Magnezone

Magnet Pull
Prevents Steel-type Pokemon from switching. Increases the chance of encountering a Steel-type Pokemon in the wild.
Sturdy
If the wielder is at full HP, it will survive any attack. OHKO moves will fail.
Analytic
Raises the power of all moves by 30% if the wielder moves last.
Type Tier
Electric / Steel OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 281 344 -
Atk
70
158 176 239 262
Def
115
239 266 329 361
SpA
130
266 296 359 394
SpD
90
194 216 279 306
Spe
60
140 156 219 240

Overview

Magnezone possesses the unique ability to trap and kill Steel-types who resist Dragon-type moves, in particular the tiresome Ferrothorn, allowing the many Dragon-types of the Uber tier to fire off their otherwise unresisted STAB moves much more freely. With good defenses, as well as resistances to Dragon-, Dark-, and Ghost-type moves and the BoltBeam combination, Magnezone can switch in on a multitude of attacks. However, it does have a few notable weaknesses, including a 4x weakness to Ground-type attacks, so proper team support is necessary to allow it to perform its role effectively.

Name Item Ability Nature

SubCharge

Leftovers Magnet Pull Modest
Moveset EVs
~ Substitute
~ Charge Beam
~ Thunder
~ Hidden Power Ice
212 HP / 252 SpA / 44 Spe

This set aims to take full advantage of Magnezone's Steel-trapping abilities. The combination of Substitute and Charge Beam is Magnezone's most effective way to remove Ferrothorn, probably the biggest roadblock to any Dragon-type's sweep. As long as Magnezone avoids switching into Thunder Wave or Leech Seed, and the opposing Ferrothorn lacks the extremely rare Bulldoze, Magnezone can easily set up a Substitute to stop Ferrothorn from Leech Seeding it, and then proceed to set up with Charge Beam. The best Ferrothorn can do is 2HKO Magnezone's Substitute with Power Whip, giving Magnezone plenty of time to set up. Once Magnezone gains enough boosts or begins to run low on HP, start smacking Ferrothorn around with boosted Thunders, while maintaining an intact Substitute. After Ferrothorn goes down, proceed to smack whatever comes in ridiculously hard. Hidden Power Ice is used in the final slot for maximum coverage alongside Thunder.

Magnezone can use the same strategy against other Steel-types not named Dialga, Heatran, or Steel Arceus. However, some Steel-types might try to prevent Magnezone from setting up on them. Skarmory can use Whirlwind against greedy Magnezone, while Forretress, non-Choice Band Scizor, and Jirachi can use Volt Switch or U-turn to escape. In these situations, it is best to just heavily damage them with Thunder instead of trying to set up.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Specs

Choice Specs Magnet Pull Modest
Moveset EVs
~ Thunder
~ Hidden Power Fire / Hidden Power Ice
~ Volt Switch / Thunderbolt
~ Flash Cannon
208 HP / 252 SpA / 48 Spe

Choice Specs brings Magnezone's already excellent Special Attack up to 591, making it useful not only as a Steel-type trapper, but also as an offensive powerhouse. To illustrate this fact, standard Palkia, Lugia, Mewtwo, and specially defensive Forretress are always OHKOed by Thunder after Stealth Rock damage. Hidden Power Fire allows Magnezone to heavily damage Ferrothorn to the point where it cannot tank hits any more; it is also Magnezone's best option against Steel-types in the sun. However, if you desire coverage, then Hidden Power Ice works best, as it OHKOes Rayquaza and Garchomp while 2HKOing maximum HP Groudon. Volt Switch is used to scout, dealing good damage with Magnezone's excellent Special Attack, but Magnezone must be wary of Groudon and Garchomp, which are immune to it. Thunderbolt is more reliable if it isn't raining, but it is noticeably weaker than Thunder, so Volt Switch is generally the better choice for the third moveslot, allowing Magnezone to scout the opponent's team and build momentum. Flash Cannon is used to hurt Tyranitar and as a workable secondary STAB, but doesn't really have much other use.

Team Options & Additional Comments >>>
Name Item Ability Nature

Dual Screen

Light Clay / Air Balloon Magnet Pull Modest
Moveset EVs
~ Thunder / Volt Switch
~ Reflect
~ Light Screen
~ Hidden Power Fire / Explosion
252 HP / 208 SpA / 48 Spe

Magnezone's excellent resistances and good defenses allow it to set up dual screens easily. Magnet Pull allows Magnezone to trap and set up on most Steel-types , giving it an edge over Bronzong, which has Levitate and better overall defenses. Reflect and Light Screen help sweepers to set up, which can be potentially game-ending. Thunder does excellent damage, OHKOing Skarmory and 2HKOing Forretress and Scizor after Stealth Rock damage, and allowing Magnezone to remain a potent Steel-type trapper as well as a dual screen user. While the sheer power of Thunder is hard to ignore, Volt Switch is an interesting option as it allows Magnezone's frail teammates to get a relatively safe switch-in. Hidden Power Fire lets Magnezone take out Steel-types in the sun, which lowers Thunder's accuracy to 50%, but Explosion allows Magnezone to get a sweeper in for free.

Team Options & Additional Comments >>>

Other Options

Magnezone can attempt to hold a Choice Scarf and be a revenge killer, but it is generally too slow to do so. Hidden Power Ground hits Dialga and Heatran for super effective damage, but does nothing otherwise. Thunder Wave can help to make up for Magnezone's low Speed, and provides support to its teammates. Explosion, although a powerful physical attack, does too little damage due to its nerf in BW to significantly hurt any of its potential targets, and will most of the time result in a dead Magnezone for nothing. Sturdy allows Magnezone to always survive at least one hit, but Magnet Pull lets it trap and easily set up on Steel-types, which is the main reason to use Magnezone.

Checks and Counters

Technically, when Magnezone has trapped its prey, it cannot be countered because switching cannot occur, unless the opposing Pokemon has Volt Switch or U-turn. However, there are still Pokemon who match up excellently against Magnezone. Groudon, Ground Arceus, and Garchomp are immune to Thunder and can easily OHKO with a 4x super effective Earthquake. Dugtrio can switch into any Choice-locked Electric-type attack and set up with Hone Claws while Magnezone can do nothing. Specially defensive Tyranitar can easily take all Magnezone's attacks barring Flash Cannon and OHKO with Earthquake or Low Kick. Non-Choice Dialga packing a Fire-type move can lure in and KO Magnezone, and Heatran can easily OHKO with Fire Blast or Earth Power as well. Opposing Magnezone can trap and KO your Magnezone if they have Hidden Power Fire, but you can still escape with Volt Switch if you win the Speed tie. Finally, Ferrothorn can still potentially defeat Magnezone if it carries Bulldoze, as rare as it is.