Lowers the foe's Attack one stage. Decreases wild encounter rate.
Sheer Force
Increases power of moves with secondary effects by 30%, but removes the effects.
Type Tier
Ground / Flying OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 319 382 -
293 326 389 427
194 216 279 306
221 246 309 339
176 196 259 284
196 218 281 309


Landorus-T is a very interesting addition to BW2. With its sky-high base 145 Attack stat, Intimidate and good defensive typing, Landorus-T is an excellent physical tank that is a good alternative to Groudon for those who don't want Drought on their team. Don't make the mistake, however, of thinking that Landorus-T is just a "Groudon replacement for rain teams". It has a secondary Flying typing that brings Spikes and Toxic Spikes immunity, making the giant sun dinosaur, as well as Hippowdon, jealous. It also has U-turn for scouting switches. Not only can Landorus-T run tank sets, but it can also run sweeping sets, making it an excellent Groudon switch-in and Electric immunity for rain teams. Landorus-T's low Special Defense in a tier dominated by special attackers is a drawback, but this can easily be fixed with appropriate team support. If your rain team needs a bulky Ground-type with a greater offensive presence without using an Arceus forme, Landorus-T is the one for you.

Name Item Nature


Leftovers Impish
Moveset EVs
~ Stealth Rock
~ Earthquake
~ Toxic / U-turn
~ Stone Edge / Superpower / Toxic
252 HP / 76 Atk / 180 Def

This set is probably the most flexible of Landorus-T's sets. It can tank many physical attacks while supporting the team with Stealth Rock and creating free switches with U-turn. It is especially good on rain teams to take on Groudon, Excadrill, Terrakion, and Tyranitar. If Zekrom and Rayquaza do not run mixed sets, Landorus-T stops them pretty handily too, as well as Blaziken if the rain is up. What sets Landorus-T apart from other bulky Ground-types such as Gliscor and Hippowdon is the fact that it still hits very hard without much Attack investment. The choice between Toxic and U-turn can be interesting. Toxic allows Landorus-T to cripple support Groudon, as well as put Extreme Killer Arceus on a timer, allowing it to be more easily dispatched by the rest of your team. However, U-turn allows for more free switches and also gives momentum, capitalizing on Intimidate's ability to force switches. The last slot depends on what is more important to your team. Stone Edge offers the best coverage for Landorus-T, covering threats such as Rayquaza and Ho-Oh. Superpower allows Landorus-T to hit Extreme Killer Arceus hard, and if you run U-turn in the third slot and still wish to run Toxic, the latter is another option in the last slot.

Team Options & Additional Comments >>>
Name Item Nature


Leftovers Adamant
Moveset EVs
~ Substitute
~ Swords Dance
~ Earthquake
~ Stone Edge
196 HP / 140 Atk / 96 Def / 76 Spe

With its excellent physical tanking ability and its high Attack stat, Landorus-T tends to force quite a lot of switches. This gives it many opportunities to set up Substitute and use Swords Dance to set up on physically defensive Pokemon such as Groudon and Ferrothorn. Substitute allows Landorus-T to block status, Leech Seed, and the phazing effects of Dragon Tail, while Swords Dance boosts its already massive Attack stat to monstrous levels. Earthquake and Stone Edge offer the best overall coverage. It is an excellent weapon for rain teams to use against sun and sand teams. For sun teams, Landorus-T can set up bulky Groudon variants with ease, while it counters both Excadrill and Tyranitar (provided the latter lacks Ice Beam) and finds easy opportunities to set up Substitute against Ferrothorn and Giratina that are found on sand teams.

Team Options & Additional Comments >>>
Name Item Nature

Double Dance

Life Orb / Lum Berry Adamant
Moveset EVs
~ Rock Polish
~ Swords Dance
~ Earthquake
~ Stone Edge
80 HP / 252 Atk / 8 Def / 168 Spe

Landorus-T's excellent Attack stat and usable Speed make it a very powerful double dancer. Depending on the opposing team, Landorus-T can use Rock Polish to outspeed most things on an offensive team and deal heavy damage, or use Swords Dance to flatten slower, more defensive teams. Earthquake and Stone Edge provide the best general coverage. This set is best used on rain teams, especially against sun and sand teams. Sun teams usually lack a strong answer to Landorus-T, while sand teams can easily be swept if Giratina has been weakened enough. While Landorus-T fits best on a rain team, any hyper offensive team that does not want to use Groudon or Ground Arceus could benefit from this set due to its physical bulk and important resistance to Fighting, as well as its immunities to Electric and Ground.

Team Options & Additional Comments >>>
Name Item Nature

Choice Band

Choice Band Adamant
Moveset EVs
~ Earthquake
~ U-turn
~ Stone Edge
~ Superpower / Explosion
224 HP / 252 Atk / 32 Def

Landorus-T's high Attack stat, access to U-turn, immunity to Spikes, and Intimidate make it an excellent candidate for a Choice Band set. It is especially powerful against many sun or sand teams that find switching into it difficult. Earthquake is Landorus-T's powerful and accurate STAB move. U-turn allows Landorus-T to scout around and keep offensive momentum, as well as deal a sizable chunk of damage to its greatest enemy, Grass Arceus. Stone Edge gives the best coverage alongside Earthquake and U-turn. The last move is mainly to take down Extreme Killer Arceus, since Landorus-T can Intimidate Arceus and OHKO with either move. Superpower is generally the more useful move, as it also allows Landorus-T to deal a lot more damage to Ferrothorn. However, Explosion is a very powerful move that allows Landorus-T to OHKO Gliscor on the switch-in.

Team Options & Additional Comments >>>

Other Options

Choice Scarf is not a bad option for Landorus-T. However, its base 91 Speed means it fails to outspeed +1 Rayquaza, which is a big landmark for most Choice Scarf users in the tier, and it is also outclassed by other Choice Scarfers such as Landorus, Garchomp, and Terrakion. Gravity is an interesting option, since it allows Landorus-T to hit Skarmory and Bronzong super effectively and Giratina-O harder with Earthquake. Smack Down is generally an inferior option to Gravity.

Checks and Counters

Grass Arceus is Landorus-T's worst enemy. While it is not the absolute best counter to Landorus-T, it causes rain teams that Landorus-T fits on many problems. It won't, however, enjoy Choice Band-boosted U-turns, especially with hazards up. Lugia can take a hit from Landorus-T without much trouble and OHKO in return with Ice Beam. Skarmory and Gliscor wall most of Landorus-T's sets, but both will lose to the SubSD set (Skarmory loses if Landorus-T is the last Pokemon). Giratina and Groudon can phaze out Landorus-T if they have Roar, and in Giratina's case, burn Landorus-T if it does not have Substitute or a Lum Berry. Physically defensive Arceus can also burn Landorus-T, Roar it out, or use Perish Song to stop last Pokemon SubSD variants. Although rare, Cresselia and Bronzong can wall Landorus-T and deal huge amounts of damage to it with either Ice Beam or Hidden Power Ice. Since Landorus-T's Special Defense is poor, special attackers that are faster than it can also put it out of commission extremely quickly.