Landorus-T

Intimidate
Lowers the foe's Attack one stage. Decreases wild encounter rate.
Sheer Force
Increases power of moves with secondary effects by 30%, but removes the effects.
Type Tier
Ground / Flying OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
89
- 319 382 -
Atk
145
293 326 389 427
Def
90
194 216 279 306
SpA
105
221 246 309 339
SpD
80
176 196 259 284
Spe
91
196 218 281 309

Overview

As is befitting of its ability, Landorus-T is a Pokemon that is somewhat more intimidating than dangerous. When it was first announced, its massive 145 base Attack struck fear into the hearts of players everywhere, but in practice, it's not the harbinger of doom that everyone expected. Between a reduced 91 base Speed and the loss of Sand Force, Landorus-T is less offensive than its genie counterpart despite the former's higher Attack.

That said, it's not like Landorus-T is ineffectual in the metagame. Its solid 89 / 90 / 80 defenses are enhanced further by Intimidate, making it one of the few Pokemon capable of confronting Terrakion head-on, and it still has access to Swords Dance and Rock Polish to present a credible physical threat. On top of that, its massive Attack means that Landorus-T doesn't need much investment to pack a punch. Altogether, while it's not the offensive behemoth that was expected, it's still a solid Pokemon that has earned a well-deserved spot in the OU metagame.

Name Item Nature

Offensive Pivot

Leftovers Naive
Moveset EVs
~ Stealth Rock
~ Earthquake
~ U-turn
~ Hidden Power Ice
248 HP / 172 Def / 88 Spe

Admittedly, 145 base Attack doesn't scream for tons of defensive investment, but Landorus-T has all the tools it needs to play the role of offensive pivot and steal momentum away from opposing teams. Its solid bulk and Intimidate let it stop many offensive threats cold, including Terrakion, a Pokemon with few real offensive answers. It's also a stellar user of Stealth Rock, as Landorus-T's bulk lets it easily lay down Stealth Rock, and its power makes it hard to Taunt against. U-turn is stellar for stealing momentum away from opponents, and Earthquake and Hidden Power Ice combine to give solid offensive coverage as well as protection against some top threats, such as Terrakion and Dragonite.

Since Landorus-T's base Attack is so high, it can spend all of its EVs on bulk and Speed. 88 Speed EVs with a Naive nature allows Landorus-T to outrun a number of notable threats, including Adamant Dragonite, Modest Heatran, Jolly Breloom, and standard Tentacruel, all of which this set can dispatch with ease. The rest goes into bulk, which combines with Intimidate to give Landorus-T the ability to tank all but the most vicious of OU's most prominent physical attackers and respond in kind. Additionally, even without any investment in Attack, Landorus-T reaches 326 Attack, which is even more than a fully invested Gliscor with an Adamant nature can muster. It also has a solid 105 Special Attack, which gives a super effective Hidden Power Ice enough teeth to deal with targets like Gliscor, Garchomp, and Breloom.

Team Options & Additional Comments >>>
Name Item Nature

Double Booster

Leftovers Adamant
Moveset EVs
~ Swords Dance
~ Rock Polish
~ Earthquake
~ Stone Edge
48 HP / 252 Atk / 208 Spe

Landorus-T's respectable bulk, useful ability in Intimidate, and key resistance to Fighting and immunity to Ground and Electric attacks make it a perfect candidate for a double boosting set. The main selling point of this set is its flexibility. With a Swords Dance boost, Landorus-T can rip through slower, more defensive teams while Rock Polish lets it clean up weakened, faster teams. Due to the aforementioned attributes, it is not uncommon for Landorus-T to grab multiple boosts and decimate unprepared teams. While Terrakion might seem like the superior double booster due to its higher Speed and access to STAB Stone Edge, Landorus-T sports a higher base Attack and has a much easier time setting up on common walls such as Forretress and Ferrothorn thanks to Intimidate and its lack of weaknesses to their STAB moves. Unlike Terrakion, Landorus-T is also not weak to common priority moves such as Mach Punch and Bullet Punch, although Ice Shard will quickly dismantle it.

