Magcargo

Magma Armor
Prevents freeze. Halves the number of steps required to hatch Eggs.
Flame Body
30% chance to burn when struck by a contact move. Halves the number of steps required to hatch Eggs.
Weak Armor
Boosts Speed by 1 stage and lowers Defense by 1 stage when hit by a physical move.
Type Tier
Fire / Rock NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 21 24 -
Atk
50
9 11 14 15
Def
120
16 18 21 23
SpA
80
12 14 17 18
SpD
80
12 14 17 18
Spe
30
8 9 12 13
  • Neverused

Overview

Although Magcargo's unique typing gives it a useful set of resistances, it also curses it with weaknesses to four of the most common attacking types in the game. Nevertheless, Magcargo is a superb option to spread burn throughout your opponent's team, despite its susceptibility to all entry hazards, as it has a good movepool, including both Recover and Lava Plume, as well as decent defenses. In addition to supporting its team through burning the opposition and cushioning physical blows, Magcargo can set up Stealth Rock and competently wall Flying-, Bug-, and Fire-types. The lovable gastropod even sports Shell Smash for a shot at sweeping, though pitiful Speed and disappointing offenses, as well as the lack of a reliable secondary STAB, reduce the potential of this set. Magcargo is arguably best used as a platform to spread burn, but Shell Smash sweeping can be successful with proper support.

Name Item Ability Nature

Defensive

Leftovers Flame Body Bold
Moveset EVs
~ Lava Plume
~ Recover
~ Hidden Power Rock
~ Stealth Rock / Will-O-Wisp / Toxic
252 HP / 4 Def / 252 SpD

Lava Plume is the basis of this set, acting as a reliable STAB move and spreading burn when paired with Flame Body. Recover helps Magcargo stay healthy enough to keep burning and walling the opposition, whilst Hidden Power Rock acts as secondary STAB and lets Magcargo nail the Flying-, Bug-, and Fire-types it can wall. Magcargo can also act as a decent Stealth Rock user should you lack another team member to do this. Alternatively, Toxic is an option, which provides Magcargo with some means of hurting Water-types. Unfortunately, Toxic can interfere with spreading burn and vice versa, so if burn support is vital to your team, Will-O-Wisp provides a tertiary means to singe the enemy.

Team Options & Additional Comments >>>
Name Item Ability Nature

Shell Smash

Air Balloon / Focus Sash Weak Armor Timid
Moveset EVs
~ Shell Smash
~ Fire Blast
~ Hidden Power Grass
~ AncientPower / Earth Power
16 HP / 252 SpA / 240 Spe

Despite its seemingly underwhelming Speed, Magcargo can still make use of Shell Smash. After a single boost, it hits 342 Speed, enough to outpace even positively natured base 105 Speed Pokemon. Fire Blast is Magcargo's primary STAB move, and after a boost, it hits hard enough to OHKO a number of Pokemon. Hidden Power Grass hits the Water- and Rock-type Pokemon that resist Fire Blast, easily dispatching of Golem and Carracosta, and doing good damage to Samurott and Regirock. AncientPower, Magcargo's secondary STAB, grants it super effective coverage against Altaria and Fire-types, such as Magmortar, all of whom resist Magcargo's other moves. AncientPower has a very welcome chance to boost all of Magcargo's stats and provides perfect coverage, but if the low PP is a turn-off, or if you fear Camerupt more than you do Altaria, Earth Power is another option that gives solid coverage alongside Grass- and Fire-type attacks.

Team Options & Additional Comments >>>

Other Options

Magcargo has a surprisingly large movepool and can perform a number of other roles, albeit to a questionable standard. A support set with dual screens and Memento is a possibility to ensure the setup of a powerful teammate, but the effectiveness of all of these moves is limited by Magcargo's abysmal Speed and crippling weaknesses, as plenty of Pokemon will simply KO it with a Ground- or Water-type attack before Magcargo gets a chance to cushion the blow with the appropriate screen. Similarly, Memento or Explosion can be paired with Sunny Day to support a powerful sun sweeper, such as Victreebell or Exeggutor, but such a set suffers similar problems to the dual screen set mentioned above. If you would like Magcargo to set up sun, it is generally advised to simply forgo Stealth Rock for Sunny Day on the basic defensive set. Yawn is another possibility to offset Magcargo's lack of phazing moves, but this interferes heavily with what should usually be Magcargo's primary objective: spreading burn. Finally, Overheat is a powerful STAB move that can surprise foes, but its usefulness is limited by Magcargo's poor Special Attack, and Lava Plume is usually a better choice for the burn chance.

Checks and Counters

Water-types are Magcargo's biggest problems, often able to come in easily and usually able to KO even defensive sets by taking advantage of its 4x weakness to their attacks. Specially oriented Water-types, such as Golduck and Gorebyss, won't be overly troubled by a burn either, and as they can switch in with impunity on just about anything but Toxic, Magcargo has very little hope of being able to do anything to them. Magmar is also a superb stop to defensive Magcargo, as it is immune to burn and OHKOes it with Focus Blast; however, if Magcargo uses Shell Smash on the switch, Hidden Power Rock will easily OHKO.

One Pokemon capable of stopping both offensive and defensive variants of Magcargo with ease is Gurdurr; it sports Mach Punch for the Shell Smash users and Drain Punch for the defensive set. Gurdurr's Guts ability also means that Magcargo's greatest asset is turned against it, and even prudent use of Lava Plume and Will-O-Wisp may not prevent Gurdurr snagging a burn, thanks to Flame Body. In truth, most specially based attackers with a solid, super effective attack will scare off defensive Magcargo, and should they hold a Choice Scarf, they can easily pull double duty and stop the Shell Smash set as well. Haunter packing Hidden Power Ground and Gardevoir are some of the best Choice Scarf users to stop Magcargo.