Kyurem-B

Teravolt
Abilities that hinder attacks are nullified.
Type Tier
Dragon / Ice OU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
125
- 200 232 -
Atk
170
171 190 222 244
Def
100
108 120 152 167
SpA
120
126 140 172 189
SpD
90
99 110 142 156
Spe
95
103 115 147 161

Overview

Despite having stats worthy of Ubers residency, Kyurem-B was determined by suspect test voters to be simply OU, falling just short of its White counterpart. It all comes down to a few reasons: average Speed and defensive typing, in addition to a less-than-ideal offensive movepool. These combined flaws make Kyurem-B extremely vulnerable to common super effective attacks from many faster Pokemon or priority users in OU. Its Ice typing also makes it annoyingly weak to all forms of entry hazards, which greatly lessens its effectiveness if not supported by entry hazard control. Kyurem-B's worst flaw, however, is its horrible physical movepool, which is basically limited to Fusion Bolt, Dragon Claw, and Outrage, often making it dependent on special moves for coverage. This isn't taking into account massive competition with other Dragon-types in OU, some of which boast a higher Speed stat and/or better movesets than Kyurem-B.

While these very flaws constantly threaten Kyurem-B's presence in OU, it is still very much an undeniable threat. Its typing still gives it good resistances to Water-, Electric-, and Grass-type attacks, which are valuable in a metagame dominated by rain. Kyurem-B is also one of the few Dragon-types not weak to Ice-type attacks, allowing it to easily dispatch Pokemon that are normally very reliant on Ice Beam, Ice Shard, or Hidden Power Ice for checking Dragon-types. These are all amplified by relatively good natural bulk, which stops Kyurem-B from being easily revenge killed. Given the right set of attacks and backed up by its amazingly massive base 170 Attack and 120 Special Attack stats, Kyurem-B can bring ruin to pretty much every Pokemon and every type of team in OU. One can even go as far as saying Kyurem-B is the overall most powerful and bulkiest Dragon-type in OU, and although it certainly isn't the best, it most certainly distinguishes itself.

Name Item Nature

Substitute Attacker

Leftovers / Life Orb Lonely / Adamant
Moveset EVs
~ Substitute
~ Fusion Bolt
~ Dragon Claw / Ice Beam
~ Ice Beam / Roost / Hidden Power Fire
56 HP / 216 Atk / 236 Spe

More often than not, Kyurem-B's presence causes the village peasants to run for the hills, only for their steel-clad cavalry, musketeers, dragons, and dragon slayers to suddenly switch in and ruin its rampage. Using Substitute with a couple of coverage moves, however, enables Kyurem-B to scout and bring ruin to these presumed "safe" switch-ins and counters. Thanks to its bulk, resistances to common Electric-, Grass-, and Water-type attacks, and a fearsome offensive presence, setting up a Substitute should be relatively easy, especially in the face of Starmie, Politoed, Jellicent, Rotom-W, and Celebi. Besides scouting for dangerous threats, Substitute also protects Kyurem-B from status and otherwise dire attacks. Beware that once this strategy has been revealed, the opponent will likely be eager to break future Substitutes, so Kyurem-B's health might be compromised.

This set is physically-based, so Fusion Bolt and Dragon Claw are the main moves on this set, dealing huge damage to almost every relevant OU threat, save specific Steel-types. Ice Beam can be used over Dragon Claw or as a third attacking move to KO physically bulky Ground-types such as Gliscor, Landorus-T, Donphan, and Hippowdon. It also serves as a better option against Grass-types such as Celebi and Breloom, which Dragon Claw fails to KO. For the last slot, Roost is particularly quite useful with Life Orb, allowing Kyurem-B to hit hard while staying healthy. Hidden Power Fire is a nice alternative to KO Scizor, Forretress, and Ferrothorn outside of the rain, and works especially well Kyurem-B has set up a Substitute to take a Bullet Punch from Scizor. If Kyurem-B uses a third attacking move, Leftovers is mandatory to recover health lost from taking damage and using Substitutes.