Team Options & Additional Comments >>>
Name Item Nature

Choice Scarf

Choice Scarf Naive / Jolly
Moveset EVs
~ Earthquake
~ U-turn
~ Stone Edge
~ Hidden Power Ice / Superpower
4 HP / 252 Atk / 252 Spe

91 base Speed is plenty to warrant a Choice Scarf set, especially considering that unlike its Incarnate version, Landorus-T doesn't have to rely on weather for its physical damage output. Earthquake is basic STAB, though it's iffy on a Choice set due to its relatively common immunities. U-turn is also a given, as it's excellent for keeping momentum after Landorus-T forces a switch. Stone Edge provides solid neutral coverage, while Hidden Power Ice pounds Dragon-types, wards off Gliscor and opposing Landorus-T of all stripes, and can break down Tangrowth. On the other hand, Superpower is the best option against Skarmory, Ferrothorn, and Bronzong. It also hits Air Balloon Heatran, which is useful. Remember to use the right nature—Naive for Hidden Power Ice and Jolly for Superpower.

Team Options & Additional Comments >>>
Name Item Nature

Gravity

Life Orb Naive / Jolly
Moveset EVs
~ Gravity
~ Earthquake
~ Stone Edge
~ Hidden Power Ice / U-turn
4 HP / 252 Atk / 252 Spe

An unorthodox setup set, Gravity wrecks a lot of top Landorus-T counters. Without their Ground immunities, Pokemon such as Skarmory, Bronzong, Gliscor, and Balloon carriers lose the ability to switch into Landorus-T with impunity. On top of that, Stone Edge is 100% accurate in Gravity, temporarily making it not the worst move in the game. Finally, Hidden Power Ice blows up the few defensive Pokemon not crippled by Gravity, such as exceptionally bulky Gliscor, Tangrowth, and some other Grass-types. Alternatively, U-turn can be used to hit Grass-types and pass Gravity to other abusers on the team.

Team Options & Additional Comments >>>

Other Options

Landorus-T has some options that seem decent at first glance, but have some notable issues. With its power, Substitute gives Landorus-T a new dimension of offense, easing prediction and allowing it to throw around its exceptional neutral coverage. Bulk Up provides a more balanced approach to a boosting set, but Landorus-T would really appreciate more Speed to secure more Bulk Ups and be a more potent threat after boosting to pull this off effectively. Swords Dance is in the same boat, with its potency being very Speed-dependent. RestTalk has been a classic combination on Pokemon like Landorus-T, most notably Gyarados, but the changed sleep mechanics in Generation 5 have made it largely ineffectual. Rock Tomb is an option on some sets to make up for the lack of Speed, but its low Base Power makes it extremely unappealing.

An offensive EV spread can be used on the Offensive Pivot set for a more offensive Stealth Rock user similar to how Terrakion is often used. However, Terrakion is a more potent user of this type of set due to its superior speed, since it is more than capable of being an offensive threat without boosting moves or items due to its impeccable two-move coverage. Landorus-T's middling Speed makes it a bit more dependent on specialized spreads, Choice items, and setup moves to do its damage, and there's simply no room for Stealth Rock on an offensive set.

Checks and Counters

There's really no such thing as a "hard counter" to Landorus-T. Skarmory comes closest, as most Landorus-T sets will be entirely unable to break through it, but Gravity turns that matchup on its head. Virizion can easily sponge Hidden Power Ice, but its mediocre physical defense means that it can't switch into too many Earthquakes throughout the match. Bulky variants of Latias can easily take a Stone Edge and recover off the damage, but U-turn is still unfriendly, as whatever follows Landorus-T is likely to force Latias out and prevent it from Recovering. Gliscor fears nothing except Hidden Power Ice, but is deathly afraid of said move, so make sure to scout out the set before sending Gliscor in headlong. Slowbro is probably the best counter, as it can take anything Landorus-T throws at it and recover it off passively with Regenerator. However, watch out for U-turn, especially if paired with a Pursuit user to eliminate Slowbro on the way out.

Landorus-T's Speed tier renders it much easier to confront offensively than its alternate form. Notably, Salamence outspeeds it and packs an Earthquake immunity, though Stone Edge and Hidden Power Ice do a number on it. Thundurus-T does the same, and will easily destroy Landorus-T with Hidden Power Ice. Jirachi can be hard to switch in, but it can eliminate it with Ice Punch or play flinch games in a pinch. Faster variants of Celebi often carry Hidden Power Ice, which also deals with Landorus-T with ease. Last, but certainly not least, Mamoswine can use Ice Shard to bypass Landorus-T's Speed advantage and take it out. It can also Icicle Crash against bulkier sets, which Landorus-T is unlikely to survive.