Sand Force
Increases power of Ground-, Rock-, and Steel-type attacks by 30% in a sandstorm.
Sheer Force
Increases power of moves with secondary effects by 30%, but removes the effects.
Type Tier
Ground / Flying Uber
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 164 196 -
130 145 177 194
99 110 142 156
121 135 167 183
90 100 132 145
108 121 153 168


Landorus has two things going for it: a strong STAB Earthquake, and a good defensive typing. While it may seem outclassed by Garchomp, with its better secondary STAB typing and superior Speed, Landorus distinguishes itself from Garchomp with access to Explosion, lack of a weakness to Dragon-type attacks, immunity to Ground-type attacks, and Sand Force, which can make its attacks ridiculously powerful. Similar to Garchomp, though, Landorus has a 4x weakness to Ice-type attacks, which makes it susceptible to a multitude of common attackers. While it has its downsides, Landorus's huge power, excellent speed, and spread coverage makes it a powerful attacker in its own right.

Name Item Ability Nature

Physical Attacker

Yache Berry / Normal Gem Sand Force Adamant / Jolly
Moveset EVs
~ Earthquake
~ Rock Slide
~ Explosion
~ Protect
4 HP / 252 Atk / 252 Spe

Landorus's Speed and coverage make it a good check to most Rock- and Fighting-type attackers. Earthquake and Rock Slide have amazing type coverage, and with a Sand Force boost, Landorus hits incredibly hard with Earthquake, OHKOing or 2HKOing literally anything that doesn't resist it. Explosion is quite powerful and does good damage to Pokemon such as Abomasnow that Landorus can't normally beat. Explosion also has good synergy with Earthquake, as Earthquake does huge damage to the Rock- and Steel-types that resist Explosion. Protect is a staple move in VGC play.

Team Options & Additional Comments >>>
Name Item Ability Nature

Special Attacker

Yache Berry / Life Orb Sand Force Modest
Moveset EVs
~ Earth Power
~ Hidden Power Ice
~ Psychic / Grass Knot
~ Protect
4 HP / 252 SpA / 252 Spe

While often overlooked in favor of its higher Attack stat, Landorus does possess a base 115 Special Attack stat, and can run an effective special-based set. This enables Landorus to surprise its normal counters and threaten many of the most common Pokemon in the tier. Earth Power provides a reliable STAB move, and unlike Earthquake, does not hit Landorus's ally, allowing any Pokemon to be run alongside it. Hidden Power Ice gives Landorus a way to hit Zapdos and Dragon-type Pokemon, who otherwise wall this set, for super effective damage. The last attacking move comes down to what the team needs. When using Psychic, this set is able to counter Hitmontop, one of the most common Pokemon in the metagame, with ease. Psychic 2HKOes Hitmontop, while Intimidate doesn't bother Landorus at all. On the other hand, Grass Knot allows Landorus to damage Pokemon such as Swampert, Jellicent, and Gastrodon, who can normally survive Landorus's assaults. Protect is generally recognized as a necessary move for any VGC Pokemon, and for good reason. This is because with Protect, Landorus can stall out the effects of Trick Room, wait for its partner to take out a threat, or let a weather condition whittle down its opponent's HP.

Team Options & Additional Comments >>>

Other Options

A Choice Scarf set with an Adamant nature provides an unexpected check to a ton of faster Pokemon, including would-be checks such as Weavile. U-turn cuts down on prediction, especially against Trick Room teams, and hits Abomasnow hard while escaping Blizzard. Imprison can stop Protect and Earthquake, which can be quite handy, and Sandstorm can be useful if your Tyranitar or Hippowdon is KOed, stopping rain and sun teams while activating Sand Force. Bulldoze acts as a pseudo-Icy Wind, and still hits reasonably hard, but it's somewhat difficult to use effectively since so many Pokemon are immune to it. Hammer Arm OHKOes non-Chople Berry Tyranitar, but has overlapping coverage with Earthquake and lowers Landorus's speed.

Checks and Counters

Ice-types, especially Abomasnow, are Landorus's worst enemy, easily OHKOing with their STAB attacks unless Landorus has a Yache Berry, although Rock Slide will do a number on any Ice-type. Bulky Water-types, and rain teams in general, can cause problems for Landorus as well, although Grass Knot from a special set will hurt. Breloom takes little from Earthquake or Rock Slide, and can use Spore to incapacitate Landorus, but it is easily KOed by Explosion or Psychic. Latios outspeeds and KOes Landorus, while Latias takes little from most attacks and can do good damage in return. Thundurus and Zapdos can severely damage or KO Landorus with Hidden Power Ice, but are damaged in return by Rock Slide. Rotom-W easily OHKOes with Hydro Pump, but is KOed by a Normal Gem or Helping Hand Explosion.