Team Options & Additional Comments >>>
Name Item Nature

Choice Scarf

Choice Scarf Jolly / Adamant
Moveset EVs
~ Outrage
~ Dragon Claw
~ Fusion Bolt
~ Ice Beam / Earth Power
252 Atk / 4 Def / 252 Spe

Kyurem-B's average Speed often makes it vulnerable to deadly attacks from faster Pokemon, but everybody knows the solution to such a crisis: a Choice Scarf! Thanks to the boosted Speed and the ridiculous power behind its attacks, it can act as both a decent revenge killer and a mid- to late-game cleaner. The main reason to use Kyurem-B over similar and faster Choice Scarf users such as Salamence and Terrakion is that it packs much more wallbreaking power at the start thanks to its higher base Attack stat and Dragon-type STAB while still outrunning many relevant offensive threats. Kyurem-B can even ignore Dragonite's Multiscale ability, OHKOing it even at full health. With these things in mind, Kyurem-B will have little problem mowing down both offensive and defensive teams with Steel-types out of the way.

In situations where physical Dragon-type STAB won't do the trick, Kyurem-B should use Fusion Bolt along with either Ice Beam or Earth Power. Fusion Bolt is a no-risk option that's stronger against Flying- or Water-types than Outrage and is also especially useful if physical contact can be detrimental, such as against Flame Body Volcarona. The choice between Ice Beam and Earth Power depends on which threats are more dangerous to the team. Ice Beam is generally a better option in terms of coverage, covering bulky Ground-, Grass-, and Flying-type threats and ensuring Gliscor can't attempt to stall the faster Kyurem-B out with Substitute and Protect. Because Fusion Bolt no longer has the power to 2HKO Heatran, Earth Power can instead be used to deal a larger amount of damage to it. Keep in mind that Fusion Bolt is still a stronger option against Jirachi, despite the fact that Jirachi is weak to Earth Power.

Team Options & Additional Comments >>>
Name Item Nature

Choice Band

Choice Band Adamant / Jolly
Moveset EVs
~ Outrage
~ Dragon Claw
~ Fusion Bolt
~ Ice Beam / Sleep Talk
252 Atk / 4 Def / 252 Spe

Say hello to the world's most powerful Outrage, and possibly the most powerful Choice Band user to date in the history of Pokemon. While Kyurem-B certainly isn't the best Choice Band user due to its decidedly average coverage, it makes up for this flaw through pure wallbreaking power, all thanks to that legendary Attack stat. In any case, the battle plan is simple: just click Outrage and witness destruction unfold. Even Steel-types like Jirachi, Heatran, and Metagross find themselves 2HKOed by Outrage. Obviously, there are situations where being locked into Outrage is very risky or unnecessary, so Dragon Claw is a safer and more reliable alternative. If the opponent's Steel-types are still present, Fusion Bolt should be enough to 2HKO many of them, save Ferrothorn, while taking care of Water- and Flying-types more reliably than Outrage overall. In the last slot, Ice Beam is used simply to KO Gliscor and Landorus-T, both of whom might attempt to sponge and stall out physical attacks. It also 2HKOes Hippowdon, eliminating the need to use Outrage on it. Sleep Talk is an equally useful option that allows Kyurem-B to absorb sleep from common sleep inducers such as Venusaur, Amoonguss, Roserade, Smeargle, and Breloom, then retaliate. It should be noted that Kyurem-B cannot be locked into Outrage when using Sleep Talk, so it can switch out if asleep.

Team Options & Additional Comments >>>
Name Item Nature

Substitute Shuffler

Leftovers Careful / Sassy
Moveset EVs
~ Substitute
~ Roost
~ Dragon Tail
~ Hone Claws / Ice Beam
252 HP / 64 Def / 136 SpD / 56 Spe

Considering Kyurem-B's hyper offensive nature, it's not hard to raise an eyebrow at this set. One shouldn't be quick to dismiss it, however; with the massive amount of defensive and even offensive threats that have trouble hurting Kyurem-B, this set can potentially become a major menace and annoyance, especially to stall and balanced teams. The game plan is as follows: Kyurem-B should switch into a threat that can't damage it heavily (preferably a Water-, Grass- or Electric-type, or a Pokemon locked into one move), then use Substitute to prevent dire damage and status. From there, Kyurem-B can do one of two things: use Roost to heal off damage and stall the opposition, or set up and attack with Hone Claws and Dragon Tail. With one boost up its sleeve, Dragon Tail becomes perfectly accurate and more deadly, despite the negative priority and the possible presence of Steel-types. Ice Beam can be used over Hone Claws if Substitute + Protect Gliscor proves to be a problem, and can be used as a secondary attack if Dragon Tail's negative priority is disadvantageous. Keep in mind that Kyurem-B is usually faster than common phazers such as Skarmory, Heatran, and Gyarados; therefore, Kyurem-B's Dragon Tail will hit and force the opponent out first if both parties use a phazing move on the same turn.

