|
Barrier
|
- |
- |
30 |
User
|
Boosts user's Defense by 2 stages. |
|
Charge Beam
|
50 |
90% |
10 |
Single non-user
|
70% chance to boost user's Special Attack by 1 stage. |
|
Discharge
|
80 |
100% |
15 |
All others
|
30% chance to paralyze the opponent. |
|
Double Team
|
- |
- |
15 |
User
|
Boosts evasion by 1 stage. |
|
Electro Ball
|
1 |
100% |
10 |
Single non-user
|
Inflicts more damage the faster the user is compared to the target. |
|
Explosion
|
250 |
100% |
5 |
All others
|
Faints the user. |
|
Facade
|
70 |
100% |
20 |
Single non-user
|
Has 140 power when user is burned, paralyzed, or poisoned. |
|
Flash
|
- |
100% |
20 |
Single non-user
|
Lowers target's accuracy by 1 stage. |
|
Flash Cannon
|
80 |
100% |
10 |
Single non-user
|
10% chance to lower target's Special Defense by 1 stage. |
|
Frustration
|
1 |
100% |
20 |
Single non-user
|
No additional effect. |
|
Giga Impact
|
150 |
90% |
5 |
Single non-user
|
User cannot move next turn. |
|
Gyro Ball
|
1 |
100% |
5 |
Single non-user
|
Does damage based on both the user's and the target's Speed. |
|
Hidden Power
|
1 |
100% |
15 |
Single non-user
|
Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs. |
|
Hyper Beam
|
150 |
90% |
5 |
Single non-user
|
The user cannot attack next turn. |
|
Light Screen
|
- |
- |
30 |
User party
|
Doubles your team's Special Defense for 5 turns. |
|
Lock-On
|
- |
- |
5 |
Single non-user
|
The next move will not miss. |
|
Magnet Bomb
|
60 |
- |
20 |
Single non-user
|
Ignores evasion modifiers. |
|
Magnet Rise
|
- |
- |
10 |
User
|
User becomes immune to Ground moves for 5 turns. |
|
Metal Sound
|
- |
85% |
40 |
Single non-user
|
Lowers target's Special Defense by 2 stages. |
|
Mirror Coat
|
1 |
100% |
20 |
None
|
If hit by a special attack, returns double the damage. |
|
Mirror Shot
|
65 |
85% |
10 |
Single non-user
|
30% chance to lower target's accuracy by 1 stage. |
|
Protect
|
- |
- |
10 |
User
|
Protects the user from attacks. |
|
Psych Up
|
- |
- |
10 |
Single non-user
|
Copies the target's stat changes. |
|
Rain Dance
|
- |
- |
5 |
All
|
Summons rain for five turns. |
|
Reflect
|
- |
- |
20 |
User party
|
Lowers damage from physical attacks to the user's team for 5 turns. |
|
Rest
|
- |
- |
10 |
User
|
The user goes to sleep for two turns and restores all HP. |
|
Return
|
1 |
100% |
20 |
Single non-user
|
Does more damage the happier the user is. |
|
Round
|
60 |
100% |
15 |
Single non-user
|
Power doubles if a teammate uses Round in the same turn. |
|
Screech
|
- |
85% |
40 |
Single non-user
|
Lowers target's Defense by 2 stages. |
|
SonicBoom
|
1 |
90% |
20 |
Single non-user
|
Does 20 HP damage. Ghosts are immune. |
|
Spark
|
65 |
100% |
20 |
Single non-user
|
30% chance to paralyze the target. |
|
Substitute
|
- |
- |
10 |
User
|
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
All
|
Summons sunlight for five turns. |
|
Supersonic
|
- |
55% |
20 |
Single non-user
|
Confuses the target. |
|
Swagger
|
- |
90% |
15 |
Single non-user
|
Confuses the target and boosts the target's Attack by 2 stages. |
|
Tackle
|
50 |
100% |
35 |
Single non-user
|
No additional effect. |
|
Thunder
|
120 |
70% |
10 |
Single non-user
|
30% chance to paralyze the target. |
|
Thunder Wave
|
- |
100% |
20 |
Single non-user
|
Paralyzes the target. |
|
Thunderbolt
|
95 |
100% |
15 |
Single non-user
|
10% chance to paralyze the target. |
|
ThunderShock
|
40 |
100% |
30 |
Single non-user
|
10% chance to paralyze the target. |
|
Toxic
|
- |
90% |
10 |
Single non-user
|
Badly poisons the target. |
|
Tri Attack
|
80 |
100% |
10 |
Single non-user
|
20% chance to paralyze, burn, or freeze the target. |
|
Volt Switch
|
70 |
100% |
20 |
Single non-user
|
Forces user to switch. |
|
Wild Charge
|
90 |
100% |
15 |
Single non-user
|
Has 1/4 recoil. |
|
Zap Cannon
|
120 |
50% |
5 |
Single non-user
|
Paralyzes the target. |