Attack is increased by 50% when afflicted with status.
No Guard
All attacks used by and used on the wielder will never miss.
Speed is boosted one stage when flinched.
Type Tier
Fighting UU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 25 28 -
17 19 22 24
12 14 17 18
11 13 16 17
13 15 18 19
10 12 15 16


Thanks to its tremendous Attack stat and decent overall bulk, Machamp is an effective, powerful physical attacker. Thanks to its ability, No Guard, Machamp's STAB DynamicPunch is 100% accurate, giving it a 100 Base Power STAB move that is guaranteed to cause confusion and has no drawbacks (aside from the fact that Ghost-types are immune to it). Though No Guard is a fantastic ability, Guts is by no means a bad option, despite the fact that Conkeldurr is usually the better choice for a Guts user. Machamp also has a good physical movepool that allows it to smack several common Pokemon hard. Even a simple DynamicPunch + Payback combination can deal massive damage to opposing Pokemon, so switching in on Machamp is quite a difficult task.

Despite all of the above factors, there are some downsides to using Machamp. Its poor Speed and only decent bulk really let Machamp down, as even powerful neutral hits will almost always 2HKO it. Additionally, Machamp almost always runs No Guard as its ability; while it is fantastic, it does leave Machamp vulnerable to burns, which will cripple it, rendering it near-useless. Despite this, Machamp is an astronomically powerful threat that should not be underestimated.

Name Item Ability Nature

Attacking Lead

Lum Berry No Guard Adamant
Moveset EVs
~ DynamicPunch
~ Payback
~ Bullet Punch
~ Ice Punch / Stone Edge
240 HP / 248 Atk / 16 SpD / 4 Spe

With a 100% accurate STAB DynamicPunch, high Attack stat, and good physical movepool, Machamp can smash through almost any common Pokemon when played in the lead slot. Indeed, most Pokemon risk being 2HKOed by Machamp, so switching in on it is a difficult task. Many common leads are KOed right off the bat by Machamp, while others lose a large chunk of their health.

DynamicPunch, 100% accurate thanks to No Guard, is guaranteed to confuse the opposing Pokemon, and it has 150 Base Power when factoring in STAB; this makes it Machamp's attack of choice. Payback is used to hit Ghost- and Psychic-type foes such as Gengar and Latias, while Bullet Punch helps pick off weakened Focus Sash leads such as Aerodactyl. In the final moveslot, there are two viable options to choose from. Ice Punch can be used to pulverize Dragon-types such as Salamence, while also dealing respectable damage to the ever-annoying Gliscor, but Stone Edge hits Pokemon such as Gyarados harder. Ultimately, the choice boils down to which group of Pokemon you would rather have Machamp crush.

Team Options & Additional Comments >>>
Name Item Ability Nature

Substitute + 3 Attacks

Leftovers No Guard Adamant
Moveset EVs
~ Substitute
~ DynamicPunch
~ Payback
~ Stone Edge
128 HP / 252 Atk / 128 Spe

Due to Machamp's natural power and knack for forcing switches, a Substitute set is a natural choice. While many players rely on a solitary Pokemon on their team to tackle Machamp, if Machamp manages to successfully get a Substitute up, the opponent will immediately be put in a very tough spot. With a Substitute, Machamp is protected from status and untimely critical hits; when you combine this with Machamp's powerful STAB DynamicPunch, you'll find that many players will have to sacrifice a Pokemon in order to take on this set. While this set is by no means untouchable, it is very tough to take on, and requires smart playing and good prediction skills to get around it. The attacks on this set largely serve the same purpose as they did on the first set. DynamicPunch and Stone Edge form a good attacking combination, while Payback smashes Ghost-types, such as Gengar and Chandelure, who are immune to Machamp's DynamicPunch. However, one must keep in mind that Payback no longer doubles in power on the switch; this makes Machamp's Substitute even more valuable, protecting him from the aforementioned Ghost-types for a turn.

Team Options & Additional Comments >>>

Other Options

Machamp has a relatively shallow movepool, so there aren't too many other things that it can feasibly do. A RestTalking set could be useful, but Machamp's only decent bulk hampers it in this regard, as many powerful attackers this generation will be able to KO it with little trouble. Bulk Up is a useful boosting move that raises both Machamp's Attack and Defense; however, Conkeldurr almost completely outclasses Machamp as a Bulk Up user due to the former's higher Attack and better durability. Machamp's only advantage is its 100% accurate DynamicPunch, but Conkeldurr can still hold its own thanks to its ability, Guts, and STAB Drain Punch. Choice Band can be utilized to abuse an extremely powerful STAB Close Combat, but it severely limits Machamp's diversity as an attacker.

Checks and Counters

Reuniclus is a great Machamp counter since it takes little damage from DynamicPunch, is slower (and is therefore not badly hurt by Payback), and can set up multiple Calm Mind boosts or simply KO with Psychic. Any Ghost-type who can switch in on DynamicPunch and burn Machamp with Will-O-Wisp will severely cripple it; Jellicent can do this quite well. Though it is reasonably uncommon, Slowbro absolutely crushes Machamp, as it is not hurt by Payback and can heavily damage the Superpower Pokemon through Psychic. Chandelure can switch in on DynamicPunch for free thanks to its Ghost typing, then smash Machamp with its extremely powerful STAB Overheat. Due to DynamicPunch's 100% confusion rate, countering Machamp is quite frustrating; however, it isn't overly difficult. Simply hammer away at it with a Pokemon who resists Fighting, and Machamp will eventually fall.