This Kyurem-B should always operate behind a Substitute if possible to avoid being revenge killed or crippled by Trick or status. If the opponent successfully switches to a check with Kyurem-B not behind a Substitute, it is highly advised to abandon the boosts and switch out immediately. If behind one, however, simply use Dragon Tail to phaze it, badly disrupting the other team's momentum. This is especially deadly on a team utilizing multiple entry hazards, ensuring Kyurem-B's checks and counters won't live very long if switched in carelessly.

Team Options & Additional Comments >>>
Name Item Nature

Specially Based Mixed Attacker

Life Orb / Leftovers Mild / Hasty
Moveset EVs
~ Ice Beam
~ Earth Power / Draco Meteor
~ Hidden Power Fire / Draco Meteor
~ Outrage / Dragon Claw
4 Atk / 252 SpA / 252 Spe

This is arguably Kyurem-B's most powerful set, capable of bringing down nearly any threat it comes across thanks to its high offensive stats and coverage in four moveslots. Many physical walls coming in to sponge a predicted Fusion Bolt or Dragon-type move will find themselves getting heavily damaged—if not OHKOed—by a strong special attack. This set doesn't need to stay on the battlefield for long; it only needs a couple of chances to switch in and destroy any opposition, so it's almost entirely self-reliant.

Ice Beam is the main move due to STAB and its fantastic coverage against common Grass-, Ground-, and Dragon-types in OU. Threats that resist Ice Beam, especially Steel-types, should be covered by Earth Power and/or Hidden Power Fire. Earth Power is mainly for KOing Jirachi and Heatran, while Hidden Power Fire ensures Kyurem-B can safely dispatch Ferrothorn, Forretress, and Scizor outside of the rain. Draco Meteor is worth considering because of the massive power it offers, and using it also allows Kyurem-B to use a Dragon-type move without resorting to Outrage. It can replace either Earth Power or Hidden Power Fire if either is unnecessary. The last slot is reserved for a physical Dragon-type move; Outrage powers through several specially defensive Pokemon, especially Blissey, Chansey, and Gastrodon among others. Dragon Claw is the next best alternative, but has notably less power against Chansey and requires a Life Orb to make up for a loss in power.

Team Options & Additional Comments >>>
Name Item Nature

Physically Based Mixed Attacker

Life Orb Lonely / Hasty
Moveset EVs
~ Dragon Claw / Outrage
~ Fusion Bolt
~ Ice Beam
~ Hidden Power Fire / Roost / Earth Power
252 Atk / 4 SpA / 252 Spe

This is yet another mixed attacking set, which aims to break down a different selection of targets with dedicated investment in Attack and a different set of moves. Thanks to the increased power of physical attacks, Dragon Claw, Outrage, and Fusion Bolt are the main moves, while special attacks should only be used when required. Fusion Bolt notably 2HKOes common defensive Steel-types, especially specially defensive Jirachi and Heatran, eliminating the need for Earth Power. Dragon Claw by itself is already powerful enough to dent, if not OHKO, most non-Steel-types, so it is generally favored over Outrage despite the power difference. Using Outrage allows Kyurem-B to always net an OHKO on all Blissey, and often 2HKO some Steel-types despite their resistance to it. This, of course, comes at the cost of freedom, leaving Kyurem-B vulnerable to revenge killers and healthy Steel-types. As for special attacks, Ice Beam is still a required option, because, even without investment, it OHKOes many physically defensive Ground-types and can still muscle past all variants of Celebi.

The last slot is up to preference and team support. Since this set is physically based, Ferrothorn and Forretress wall Kyurem-B more easily, making Hidden Power Fire a good option to deal with them outside of the rain. With proper prediction, it also kills off its arch-nemesis Scizor on the switch-in. This set also suffers residual damage from Life Orb recoil and entry hazards, which Roost can easily patch up at a moment's notice. Due to its good resistances and fearsome offensive presence, Kyurem-B can find many opportunities to heal off damage. Finally, Earth Power is still Kyurem-B's best weapon against Magnezone, which resists all three main attacks.

