Magikarp

Swift Swim
Speed doubles in rain.
Rattled
Raises Speed one stage when hit by a Bug-, Dark-, or Ghost-type move.
Type Tier
Water LC
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
20
- 181 244 -
Atk
10
50 56 119 130
Def
55
131 146 209 229
SpA
15
59 66 129 141
SpD
20
68 76 139 152
Spe
80
176 196 259 284
  • Overused

Overview

There is no excuse for using Magikarp, at all. All comedy value in using it disappeared by about 1998, and anyone who finds it funny deserves to be fed Rare Candy until they get diarrhea.

Name Item Nature

One Speed, One Gear, One Moveset

Choice Scarf / Focus Sash / Choice Band / Life Orb / Leftovers / Air Balloon / Eject Button / Stick Jolly / Adamant
Moveset EVs
~ Splash
~ Tackle
~ Flail
~ Bounce
4 HP / 252 Atk / 252 Spe

With the nerf of Explosion and Selfdestruct in Gen 5, Magikarp lost out in its main use as a sacrifice to switch in when the opponent goes boom. However, it still hits a respectable 426 with Jolly and Choice Scarf attached, so you might be able to revenge kill a low-health Dragonite or something. Putting Sandstorm up would do exactly the same thing for all the damage you're dishing out, but let's work with what we have here.

Focus Sash is good for making Flail work, especially to lead with. The other items are only mentioned because they are all just about as useful overall.

Team Options & Additional Comments >>>

Other Options

You could maximize HP at the expense of Speed or Attack to turn OHKOs into a 99% chance for OHKOs. You also might as well maximize Special Attack, if only to troll people rating your team. Alternatively, you could just evolve it into Gyarados. Or use any of the vast number of Water-types available. Seriously, there's like a hundred of them and you picked this one?

Checks and Counters

Stop using an Old Rod.