Magneton

Magnet Pull
Prevents Steel-type Pokemon from switching. Increases the chance of encountering a Steel-type Pokemon in the wild.
Sturdy
If the wielder is at full HP, it will survive any attack. OHKO moves will fail.
Analytic
Raises the power of all moves by 30% if the wielder moves last.
Type Tier
Electric / Steel RU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 21 24 -
Atk
60
10 12 15 16
Def
95
14 16 19 20
SpA
120
16 18 21 23
SpD
70
11 13 16 17
Spe
70
11 13 16 17

Overview

In a tier filled with powerful Steel-types such as Escavalier and Steelix, Magneton fills a very unique niche; the trapping and removal of such Pokemon. Its ability Magnet Pull allows it to prevent Steel-types from switching out, while its stats and movepool provide just what it needs to be able to defeat Steel-types one-on-one. This makes Magneton an excellent teammate for Pokemon that struggle to get past Steel-types, such as Druddigon, Cinccino, and Mesprit. A high base 120 Special Attack and a decent special movepool also allow Magneton to be a great wallbreaker, being able to deal heavy damage to bulkier Pokemon.

That said, Magneton does have some glaring flaws. While its typing offers a slew of resistances, it gives it three very exploitable weaknesses; having no reliable recovery does not help its case either. Magneton also has middling Speed, which leaves it outsped by many of the faster threats in the RU metagame. Magneton also faces competition from other Electric-types such as Galvantula and Manectric, both of which have much greater Speed. However, as long as you play Magneton to its strengths, it will surely be a great asset to your team.

Name Item Ability Nature

Steel Killer

Eviolite Magnet Pull Modest
Moveset EVs
~ Substitute
~ Thunderbolt
~ Hidden Power Fire / Hidden Power Fighting
~ Volt Switch / Charge Beam
156 HP / 252 SpA / 100 Spe

Magneton's ability, Magnet Pull, allows it to successfully trap and KO opposing Steel-types, possibly gaining a free Substitute in the process. Ferroseed and Klinklang cannot harm Magneton with any of their moves, allowing it to set up a Substitute without fear. Magneton is quite scary with a Substitute up, as its base 120 Special Attack allows it to do a ton of damage to the Pokemon that switches in after Magneton KOes a Steel-type. Thunderbolt is Magneton's primary STAB attack, hitting anything that does not resist it for major damage. Hidden Power Fire is the main choice for the third slot in order to annihilate Escavalier, as well as hitting most of the other Steel-types in RU for super effective damage. Hidden Power Fighting on the other hand OHKOes Aggron, while also hitting Ferroseed, Steelix, Probopass, and opposing Magneton for super effective damage. Volt Switch is great for scouting switch-ins if you are not specifically using Magneton to trap Steel-types, but Charge Beam gives Magneton the ability to set up on trapped defensive Steel-types that are unable to break its Substitutes.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Scarf

Choice Scarf Magnet Pull Timid
Moveset EVs
~ Volt Switch
~ Thunderbolt
~ Flash Cannon
~ Hidden Power Fire / Hidden Power Fighting
4 HP / 252 SpA / 252 Spe

Choice Scarf Magneton makes for a great revenge killer that can also trap Steel-types. With Volt Switch, it has the ability to scout switch-ins and pivot. Thunderbolt is the primary STAB option that hits hard due to Magneton's high base 120 Special Attack. Flash Cannon provides a secondary STAB option and also hits Rock-types such as Rhydon and Crustle super effectively. Hidden Power Fire holds the main slot for the fourth move due to its ability to eliminate Escavalier handily, as well as getting a super effective hit on most of the other Steel-types in RU. Hidden Power Fighting, Hidden Power Ice, or Hidden Power Grass can be used in the last moveslot as well depending on what you want it to hit. Hidden Power Fighting OHKOes Aggron and 2HKOes Steelix and Probopass, allowing Magneton to keep its title of "Steel Killer." However, Magneton can use Hidden Power Ice instead to revenge kill Dragon- and Grass-types, or Hidden Power Grass to hit Lanturn, Quagsire, and Ground-type Pokemon such as Sandslash.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Specs

Choice Specs Magnet Pull Timid / Modest
Moveset EVs
~ Thunderbolt
~ Flash Cannon
~ Hidden Power Fire
~ Volt Switch
4 HP / 252 SpA / 252 Spe

