Magnezone

Magnet Pull
Prevents Steel-type Pokemon from switching. Increases the chance of encountering a Steel-type Pokemon in the wild.
Sturdy
If the wielder is at full HP, it will survive any attack. OHKO moves will fail.
Analytic
Raises the power of all moves by 30% if the wielder moves last.
Type Tier
Electric / Steel OU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 145 177 -
Atk
70
81 90 122 134
Def
115
121 135 167 183
SpA
130
135 150 182 200
SpD
90
99 110 142 156
Spe
60
72 80 112 123

Overview

In a metagame where offensive threats have taken over, Magnezone finds it difficult to truly fit in. Despite its major offensive presence in its Special Attack, Magnezone is outsped by every single offensive Pokemon in the tier; most of them wielding a super effective attack against it. Walling Magnezone isn't that difficult either with Pokemon like Hippowdon and Celebi.

However, one must look closer to find the real usefulness in Magnezone. It has an excellent ability in Magnet Pull, an ability that traps Steel-types; as Magnezone has all the necessary tools to rid of them, specifically its STAB Electric-type moves and Hidden Power Fire, it's not only an aid to Dragon-types, it's also helpful to teams that struggle against Steel-types in general. Despite its common weaknesses, Magnezone's Steel typing grants it some useful resistances and is paired with its decent defenses. One must not overlook its stellar base 130 Special Attack as well. Overall, Magnezone must be used with caution if it plans to guide the team to victory.

Name Item Ability Nature

Choice Specs

Choice Specs Magnet Pull Modest
Moveset EVs
~ Volt Switch
~ Hidden Power Fire / Hidden Power Ice
~ Flash Cannon
~ Thunderbolt
172 HP / 252 SpA / 84 Spe

Magnezone's raw power is displayed in this set. With a high base 130 Special Attack and Choice Specs, Magnezone can plow through almost all of OU, bar Blissey and Chansey. This set's goal is to wallbreak through the opposing team, leaving an opening for a sweeper to clean up. Volt Switch is used to gain momentum throughout the match as well as to switch out when sensing danger. The choice of Hidden Power depends on what your team suffers against. Hidden Power Fire allows Magnezone to KO Steel-types easily, while Hidden Power Ice gives it the ability to hit Dragon-types, as well as Landorus-T and Gliscor, hard. Flash Cannon is Magnezone's primary STAB move, providing neutral coverage with no immunities, while Thunderbolt is the secondary STAB move.

Team Options & Additional Comments >>>
Name Item Ability Nature

Substitute Attacker

Leftovers Magnet Pull Timid
Moveset EVs
~ Substitute
~ Charge Beam / Flash Cannon
~ Thunderbolt
~ Hidden Power Ice / Hidden Power Fire
4 HP / 252 SpA / 252 Spe

With this set, Magnezone can trap or set up against bulky Steel-types, such as Ferrothorn and Choice Band Scizor (locked into Pursuit or Bullet Punch), and proceed to eliminate them. Thanks to Magnezone's useful resistances and Charge Beam's Special Attack boost, it can usually set up a Substitute against Steel-types and eliminate them more easily. Substitute also allows Magnezone to evade status inflictions. For the second moveslot, Charge Beam is often the move of choice as it allows Magnezone to defeat specially defensive variants of Jirachi due to its Special Attack raises, and can actually be an offensive threat after a +2 boost, making Magnezone less of setup bait. Charge Beam also allows Magnezone to quicken the process of eliminating threats the rest of the team may have issues with. Flash Cannon, on the other hand, gives Magnezone another STAB move and additional coverage against Pokemon such as Mamoswine and Tyranitar. Thunderbolt is Magnezone's main STAB move, while the final moveslot is based on preference. Hidden Power Ice creates pseudo-BoltBeam coverage alongside Thunderbolt and causes severe damage to Gliscor and Landorus-T, two notable threats. However, Hidden Power Fire hits Ferrothorn, Skarmory, and other Steel-types.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Scarf

Choice Scarf Magnet Pull Timid
Moveset EVs
~ Volt Switch
~ Hidden Power Ice / Hidden Power Fire / Hidden Power Ground
~ Thunderbolt
~ Flash Cannon
252 SpA / 4 SpD / 252 Spe

While Magnezone does not have the desired Speed a normal Choice Scarf user would have, Magnezone is still an excellent revenge killer thanks to its viable Speed, notable bulk, fantastic ability, and high Special Attack. This set holds a surprise element, outspeeding threats it may normally not outspeed and severely dent them with its powerful attacks. This is the only set that can trap and kill Swords Dance Lucario with consistency. Magnezone's bulk is what allows it to stand out from Magneton, whose Speed is more desirable. The ability to pivot out more often is what also makes Magnezone more suited for offensive teams. Volt Switch works as a scout move, switching out when needed while keeping momentum. The choice of Hidden Power solely depends on what you want Magnezone to defeat. Hidden Power Ice is mainly used to dispose of physical Dragon-types locked into Outrage such as Dragonite, Salamence, and Garchomp. It is also used to revenge kill threats 4x weak to Ice-type attacks such as Gliscor and Landorus-T. Hidden Power Fire, on the other hand, hits Ferrothorn, Scizor, and Forretress, and Hidden Power Ground is only used to check Heatran. Thunderbolt and Flash Cannon are both great STAB moves that provide good coverage to Magnezone.

