Volt Absorb
Heals 25% HP when hit by an Electric-type attack.
Increases wild encounter rate (no effect in battles).
Water Absorb
Heals 25% HP when hit by a Water-type attack.
Type Tier
Water / Electric RU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 29 32 -
10 12 15 16
10 12 15 16
12 14 17 18
12 14 17 18
11 13 16 17


At first glance, Lanturn appears to be outclassed by Rotom-W, who is faster, stronger, and slightly bulkier than Lanturn; however, it has a few tricks up its sleeve that allow it to carve a niche for itself in the metagame. In particular, Lanturn has access to Blizzard and Surf, moves that Rotom-W can only dream of having. In addition, it has two good abilities in Water Absorb and Volt Absorb. These qualities make Lanturn a fantastic counter to both hail and rain teams, a nearly unique quality.

Name Item Ability Nature


Rindo Berry Water Absorb Modest
Moveset EVs
~ Thunder
~ Surf
~ Blizzard / Thunder Wave
~ Protect / Thunder Wave
252 HP / 252 SpA / 4 SpD

This set combines all of Lanturn's best qualities to create a set that can defeat most rain and hail teams. Against the former, Lanturn walls all common rain sweepers bar Ludicolo, while against the latter, Lanturn resists Blizzard and is only threatened by Abomasnow. Thunder gains perfect accuracy in rain, and hits Politoed and rain sweepers, such as Kabutops and Kingdra, hard. It is also Lanturn's most powerful STAB attack. Surf sets Lanturn apart from Rotom-W, being an accurate STAB move that hits both opponents. However, be aware that Surf will hit Lanturn's partner as well, so either use Protect or partner Lanturn with a Pokemon that resists, is immune to, or benefits from Water-type moves. Blizzard is a move that hits both opponents, and also hits Pokemon found on hail teams hard. However, since most hail teams have Pokemon that resist Blizzard, such as Ice- or Water-types, Thunder Wave can be used instead to cripple sweepers on all teams. Protect is standard on many Pokemon in the metagame, as it can scout, avoid a partner's attack, and avoid damage from Fake Out.

Team Options & Additional Comments >>>

Other Options

Aside from the listed options, Lanturn has a few other things in its arsenal. Confuse Ray, when combined with Thunder Wave, has a very good chance of preventing an opponent from attacking. However, the opponent can simply switch or double target Lanturn's partner, as Lanturn does not pose much of an offensive presence. Scald can burn opponents and hits harder than Surf, which hits both opponents, but Hydro Pump is usually better. Volt Switch is a nifty move to scout the opponent's switches. Heal Bell can cure Lanturn's team of status, but Lanturn will be hard-pressed to find a turn to use it. Icy Wind slows down both foes, although Thunder Wave serves a similar purpose. Signal Beam hits Ludicolo and Abomasnow super effectively, while Hidden Power Fire hits Abomasnow even harder. Lastly, Shuca Berry or Air Balloon can be used to alleviate Lanturn's Ground-type weakness, but Rindo Berry is usually better due to Ground-type moves being rare on rain and hail teams.

Checks and Counters

Earthquake users will destroy Lanturn, unless it is carrying Shuca Berry or Air Balloon. Tyranitar and Ninetales change the weather from Lanturn's preferred rain or hail, and can put the hurt on it with Rock Slide or SolarBeam respectively. Grass-type moves, especially after Rindo Berry has been consumed, will do a large amount of damage to Lanturn. Ferrothorn completely walls Lanturn aside from a stray Hidden Power Fire, and can retaliate with a powerful Power Whip. Gastrodon also walls Lanturn, and can hit it super effectively with a STAB Earth Power. In general, Lanturn's mediocre stats make it fairly useless against teams that are neither rain nor hail.