- Lowers the foe's Attack one stage. Decreases wild encounter rate.
- Increases power of moves with secondary effects by 30%, but removes the effects.
Level 100 Statistics (see level 5, 50, 100)
From its massive base 145 Attack, Intimidate, and STAB Earthquake right down to its sprite and roar-like cry, Landorus-T fits the very definition of a beast. With these essential tools, it preys on common sandstorm teams or just about any team heavily reliant on physical attackers with its Fighting-type resistance and Ground- and Electric-type immunities, which grant Landorus-T ample opportunities to switch in and cast its intimidating glare on its opponents. The main problems with using Landorus-T are its Water- and Ice-type weaknesses and the fact that Earthquake hits your ally as well, which makes it difficult to build around. Nevertheless, Landorus-T is a remarkably well-rounded Pokemon whose faults mainly lie in its straightforward checks, and is quite capable of keeping many common Pokemon under its paw.
This set aims to be versatile by utilizing both its attacking prowess and its ability: Intimidate. Earthquake is, of course, Landorus-T's main attack, as it receives a STAB boost and does spread damage, though you have to be careful and use either Flying-types or Pokemon with Levitate, or use Protect with a grounded partner, so they don't feel Landorus-T's wrath as well. The choice between Rock Slide and Stone Edge is tricky, as Rock Slide is more suited to the early game pressure that Landorus-T provides and Stone Edge is better for immediate power that can net notable OHKOs on threats such as bulky Thundurus. U-turn is an unorthodox choice in Doubles, but dents Cresselia nicely and supplies Landorus-T with a decent venue of chip damage along with a potential free switch courtesy of its average Speed, defenses, and Focus Sash. Superpower is more straightforward, as it provides nice Fighting-type coverage against Pokemon such as Hydreigon and Kyurem. Protect is a staple on this set, mainly because Landorus-T needs to guard against Ice Shards that threaten to OHKO it and Fake Outs that threaten to break Landorus-T's Focus Sash.
Team Options & Additional Comments >>>
Normally, a Choice Scarf isn't a very desirable accessory in Doubles, but if you happen to have an ability like Landorus-T's Intimidate, switching often is something it's doing anyway. Earthquake is a given as Landorus-T's main STAB, as it can hit both of the opposition simultaneously at the cost of also hitting your ally. Stone Edge is preferred over Rock Slide on this set because it can nab OHKOs on threats that Landorus-T now outspeeds thanks to its Choice Scarf, such as Thundurus, Tornadus, and Shaymin-S. Rock Slide is still an option, as it provides spread damage and comes with a nifty 30% flinch rate. U-turn is the typical choice for the third slot, allowing it to switch out while doing damage to threats that otherwise give Landorus-T a lot of trouble, such as Cresselia. The final slot can be filled with a lot of options. Superpower is the most preferred, as it allows Landorus-T to deal heavier damage to threats such as Rotom-W and also OHKOes Bisharp and Choice Scarf Tyranitar, which Earthquake cannot consistently do. Rock Slide is an option if Stone Edge is used over it in the second slot, as it can be more useful than Stone Edge in some situations and is more reliable thanks to its higher accuracy. Finally, Explosion can be used, dealing massive damage to both opponents while providing a team member with a safe switch-in. However, it can be blocked by Protect and also hits your ally, so use it with caution.
Team Options & Additional Comments >>>
Landorus-T has a lot of options. Hidden Power Flying can be used to dispatch Breloom and 2HKO bulkier Fighting-types such as Hitmontop with some Special Attack investment. Hidden Power Ice can help against opposing Landorus-T and Dragon-types. Imprison can be used, as it prevents the opposition from using Earthquake, Rock Slide, and Protect, all of which tend to be fairly common. Swords Dance can be used, allowing Landorus-T to become a complete menace if given the opportunity to set up. Gravity is a unique option, guaranteeing that Stone Edge or Rock Slide will hit, while allowing you to destroy opponents such as Rotom-W with Earthquake. However, it also means you will hit common allies such as Cresselia and Thundurus with Earthquake as well, which can be a major drawback. Bulldoze can provide Landorus-T with its own Speed control, but be warned, it is really, really weak. Hammer Arm is an option over Superpower if you don't like losing attack power, or if for some reason you decide to use Landorus-T on a Trick Room team.
Landorus-T also has a few notable alternative item choices. Choice Band can be used to rack up some notable OHKOs on Bisharp, Tyranitar, and non-Shuca Berry Metagross. Ground Gem can also achieve these KOs without locking you into a move, but it can only do so once per game. Finally, Normal Gem can be used alongside Explosion, allowing you to decimate anything that doesn't resist the move.
Checks and Counters
Rain teams are one of the best ways to dispatch Landorus-T, as common Swift Swim sweepers such as Ludicolo and Kingdra can outspeed even the Choice Scarf set and proceed to OHKO. Ice-type attacks are also going to ruin Landorus-T's day; common Ice-types such as Abomasnow and Mamoswine can dispatch it assuming that Yache Berry is either not being run or has already been used. A special mention goes to the standard Choice Scarf Cloyster set, as it can break through Yache Berry and Focus Sash with Icicle Spear and can tank a Superpower off of Choice Scarf Landorus-T. Cresselia is able to force Landorus-T out, as its only option to hit Cresselia is U-turn, which results in Landorus-T leaving the field. Cresselia can also set up Trick Room. This leaves Landorus-T vulnerable to slower attackers, including Cresselia itself, which can take Landorus-T down with Ice Beam. Opposing Intimidate Pokemon, such as Hitmontop and opposing Landorus-T, can nerf the power of Landorus-T's attacks, leaving it open to a lot of attackers. Bulky Water-types such as Suicune, Rotom-W, and Politoed won't care about Landorus-T's attacks very much and can take it down with their Water-type attacks; Rotom-W in particular is a nuisance because it is immune to Landorus-T's Earthquake. Fast Dragon-type attackers, such as Latios and Hydreigon, are immune to Earthquake and can OHKO Landorus-T with their respective Dragon Gem-boosted Draco Meteors; just beware of Focus Sash, as a U-turn is going to do a lot of damage. Additionally, Kyurem-B and Kyurem can smack Landorus-T around with their STAB Ice-type attacks, but must be wary of Stone Edge and Superpower. Landorus and Breloom don't mind any of Landorus-T's attacks bar a Hidden Power Ice or Hidden Power Flying in Breloom's case, and can proceed to cripple Landorus-T with Hidden Power Ice or Spore, respectively. Finally, Defiant attackers, such as Tornadus and Bisharp, will become very powerful if they get hit by Intimidate and pressure Landorus-T into staying off of the field.