Kingdra

Swift Swim
Speed doubles in rain.
Sniper
Critical hits do 3x damage instead of 2x.
Damp
Prevents the use of Selfdestruct or Explosion. Prevents Aftermath from doing damage.
Type Tier
Water / Dragon UU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
75
- 150 182 -
Atk
95
103 115 147 161
Def
95
103 115 147 161
SpA
95
103 115 147 161
SpD
95
103 115 147 161
Spe
85
94 105 137 150
Name Power Accuracy PP Target Description
Agility - - 30 User Boosts user's Speed by 2 stages.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Aurora Beam 65 100% 20 Single non-user 10% chance to lower target's Attack by 1 stage.
Blizzard 120 70% 5 All enemies 10% chance to freeze the target.
Brine 65 100% 10 Single non-user Base Power doubles if target's HP is 50% or less.
Bubble 20 100% 30 All enemies 10% chance to lower target's Speed by 1 stage.
BubbleBeam 65 100% 20 Single non-user 10% chance to lower target's Speed by 1 stage.
Clear Smog 50 - 15 Single non-user Eliminates all stat changes.
Disable - 100% 20 Single non-user Prevents the last move used from being used again for 4 turns.
Dive 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 User Boosts evasion by 1 stage.
Draco Meteor 140 90% 5 Single non-user Lowers user's Special Attack by 2 stages.
Dragon Dance - - 20 User Boosts user's Attack and Speed by 1 stage.
Dragon Pulse 90 100% 10 Single non-user No additional effect.
Dragon Rage 1 100% 10 Single non-user Always does 40 HP damage.
DragonBreath 60 100% 20 Single non-user 30% chance to paralyze opponent.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flail 1 100% 15 Single non-user Does more damage as user's HP decreases.
Flash Cannon 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Focus Energy - - 30 User Boosts critical hit rate by two stages.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Hail - - 10 All Summons hail for 5 turns.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hydro Pump 120 80% 5 Single non-user No additional effect.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze the target.
Leer - 100% 30 All enemies Lowers target's Defense by 1 stage.
Muddy Water 95 85% 10 All enemies 30% chance to lower target's accuracy by 1 stage.
Octazooka 65 85% 10 Single non-user 50% chance to lower target's accuracy by 1 stage.
Outrage 120 100% 15 Random enemy Lasts 2-3 turns and will confuse the user afterward.
Protect - - 10 User Protects the user from attacks.
Quash - 100% 15 Single non-user Forces the target to move last.
Rain Dance - - 5 All Summons rain for five turns.
Razor Wind 80 100% 10 All enemies Charges up the first turn; attacks on the second turn. Has a higher critical hit ratio.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Scald 80 100% 15 Single non-user 30% chance to burn the target. Thaws the user.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse the target.
SmokeScreen - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Splash - - 40 User No effect whatsoever.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Surf 95 100% 15 All others Hits Pokemon using Dive with double Base Power.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Toxic - 90% 10 Single non-user Badly poisons the target.
Twister 40 100% 20 All enemies 20% chance to flinch the target.
Water Gun 40 100% 25 Single non-user No additional effect.
Water Pulse 60 100% 20 Single non-user 20% chance to confuse the target.
Waterfall 80 100% 15 Single non-user 20% chance to flinch the target.
Yawn - - 10 Single non-user Puts the target to sleep after 2 turns.