Lanturn

Volt Absorb
Heals 25% HP when hit by an Electric-type attack.
Illuminate
Increases wild encounter rate (no effect in battles).
Water Absorb
Heals 25% HP when hit by a Water-type attack.
Type Tier
Water / Electric RU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
125
- 200 232 -
Atk
58
70 78 110 121
Def
58
70 78 110 121
SpA
76
86 96 128 140
SpD
76
86 96 128 140
Spe
67
78 87 119 130
Name Power Accuracy PP Target Description
Agility - - 30 User Boosts user's Speed by 2 stages.
Amnesia - - 20 User Boosts user's Special Defense by 2 stages.
Aqua Ring - - 20 User User recovers 1/16th max HP each turn.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Blizzard 120 70% 5 All enemies 10% chance to freeze the target.
Brine 65 100% 10 Single non-user Base Power doubles if target's HP is 50% or less.
Bubble 20 100% 30 All enemies 10% chance to lower target's Speed by 1 stage.
BubbleBeam 65 100% 20 Single non-user 10% chance to lower target's Speed by 1 stage.
Charge - - 20 User Doubles power of an Electric-type move used next turn. Boosts user's Special Defense by 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Confuse Ray - 100% 10 Single non-user Confuses the target.
Discharge 80 100% 15 All others 30% chance to paralyze the opponent.
Dive 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 User Boosts evasion by 1 stage.
Electro Ball 1 100% 10 Single non-user Inflicts more damage the faster the user is compared to the target.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flail 1 100% 15 Single non-user Does more damage as user's HP decreases.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Hail - - 10 All Summons hail for 5 turns.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hydro Pump 120 80% 5 Single non-user No additional effect.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze the target.
Mist - - 30 User party Prevents moves that lower stats from working for 5 turns.
Protect - - 10 User Protects the user from attacks.
Psybeam 65 100% 20 Single non-user 10% chance to confuse the target.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Scald 80 100% 15 Single non-user 30% chance to burn the target. Thaws the user.
Screech - 85% 40 Single non-user Lowers target's Defense by 2 stages.
Shock Wave 60 - 20 Single non-user Ignores evasion modifiers.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse the target.
Spark 65 100% 20 Single non-user 30% chance to paralyze the target.
Spit Up 1 100% 10 Single non-user Varies in power depending on the number of uses of Stockpile.
Stockpile - - 20 User Boosts the user's Defense and Special Defense by 1 stage. Sets the user up to use Spit Up or Swallow.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Supersonic - 55% 20 Single non-user Confuses the target.
Surf 95 100% 15 All others Hits Pokemon using Dive with double Base Power.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Swallow - - 10 User Healing varies based on the number of uses of Stockpile.
Take Down 90 85% 20 Single non-user Has 1/4 recoil.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
Volt Switch 70 100% 20 Single non-user Forces user to switch.
Water Gun 40 100% 25 Single non-user No additional effect.
Water Pulse 60 100% 20 Single non-user 20% chance to confuse the target.
Waterfall 80 100% 15 Single non-user 20% chance to flinch the target.
Whirlpool 35 85% 15 Single non-user Traps and damages for 4-5 turns.
Wild Charge 90 100% 15 Single non-user Has 1/4 recoil.