Magnet Pull
Prevents Steel-type Pokemon from switching. Increases the chance of encountering a Steel-type Pokemon in the wild.
If the wielder is at full HP, it will survive any attack. OHKO moves will fail.
Raises the power of all moves by 30% if the wielder moves last.
Type Tier
Electric / Steel LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 19 22 -
9 10 13 14
11 13 16 17
14 16 19 20
10 12 15 16
9 11 14 15
  • Little Cup


This cutie makes quite a splash in the Little Cup metagame. Its solid natural bulk becomes exceptional when boosted by Eviolite; this, along with its amazing defensive typing, makes Magnemite one of the best defensive pivots in the tier. Its monstrous 20 Special Attack and access to STAB Volt Switch lets it take a huge chunk out of any switch-in. Furthermore, its Magnet Pull ability enables it to trap and dismantle opposing Steel-type Pokemon, such as Bronzor and Ferroseed, who are two of the peskiest walls around. Whether you're looking for strong offense or solid defense, you know this cute little magnetic cyclops won't let you down.

Name Item Ability Nature

Bulky Attacker

Eviolite Magnet Pull Modest
Moveset EVs
~ Magnet Rise
~ Volt Switch
~ Flash Cannon
~ Hidden Power Fire / Thunderbolt
156 HP / 36 Def / 240 SpA / 76 SpD

Magnemite's strong defensive capabilities and offensive prowess allow it to play the role of a bulky pivot to perfection. When using Magnemite, be sure to note that, even though it never touches the ground, it possesses a crippling 4x weakness to Ground-type attacks. Fortunately, Magnemite has access to the move Magnet Rise, which lets it float even higher and makes it immune to Ground-type attacks for five turns. With this immunity, Magnemite can check Hippopotas, Bronzor, and Drilbur without fearing Earthquake. Volt Switch is a powerful STAB move that allows Magnemite to switch out upon use and perform its role as a pivot admirably, while Flash Cannon is Magnemite's strongest option against Ground- and Dragon-type Pokemon. Finally, the last moveslot is a tossup between Hidden Power Fire and Thunderbolt. Thanks to its Magnet Pull ability, Magnemite can prevent Steel-type Pokemon from switching out. This, in tandem with Hidden Power Fire, allows Magnemite to reliably prevent Ferroseed from setting up a variety of hazards. Hidden Power Fire is also Magnemite's best option against Grass-type Pokemon such as Shroomish. However, Thunderbolt is a valuable move too, as it is Magnemite's best reliable STAB option; it hits Pokemon such as Mienfoo and Scraggy harder than any other move on this set does.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Scarf

Choice Scarf Magnet Pull Timid / Modest
Moveset EVs
~ Volt Switch
~ Flash Cannon
~ Thunderbolt
~ Hidden Power Fire / Hidden Power Grass
240 SpA / 240 Spe

While Magnemite performs beautifully as a bulky pivot, it can also run a Choice Scarf set effectively. Its greatest boon as a Choice Scarf user is its speedy Volt Switch, which allows it to both revenge kill an opposing threat and switch out at the same turn. If Volt Switch is not strong enough to get the job done, Magnemite has Flash Cannon and Thunderbolt to draw from as well; they are its most reliable STAB options. Finally, Hidden Power Fire is Magnemite's strongest option against Grass-type Pokemon, and works in perfect tandem with its Magnet Pull ability in removing Steel-type Pokemon, such as Ferroseed and Bronzor. Hidden Power Grass can also be used in the last slot to hit Chinchou or to net the 2HKO on Ground-types such as Hippopotas, something Flash Cannon can't do.

It's important to note that this Magnemite set cannot afford to use Volt Switch without thinking, as it gives Ground-types such as Drilbur and Diglett a free switch-in. The latter in particular can trap Magnemite due to its Arena Trap ability and either KO it outright or set up with Substitute and Hone Claws.

Team Options & Additional Comments >>>

Other Options

Magnemite has a variety of other viable options. If scarves aren't your thing, Magnemite can wear a beautiful pair of Choice Specs to reach a Special Attack stat of 30. Using a Life Orb gives nearly the same amount of power, however, and lets Magnemite switch attacks, as being locked into an Electric attack allows dangerous sweepers such as Drilbur to set up with impunity. Magnemite can float even higher than usual with an Air Balloon, which makes it the best Bronzor counter in the tier, as it doesn't even fear switching into an Earthquake. Alternatively, Magnemite can imitate its older sibling Magnezone with a Substitute + Charge Beam set; with this set it can set up against trapped Ferroseed and Bronzor with ease.

In terms of team support, Magnemite can also use Light Screen, Sunny Day, Rain Dance, or Gravity; the latter two further allow Magnemite to use its most powerful STAB move, Thunder, without fear of missing. While Metal Sound lets it force switches, Thunder Wave and Toxic are viable options if you desire status support. Hilariously, Magnemite can even provide paralysis support while doing damage with the combination of Lock-On + Zap Cannon.

Checks and Counters

While Magnemite does have several checks, some can be bypassed through the use of Volt Switch. At the top of Magnemite's threat list are Ground-types, primarily Diglett, Drilbur, and Hippopotas, which render Volt Switch useless and can hit back with a 4x super effective STAB move. Grass-type Pokemon such as Shroomish and Snover can switch into Magnemite's Electric STAB moves with impunity, but they must be wary of Hidden Power Fire. Bulky Pokemon can generally switch into any of Magnemite's moves; Misdreavus threatens it with Hidden Power Fighting. Houndour, Larvesta, Ponyta, and Darumaka threaten to OHKO Magnemite with their powerful Fire-type moves and Mienfoo, Scraggy, Timburr, and Croagunk have strong Fighting-type moves to eliminate Magnemite. Finally, Chinchou, Goldeen, and Wooper can switch into any of Magnemite's moves aside from the rare Hidden Power Grass.


Magnemite gets Analytic as a Dream World ability, which powers up its attacks if it moves last. Unfortunately, Magnemite is genderless, so it cannot pass down its Dream World ability. As no Analytic Magnemite have been released at level 5 or below, this means the ability is illegal in Little Cup play.