Team Options & Additional Comments >>>

Other Options

Magnezone still has a variety of options to choose from, despite its small movepool. A dual screen set is viable, as Magnezone has the bulk and qualities, such as a slow Volt Switch and Explosion, to succeed with it. However, not only does it lose valuable moveslots, it is generally outclassed by the likes of Espeon or Xatu; it also detracts from its main goal of trapping Steel-types. A non-Choice all-out attacking set is viable, but status inflictions will hinder Magnezone more, and the lack of speed or power from the Choice items outweighs this option. Magnezone has Discharge, which is useful on weatherless teams, but the power loss compared to Thunderbolt or Thunder is noticeable. Signal Beam is a good coverage move because it KOes Celebi and Alakazam while hitting Reuniclus, Latias, and Jolteon for great damage. Air Balloon can be used to evade the 4x weakness to Ground-types. Magnet Rise is also an option to avoid Ground-type moves, but Magnezone would rather use Air Balloon since it's useful to Magnezone from the get-go. RestTalk may seem like a good moveset because of Magnezone's good bulk, but due to Magnezone's common weaknesses, this strategy is much harder to pull off. Metal Sound can be used as a wallbreaking tactic; it's hardly worth the moveslot, however. Hidden Power Grass can be used to handle Gastrodon and other Ground-types. Magnezone can also run a support set with Toxic and Thunder Wave, but they waste a invaluable moveslot in most cases and Magnezone would rather pummel the opponent with its base 130 Special Attack.

Checks and Counters

BW2 has many threats that fare easily fare against Magnezone, so dealing with it isn't much of a hassle. Gastrodon is a great counter against Magnezone, as it is immune to Electric-type attacks and resists Flash Cannon. However, it must be careful of the occasional Hidden Power Grass. Celebi can also stop Magnezone in its tracks as it resists both of its STABs and can KO with Earth Power or Hidden Power Fire. It can also set up with Calm Mind or Nasty Plot against Magnezone, and get past its Substitute with Perish Song. However, it must be cautious of the rare Signal Beam. Specially defensive walls, such as Chansey and Blissey, can wall any attack Magnezone throws at them while slowly withering away its HP with Seismic Toss. Tyranitar, while weak to Flash Cannon, can easily dispose of Magnezone in the sand thanks to the Special Defense boost it provides. Heatran, Hippowdon, Latios, and Jolteon can easily get rid of Magnezone, and it can do very little in return to any of them.

Offensive Ground-types, such as Garchomp, Landorus-T, and Gliscor, can switch in on Magnezone and easily OHKO it with Earthquake; they must be careful of Choice Specs Magnezone's Flash Cannon or any non-Choice variant that carries Hidden Power Ice, however. Ice-types, such as Kyurem-B, Kyurem, and Mamoswine, can switch in on any of Magnezone's attacks except Flash Cannon.

Some checks to Magnezone that can switch in on it would be Dragon-types such as Dragonite, Latios, and Hydreigon. Though, they still must watch out for Hidden Power Ice. Other checks to Magnezone include Landorus-T, Thundurus-T, Ninetales, Volcarona, and Venusaur. While all of the Pokemon listed aren't usually used to beat Magnezone, they have the potential to check it if such a situation arises.

Dugtrio gets a special mention; it can trap Magnezone, outspeed it, and KO it with its STAB Ground-type attack. Opposing Magnezone can also be an issue to it as well, especially if they carry Hidden Power Fire. Jirachi and Heatran are two defensive Steel-types that Magnezone has trouble getting rid of, thanks to their high bulk. The latter must be careful of a Choice Specs Magnezone that carry Hidden Power Ground, though Heatran usually can defeat Magnezone before it gets a chance to strike.

Most neutral strong special moves and super effective physical moves quickly disposes of Magnezone. There are many Pokemon that can't switch in on Magnezone but can defeat it one-on-one, such as Lucario. Once Substitute Magnezone carrying Charge Beam has the ball rolling, it's hard to stop, so having a Pokemon that can fare against it is important and easy to accomplish.