Magnezone

Magnet Pull
Prevents Steel-type Pokemon from switching. Increases the chance of encountering a Steel-type Pokemon in the wild.
Sturdy
If the wielder is at full HP, it will survive any attack. OHKO moves will fail.
Analytic
Raises the power of all moves by 30% if the wielder moves last.
Type Tier
Electric / Steel OU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 145 177 -
Atk
70
81 90 122 134
Def
115
121 135 167 183
SpA
130
135 150 182 200
SpD
90
99 110 142 156
Spe
60
72 80 112 123

Overview

Magnezone certainly has the stats of a top contender, the highlight of which is its massive Special Attack stat which caps out at a whopping 200. Its Steel / Electric typing makes it mortally weak to Earthquake and to a lesser extent Heat Wave, though Sturdy somewhat makes up for this. In light of this, you might ask yourself why Magnezone isn't used that often. The answer is simple: its movepool is woefully shallow. In fact, the extent of its coverage is its STAB and choice of Hidden Power, making Magnezone horribly predictable. It also faces competition from Eelektross, for a slow Electric-type due to the eel's expansive movepool and a complete lack of weaknesses. However, Magnezone has the sheer power and bulk to make up for this, and is able to fulfill a very interesting niche as a reliable Gravity user.

Name Item Ability Nature

Special Tank

Electric Gem / Sitrus Berry Sturdy Modest
Moveset EVs
~ Thunderbolt
~ Hidden Power Ice / Hidden Power Ground
~ Thunder Wave / Signal Beam
~ Protect
252 HP / 4 Def / 252 SpA

Since offensive coverage isn't Magnezone's strong suit, a slightly supportive set comes naturally to it. Magnezone is a reliable paralysis spreader with Thunder Wave, and is just fast enough to make good use of it itself. If you're not using Thunder Wave, Signal Beam is a suitable replacement, as it hits Psychic- and Grass-types harder than Magnezone's other moves. Thunderbolt is Magnezone's go-to Electric-type move, though with proper teammates, Discharge and Thunder are viable as well. Hidden Power Ice has good coverage with Magnezone's Electric-type STAB, and Hidden Power Ground hits Fire-types and opposing Electric-types. Protect is a given for the last slot, especially when using an Earthquake user alongside Magnezone. Item-wise, Electric Gem provides the necessary power for Thunderbolt to OHKO specially defensive Togekiss, whereas Sitrus Berry heals Magnezone enough to let it take a few more neutral hits.

Team Options & Additional Comments >>>

Other Options

Magnezone's movepool is comparable to a desert wasteland beyond the main options, but never fear, desert-dwellers! There are a few oases in Magnezone's movepool. Mirror Coat combined with Sturdy makes for a potent combination, but requires acute prediction and the right situation to be useful. Metal Sound is viable since switching is ill-advised most of the time, though the 85% accuracy really hurts its viability. Tri-Attack and Flash Cannon are basically the only other special moves Magnezone has, but they have decent neutral coverage. Flash Cannon still hits Ice- and Rock-types harder than Magnezone's other moves, most notably Abomasnow and Tyranitar. Magnezone can also set up Rain Dance, though it is outclassed by Politoed or Kingdra in doing so. Zap Cannon is best used in tandem with Gravity, a horseshoe and a four leaved clover because of its shaky accuracy even in Gravity, though the guaranteed paralysis is enough to consider it. Due to Sturdy, Magnezone can viably use multiple items such as Red Card and Leftovers. Red Card ejects Earthquake users as well as anything else that attacks Magnezone, and Leftovers protects the integrity of Sturdy from weak hits such as Fake Out and Rock Slide. If you're afraid of getting walled by Ferrothorn or Shedinja, Hidden Power Fire beats them both handily, though doesn't cover much besides them. Discharge, while not as effective as Zapdos's or Eelektross's Discharge because of their Ground immunities, can still prove effective as Magnezone's only spread move.

Checks and Counters

If you want to counter Magnezone, simply look over your team and see if you have a Ground-type. If you don't have a Ground-type, simply equip one of your Pokemon with Earthquake. Magnezone can live through at least one Earthquake, however, so make sure you can handle a powerful Thunderbolt or Hidden Power Ice should Sturdy activate. Mamoswine is a fine example of a strong, Earthquake-wielding Ground-type, that can also hit through Sturdy if a hailstorm is in effect, courtesy of its comrade Abomasnow. Pokemon with Mold Breaker, such as Haxorus, can use Earthquake without fear of Sturdy thanks to its effect. Faster Fire-types can roast Magnezone alive, though again, Sturdy allows Magnezone to live through one Flamethrower, provided it does not get burned. Infernape is able to use Fake Out to "break" Sturdy and proceed to melt Magnezone with its choice of STAB Fire move or Close Combat. Under the effects of Trick Room, Magnezone becomes a little more troublesome. Hitmontop has a respectable Special Defense stat, as well as Mach Punch, though it won't enjoy too many Thunderbolts. Slower Earthquake users come in handy here, though if you don't have a slow Earthquake user, you'll either have to try to stall out Trick Room or hope Magnezone doesn't KO your Earthquake user before you can use Earthquake.

Outside of its obvious weaknesses, Shedinja and Ferrothorn make excellent Magnezone checks, provided Magnezone isn't using Hidden Power Fire. Shedinja walls each and every common Magnezone attack thanks to Wonder Guard, and actually appreciates Thunder Wave since it cannot be put to sleep or poisoned while it's paralyzed. Ferrothorn can get hit by Magnezone's attacks, even though they'll be fairly weak. However, Ferrothorn can't do much to Magnezone in return, outside of Leech Seed or the uncommon Bulldoze.