With a solid base 120 Special Attack, Magneton is a prime candidate for a Choice Specs set. This set hits very hard right off the bat while also reliably trapping Steel-types, most notably Escavalier. Unlike other sets, this one also has more use outside of simply trapping Steel-types; thanks to its Electric / Steel typing granting it a vast number of resistances and a decent base 70 Speed, Magneton can also check common threats such as Absol, Kabutops, and Feraligatr. Magneton also hits harder than every other Electric-type in RU, giving it the edge over its competition. Thunderbolt is a great STAB move that can also pummel Aggron, Klinklang, and Water-types with ease. Flash Cannon provides a much-needed secondary STAB to hit Rhydon and Sandslash while providing solid overall coverage with Thunderbolt. Hidden Power Fire nails Steelix and Ferroseed, two common Steel-types in the tier that don't mind Flash Cannon or Thunderbolt. Finally, Volt Switch is chosen as the last move to allow Magneton to get out of play if needed while dealing reasonable damage and gaining momentum.

Team Options & Additional Comments >>>
Name Item Ability Nature

Specially Defensive

Eviolite Analytic Calm
Moveset EVs
~ Thunderbolt
~ Flash Cannon
~ Rest
~ Sleep Talk
252 HP / 4 SpA / 252 SpD

Due to the fact that Magneton has more resistances than any other Pokemon in the game, as well as being able to utilize Eviolite, it has the ability to run a very sturdy tank set. Essentially sporting defenses of 304 / 339 / 393, it makes an excellent check to prominent special attackers such as Accelgor, Sigilyph, and Mesprit. Magneton's specially defensive capabilities are so impressive that it's not OHKOed by a Life Orb Moltres's Flamethrower even after Stealth Rock, and Magneton easily OHKOes with Thunderbolt in return.

Thunderbolt is Magneton's most powerful and reliable attack and is a staple on this set, as it excels at taking down bulky Water-types. Flash Cannon is a secondary STAB move that has good coverage in conjunction with Thunderbolt, only missing out on Steelix, Ferroseed, and opposing Electric-types. It's also crucial as it gives Magneton a way to OHKO Glaceon and Jynx and 2HKO Rotom-F. RestTalk, while normally an unreliable strategy, is Magneton's only method of recovery, but due to great bulk and its massive slew of resistances, Magneton pulls it off remarkably well. Analytic is the ability of choice on this set, as without Special Attack investment, Magneton doesn't hit particularly hard. However, with Analytic, Magneton has the equivalent of 360 Special Attack, higher than even Timid Moltres, if it moves second that is.

Team Options & Additional Comments >>>

Other Options

Magneton has a few other options that it can use, which all depend on your team. It can run a dual screen or Rain Dance set to support the rest of the team; however, doing so will require Magneton to use either Light Clay or Damp Rock, making it much less bulky due to the loss of Eviolite. Toxic can be used to cripple opposing walls such as Cryogonal, and Thunder Wave can be used to dismantle opposing offensive Pokemon such as Sceptile. Finally, if you don't need Magneton to trap Steel-types, it can use Analytic instead of Magnet Pull with a Quiet nature to become one of the most powerful special attackers in the tier.

Checks and Counters

Despite having a plethora of resistances, Magneton is still weak to many common Pokemon. Lanturn and Quagsire are the most reliable counters, as they resist all of Magneton's moves bar Hidden Power Grass. Opposing Magneton can trap it and deal lots of damage with Hidden Power Fighting. Other Pokemon that resist Magneton's moves include bulky Ground-types, such as Sandslash, and Dragon-types, mainly Druddigon.

Pokemon with a good Special Defense stat are also good counters to Magneton. Cryogonal and Clefable can defeat Magneton with Ice Beam and Seismic Toss, respectively, due to Magneton's lack of recovery. They can also wipe out Magneton's Special Attack boosts from Charge Beam with Haze and Whirlwind. Clefable is another good counter, knocking out Magneton's Substitutes with Seismic Toss and healing off damage with Wish.

Finally, Magneton has weaknesses to many common types, mainly to Fire-, Ground-, and Fighting-type attacks. Thus, Entei, Moltres, Gallade, Choice Scarf Primeape, and Golurk are all effective checks. Another solid check is Manectric; it can come into an Electric-type attack and get a Lightningrod boost, then KO with either Flamethrower or Overheat.