between Life Orb and Oran Berry really depends on what you're using Karrablast for: a suicidal death machine or a powerful Pokemon that can take a hit. Keep in mind that with a maximum Speed of 16, Karrablast cannot outrun some of the quicker LC Pokemon. Faint Attack is a useful move in its arsenal that allows Karrablast to hit Gastly, which 4x resists Megahorn, whereas Aerial Ace can hit Fighting-type Pokemon harder than Double-Edge, without the drop in health due to recoil.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice

Choice Band / Choice Scarf Shed Skin Jolly / Adamant
Moveset EVs
~ Megahorn
~ Double-Edge / Return
~ Aerial Ace
~ Toxic / Rest
76 HP / 236 Atk / 196 Spe

The choice of item depends largely on whether Karrablast fits your team best as a physical sweeper or a revenge killer; it can suit both roles well. Megahorn is a strong STAB as usual, while Double-Edge or Return and Aerial Ace are for coverage and shouldn't be used unless Megahorn is resisted.

Team Options & Additional Comments >>>

Other Options

Counter can be used for a surprise KO, but is unreliable. X-Scissor is a more accurate option over Megahorn, but hits for less damage on average. Pursuit can be used for hitting Ghost-types, as well as Psychic-types afraid of staying in and eating a Megahorn. Finally, a utility set with Eviolite, Shed Skin, and Knock Off may seem decent, but Karrablast has pretty mediocre defenses, making it a bad choice.

Checks and Counters

Defensively, many Steel- and Rock-types can easily take Karrablast's moves. Offensively, fast, hard-hitting Fire- or Flying-types can ruin Karrablast's day by hitting its mediocre defenses with their powerful STAB moves.