Team Options & Additional Comments >>>

Other Options

As barren a wasteland as Kyurem-B's movepool is, its offensive and defensive stats are good enough to find alternate uses of what is available to it. For example, Kyurem-B's underrated base 120 Special Attack stat and fairly diverse special movepool are more than enough to make up a dedicated special attacking set with either Life Orb or Choice Specs. Using a purely special set also maximizes coverage, leaving little room for Kyurem-B to get walled or stalled out thanks to any combination of Earth Power, Focus Blast, Hidden Power Fire, and Roost. Arguably and ironically, such a set could be pulled off better by Kyurem, which sports a slightly higher Special Attack stat, although Kyurem-B's reputation as a deadly physical attacker can often net many surprise kills.

On the physical side, Kyurem-B has alternative physical attacks available to it, including Stone Edge, Zen Headbutt, Iron Head, and Shadow Claw. These moves, however, offer over-specific or redundant coverage that is purely outclassed by the coverage given from special attacks. Since Game Freak was too stupid to give Kyurem-B a good physical Ice-type attack, it can resort to Freeze Shock as a filler option, although using it leaves Kyurem-B vulnerable for a turn and allows the opponent to take advantage of this opportunity by going for a KO or setting up. Interestingly enough, a Choice Band Freeze Shock can OHKO Ferrothorn. Kyurem-B can also use Hone Claws to boost its physical power and the accuracy of Blizzard, but its typing and Speed leaves it very little opportunities to set up successfully.

Checks and Counters

Saying Kyurem-B has no counters would be a dramatic exaggeration. Regardless, due to its ridiculously high offensive stats and available coverage options, it practically has no hard counters or switch-ins per se. Players must therefore rely on soft counters to combat specific sets, all of which have their own set of checks and counters. The closest thing to a complete stop are physically defensive variants of Jirachi, which sports the overall bulk to take both special and physical attacks from Kyurem-B. In return, Jirachi can either paralyze with Thunder Wave or Body Slam, or simply chip off Kyurem-B's health with Iron Head or Flash Cannon. With entry hazards and hail in effect, however, every Jirachi can get 2HKOed by either Life Orb Fusion Bolt or Earth Power. Similarly, Ferrothorn is either resistant or neutral to Kyurem-B's main moves, and can reply with Thunder Wave, Leech Seed, or Gyro Ball. Non-Gyro Ball variants struggle pathetically against Substitute sets, and Kyurem-B can use either Hidden Power Fire or Focus Blast to dispatch it quickly. Ferrothorn can also easily be worn down from taking repeated Ice Beams, Blizzards, and other attacks from Kyurem-B's teammates. All in all, physically defensive Steel-types (except for Skarmory due to its weakness to Fusion Bolt) can handle physically-based sets well, although a coverage move like Earth Power or Focus Blast can prematurely end the likes of Forretress, Cobalion, and Metagross.

Checking Kyurem-B is a far more common and arguably more practical way of dealing with it, as its typing and average Speed leave it vulnerable to a host of common threats in OU. Specifically, Kyurem-B is revenge killed easily by attacks from faster enemies; examples include Draco Meteor and Dragon Pulse from Latios, Latias, and Hydreigon; Outrage from Haxorus and Salamence; Close Combat or Stone Edge from the Swords of Justice; Secret Sword from Keldeo; Iron Head from Jirachi; and Focus Blast from Tornadus and Alakazam. The secondary Ice-typing also makes it weak to common priority moves, especially Mach Punch from Breloom and Conkeldurr and Bullet Punch from Scizor and Metagross. If Kyurem-B mispredicts with an ineffective move or is locked into Outrage, it becomes easy pickings for the aforementioned attackers. These Pokemon, however, must tread carefully when it comes to the Choice Scarf set, Substitute sets, or sets with resistance Berries, because Kyurem-B can then ruin common checks and switch-ins.

Finally, entry hazards in general impair Kyurem's ability to sponge hits and make it more prone to revenge killing. Even with uninvested defenses, Kyurem-B still has enough bulk to survive random attacks at full health. Even Choice Band Scizor stands no chance at OHKOing 4/0 Kyurem-B, managing only 82.86 - 98.2% with Bullet Punch, while Substitute Hydreigon only stands a fair 25% chance of an OHKO with Dragon Pulse. Laying out Stealth Rock or at least one layer of spikes ultimately makes these OHKOes happen. Toxic Spikes also get a good mention, as they add to the amount of residual damage offensive sets suffer and also limit the number of times Kyurem-B can cycle between Roost and Substitute.