Krookodile

Intimidate
Lowers the foe's Attack one stage. Decreases wild encounter rate.
Moxie
Boosts Attack by one stage if the wielder knocks out another Pokemon.
Anger Point
Raises Attack to +6 if struck by a critical hit.
Type Tier
Ground / Dark UU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
95
- 170 202 -
Atk
117
123 137 169 185
Def
70
81 90 122 134
SpA
65
76 85 117 128
SpD
70
81 90 122 134
Spe
92
100 112 144 158

Overview

Krookodile is one of the two Pokemon that receive the ability Intimidate, the other being Stoutland. Of these, Krookodile has a better typing, STAB attacks, and overall base stats. Intimidate is one of the best abilities in VGC 2011 because it lowers the Attack of both opposing Pokemon. Strong physical attackers like Conkeldurr, Scrafty, and Tornadus shake with fear when Krookodile steps on to the field. This makes Krookodile a great choice for most teams.

Name Item Ability Nature

Intimidate

Chople Berry Intimidate Adamant
Moveset EVs
~ Crunch
~ Earthquake
~ Rock Slide / Low Sweep
~ Protect / Low Sweep
92 HP / 252 Atk / 164 Spe

Krookodile has two of the best STAB attacks in VGC. Earthquake smacks around all Pokemon on the field, and the STAB boost compensates for the power drop of spread attacks. Crunch hits the myriad of Ghost- and Psychic-types for super effective damage. Rock Slide KOes Flying-type Pokemon, and offers good coverage along with Krookodile's other moves. Low Sweep is rather situational, but it does help against Hydreigon and Virizion.

Team Options & Additional Comments >>>

Other Options

Running 252 Speed EVs along with a Choice Scarf and an Adamant nature helps Krookodile to outspeed Choice Scarf Vanilluxe, at the cost of reliability and some bulk. This set can 2HKO the genies with Rock Slide, OHKO Choice Scarf Chandelure, and outspeed the few Ice-type Pokemon in VGC 2011. In terms of move choices, Foul Play is a very situational move, and most of the time Crunch is a better choice. Dark Gem can power up Crunch in order to do massive damage to common Trick Room users, but this job is generally better performed by Golurk.

Checks and Counters

Hydreigon completely shuts down Krookodile, as it resists both of its STAB attacks. Krookodile can't do much to Amoonguss, one of the biggest threats in VGC 2011. Even Rock Slide cannot take down Mandibuzz, who can easily stall out Krookodile with Toxic and Roost. Conkeldurr can 2HKO Krookodile with its STAB Fighting-type attacks. Another check to Krookodile is Escavalier, who takes negligible damage from all of Krookodile's moves and KOes it in return with a STAB Megahorn.