Thick Fat
Fire- and Ice-type damage is reduced by 50%.
Attack is increased by 50% when afflicted with status.
Sheer Force
Increases power of moves with secondary effects by 30%, but removes the effects.
Type Tier
Fighting LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 23 26 -
10 12 15 16
8 9 12 13
7 8 11 12
8 9 12 13
8 9 12 13
  • Little Cup


Outclassed somewhat by more dangerous Fighting-types such as Scraggy, Makuhita will rarely be a popular choice for most Little Cup teams. It is reduced to being a bench warmer most of the time, since it cannot pose a major threat to the opponent without significant support. Still, Makuhita has access to Belly Drum, a move that no other Fighting-type has, making it quite unique. Belly Drum quadruples Makuhita's Attack stat, giving it the chance to pull off a sweep. This is easier said than done, however, as Makuhita's low Speed and flimsy defenses make it vulnerable to opposing priority. Still, Makuhita can be a pretty useful Pokemon if given the right support, and should always be given a thought when looking for a Fighting-type to use on your team.

Name Item Ability Nature


Eviolite Thick Fat Careful
Moveset EVs
~ Force Palm / Toxic
~ Whirlwind
~ Knock Off
~ Bullet Punch / Brick Break
180 HP / 196 Atk / 36 Def / 36 SpD

With Makuhita's feeble defenses and mediocre Speed, it isn't muscular enough to actually be a threat to anything without assistance, meaning it can just run a support set for helping a more potent teammate. STAB Force Palm does a decent amount of damage to most threats, and has a nifty chance of paralysis that can cripple the opponent. However, Toxic can serve as a replacement to Force Palm if the chance of paralysis which the former offers is not needed, chipping away at the opponent's health and crippling walls. Whirlwind enhances Makuhita's utility, foiling the attempts of sweepers to set up while also shuffling the opponent's team and stacking up residual damage. Knock Off is a great move to have considering the ubiquity of Eviolite, and thus makes a teammate's sweep easier. There are two options for the last slot. Bullet Punch provides useful priority and can pick off weakened opponents, but Brick Break provides a powerful STAB move that also shatters any screens in play.

Team Options & Additional Comments >>>
Name Item Ability Nature

Trick Room Sweeper

Eviolite / Oran Berry Guts Brave
Moveset IVs
~ Belly Drum
~ Close Combat / Cross Chop
~ Bullet Punch
~ Ice Punch
0 Spe
180 HP / 196 Atk / 36 Def

Though Makuhita can't sweep by itself without support, it does have access to Belly Drum, which sends its Attack stat skyrocketing from a measly 16 to a jaw-dropping 64! This kind of power is more than enough for Makuhita to sweep. Close Combat is a powerful STAB move that will destroy anything that doesn't resist it, and is Makuhita's most powerful attack. Cross Chop can be used if the drop in defenses resulting from each use of Close Combat is an issue, but bear in mind that it is inaccurate. Bullet Punch gives Makuhita the ability to muscle through faster threats once it has set up, dealing massive damage if not OHKOing most threats. Ice Punch rounds out Makuhita's coverage, eliminating Flying-types with ease.

Team Options & Additional Comments >>>

Other Options

Makuhita's small movepool doesn't give it too many other options to work with. Fake Out can be used to render the opponent useless for a turn, and can be used over Bullet Punch or even with it, but Makuhita has trouble finding a moveslot for both. Counter can be used to net a surprise KO on physical attackers, but Makuhita just doesn't have the physical bulk to put it to good use.

Checks and Counters

Makuhita's low Speed and poor defenses make it very easy to check. Flying-types such as Taillow and Rufflet make an easy meal of Makuhita, OHKOing with their STAB attacks. The same goes for Psychic-types such as Abra, though if Trick Room is in effect, these checks will have to take at least one hit before going for the KO.