|
Acid
|
40 |
100% |
30 |
All enemies
|
10% chance to lower Special Defense 1 stage. |
|
Amnesia
|
- |
- |
20 |
User
|
Boosts user's Special Defense by 2 stages. |
|
AncientPower
|
60 |
100% |
5 |
Single non-user
|
10% chance to boost all of the user's stats by 1 stage. |
|
Astonish
|
30 |
100% |
15 |
Single non-user
|
30% chance to flinch the target. |
|
Attract
|
- |
100% |
15 |
Single non-user
|
Target of the opposite gender is infatuated and has a 50% chance to do nothing. |
|
Barrier
|
- |
- |
30 |
User
|
Boosts user's Defense by 2 stages. |
|
Confuse Ray
|
- |
100% |
10 |
Single non-user
|
Confuses the target. |
|
Constrict
|
10 |
100% |
35 |
Single non-user
|
10% chance to lower target's Speed by 1 stage. |
|
Curse
|
- |
- |
10 |
None
|
Deals 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost-type Pokemon. Boosts user's Attack and Defense and lowers Speed by 1 stage otherwise. |
|
Double Team
|
- |
- |
15 |
User
|
Boosts evasion by 1 stage. |
|
Endure
|
- |
- |
10 |
User
|
The user always survives with at least 1 HP. |
|
Energy Ball
|
80 |
100% |
10 |
Single non-user
|
10% chance to lower target's Special Defense by 1 stage. |
|
Facade
|
70 |
100% |
20 |
Single non-user
|
Has 140 power when user is burned, paralyzed, or poisoned. |
|
Flash
|
- |
100% |
20 |
Single non-user
|
Lowers target's accuracy by 1 stage. |
|
Frustration
|
1 |
100% |
20 |
Single non-user
|
No additional effect. |
|
Gastro Acid
|
- |
100% |
10 |
Single non-user
|
Nullifies the target's ability. |
|
Grass Knot
|
1 |
100% |
20 |
Single non-user
|
Deals damage based on the foe's weight. |
|
Hidden Power
|
1 |
100% |
15 |
Single non-user
|
Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs. |
|
Ingrain
|
- |
- |
20 |
User
|
User recovers 1/16th max HP each turn. Prevents the user from switching. |
|
Mega Drain
|
40 |
100% |
15 |
Single non-user
|
Leeches 50% of the damage dealt. |
|
Mirror Coat
|
1 |
100% |
20 |
None
|
If hit by a special attack, returns double the damage. |
|
Protect
|
- |
- |
10 |
User
|
Protects the user from attacks. |
|
Recover
|
- |
- |
10 |
User
|
Heals 50% of user's max HP. |
|
Rest
|
- |
- |
10 |
User
|
The user goes to sleep for two turns and restores all HP. |
|
Return
|
1 |
100% |
20 |
Single non-user
|
Does more damage the happier the user is. |
|
Rock Polish
|
- |
- |
20 |
User
|
Boosts user's Speed by 2 stages. |
|
Rock Slide
|
75 |
90% |
10 |
All enemies
|
30% chance to flinch the target. |
|
Rock Tomb
|
50 |
80% |
10 |
Single non-user
|
Lowers target's Speed by 1 stage. |
|
Round
|
60 |
100% |
15 |
Single non-user
|
Power doubles if a teammate uses Round in the same turn. |
|
Sandstorm
|
- |
- |
10 |
All
|
Summons a sandstorm for five turns. |
|
Sludge Bomb
|
90 |
100% |
10 |
Single non-user
|
30% chance to poison the target. |
|
Smack Down
|
50 |
100% |
15 |
Single non-user
|
Can hit if target is using Fly, Bounce, or Sky Drop. Ends target's airborne moves and its benefits from Flying type or Levitate. |
|
SolarBeam
|
120 |
100% |
10 |
Single non-user
|
Charges up turn 1; attacks on turn 2. |
|
Spit Up
|
1 |
100% |
10 |
Single non-user
|
Varies in power depending on the number of uses of Stockpile. |
|
Stealth Rock
|
- |
- |
20 |
Enemy field
|
Causes damage to the enemy whenever they switch. |
|
Stockpile
|
- |
- |
20 |
User
|
Boosts the user's Defense and Special Defense by 1 stage. Sets the user up to use Spit Up or Swallow. |
|
Substitute
|
- |
- |
10 |
User
|
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
All
|
Summons sunlight for five turns. |
|
Swagger
|
- |
90% |
15 |
Single non-user
|
Confuses the target and boosts the target's Attack by 2 stages. |
|
Swallow
|
- |
- |
10 |
User
|
Healing varies based on the number of uses of Stockpile. |
|
Swords Dance
|
- |
- |
30 |
User
|
Boosts user's Attack by 2 stages. |
|
Tickle
|
- |
100% |
20 |
Single non-user
|
Lowers target's Attack and Defense by 1 stage. |
|
Toxic
|
- |
90% |
10 |
Single non-user
|
Badly poisons the target. |
|
Wring Out
|
1 |
100% |
5 |
Single non-user
|
Base Power depends on the target's remaining HP. |