|
Acrobatics
|
55 |
100% |
15 |
Single non-user
|
Doubles in power if user has no held item. |
|
Amnesia
|
- |
- |
20 |
User
|
Boosts user's Special Defense by 2 stages. |
|
Bug Bite
|
60 |
100% |
20 |
Single non-user
|
User steals the effect of the target's held Berry. |
|
Bug Buzz
|
90 |
100% |
10 |
Single non-user
|
10% chance to lower target's Special Defense by 1 stage. |
|
Calm Mind
|
- |
- |
20 |
User
|
Boosts user's Special Attack and Special Defense by 1 stage. |
|
Double Team
|
- |
- |
15 |
User
|
Boosts evasion by 1 stage. |
|
Double-Edge
|
120 |
100% |
15 |
Single non-user
|
Has 1/3 recoil. |
|
Ember
|
40 |
100% |
25 |
Single non-user
|
10% chance to burn the target. |
|
Endure
|
- |
- |
10 |
User
|
The user always survives with at least 1 HP. |
|
Facade
|
70 |
100% |
20 |
Single non-user
|
Has 140 power when user is burned, paralyzed, or poisoned. |
|
Fire Blast
|
120 |
85% |
5 |
Single non-user
|
10% chance to burn opponent. |
|
Flame Charge
|
50 |
100% |
20 |
Single non-user
|
Boosts user's Speed by 1 stage. |
|
Flame Wheel
|
60 |
100% |
25 |
Single non-user
|
10% chance to burn opponent. Thaws the user. |
|
Flamethrower
|
95 |
100% |
15 |
Single non-user
|
10% chance to burn opponent. |
|
Flare Blitz
|
120 |
100% |
15 |
Single non-user
|
Has 1/3 recoil. 10% chance to burn the target. Thaws user. |
|
Foresight
|
- |
- |
40 |
Single non-user
|
Blocks evasion modifiers. Allows user's Fighting- and Normal-type moves to hit Ghosts. |
|
Frustration
|
1 |
100% |
20 |
Single non-user
|
No additional effect. |
|
Harden
|
- |
- |
30 |
User
|
Boosts user's Defense one stage. |
|
Hidden Power
|
1 |
100% |
15 |
Single non-user
|
Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs. |
|
Incinerate
|
30 |
100% |
15 |
All enemies
|
Removes the target's Berry. |
|
Leech Life
|
20 |
100% |
15 |
Single non-user
|
Leeches 50% of the damage dealt. |
|
Light Screen
|
- |
- |
30 |
User party
|
Doubles your team's Special Defense for 5 turns. |
|
Magnet Rise
|
- |
- |
10 |
User
|
User becomes immune to Ground moves for 5 turns. |
|
Morning Sun
|
- |
- |
5 |
User
|
Heals user variably depending on the weather. |
|
Overheat
|
140 |
90% |
5 |
Single non-user
|
Lowers user's Special Attack by 2 stages. |
|
Protect
|
- |
- |
10 |
User
|
Protects the user from attacks. |
|
Psychic
|
90 |
100% |
10 |
Single non-user
|
10% chance to lower target's Special Defense by 1 stage. |
|
Rest
|
- |
- |
10 |
User
|
The user goes to sleep for two turns and restores all HP. |
|
Return
|
1 |
100% |
20 |
Single non-user
|
Does more damage the happier the user is. |
|
Round
|
60 |
100% |
15 |
Single non-user
|
Power doubles if a teammate uses Round in the same turn. |
|
Safeguard
|
- |
- |
25 |
User party
|
Protects the user's team from status conditions for 5 turns. |
|
SolarBeam
|
120 |
100% |
10 |
Single non-user
|
Charges up turn 1; attacks on turn 2. |
|
String Shot
|
- |
95% |
40 |
All enemies
|
Lowers target's Speed by 1 stage. |
|
Struggle Bug
|
30 |
100% |
20 |
All enemies
|
Lowers target's Special Attack by 1 stage. |
|
Substitute
|
- |
- |
10 |
User
|
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
All
|
Summons sunlight for five turns. |
|
Swagger
|
- |
90% |
15 |
Single non-user
|
Confuses the target and boosts the target's Attack by 2 stages. |
|
Take Down
|
90 |
85% |
20 |
Single non-user
|
Has 1/4 recoil. |
|
Thrash
|
120 |
100% |
10 |
Random enemy
|
Lasts 2-3 turns and will confuse the user afterward. |
|
Toxic
|
- |
90% |
10 |
Single non-user
|
Badly poisons the target. |
|
U-turn
|
70 |
100% |
20 |
Single non-user
|
Forces user to switch. |
|
Wild Charge
|
90 |
100% |
15 |
Single non-user
|
Has 1/4 recoil. |
|
Will-O-Wisp
|
- |
75% |
15 |
Single non-user
|
Burns the target. |
|
Zen Headbutt
|
80 |
90% |
15 |
Single non-user
|
20% chance to flinch the target. |