Manectric

Static
30% chance to paralyze when struck by a contact move.
Lightningrod
When hit with an Electric-type move, Special Attack is boosted by one stage. All Electric-type attacks are drawn to this Pokemon.
Minus
If allied with a Pokemon with Plus or Minus, the wielder's Special Attack increases by 50%.
Type Tier
Electric RU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 281 344 -
Atk
75
167 186 249 273
Def
60
140 156 219 240
SpA
105
221 246 309 339
SpD
60
140 156 219 240
Spe
105
221 246 309 339

Overview

Manectric is an underdog among Electric-types due to its rather shallow special movepool and average Special Attack. However, its base 105 Speed enables it to outspeed a majority of the threats in VGC. Lightningrod gives it an immunity to Electric-type moves and a Special Attack boost when hit by them, allowing Manectric to defend its teammates from threats such as Zapdos, Rotom-A, and Thundurus, by drawing away their STAB moves. What sets Manectric apart from most Electric-types is its access to Flamethrower and Overheat, which allows it to punish most Steel- and Grass-types. While 70 / 60 / 60 defenses seem unappealing, it's a very underrated Pokemon and should not be overlooked as a threat.

Name Item Ability Nature

Special Attacker

Focus Sash / Life Orb Lightningrod Timid
Moveset EVs
~ Thunderbolt
~ Flamethrower / Overheat
~ Hidden Power Ice / Hidden Power Grass
~ Protect
4 HP / 252 SpA / 252 Spe

Thunderbolt is Manectric's most reliable STAB move, and also has a useful paralysis chance. Overheat destroys most Grass- and Steel-types, but the drop in Special Attack drastically reduces Manectric's offensive clout, meaning Flamethrower is a viable alternative; it is much weaker, but is more reliable as it maintains its Base Power and still does reasonable damage to the aforementioned Grass- and Steel-types. Hidden Power Ice is the preferred option for the third moveslot as it provides valuable coverage on Dragon- and Ground-types, but Hidden Power Grass can be used so that Manectric isn't walled cold by Gastrodon. Protect is, as always, helpful in VGC as it enables Manectric to save itself from an attack, provide an opening for your partner, or scout for whatever move your opponent will use.

Team Options & Additional Comments >>>

Other Options

Thunder is viable as Lightningrod makes Manectric a good choice for rain teams, but Overheat and Flamethrower become almost unusable. Switcheroo can be useful for Tricking a Choice item onto a support Pokemon and shutting it down. Signal Beam deals slightly more damage to Latios, Latias, and Hydreigon and has a slight chance of confusion, but Hidden Power Ice or Grass are useful for checking Ground-types with dual typings, such as Garchomp, Gliscor, and Gastrodon. Air Balloon is useful as it gives Manectric an immunity to Ground-type moves as long as it does not get attacked, but its abysmal defenses means it'll be OHKOd by most neutral attacks anyway. Magnet Rise works like Air Balloon and allows Manectric to hold another item, but it only lasts for 5 turns. Electric or Fire Gem can be used to power up Thunderbolt or Overheat respectively, but Life Orb is better as it boosts all of Manectric's attacks consistently.

Checks and Counters

The best checks to Manectric are powerful attackers which can either outspeed it or tank its attacks. Tyranitar shrugs off all of Manectric's attacks with ease, and can hit back very hard with STAB Crunch or Rock Slide. Rotom-H resists all of Manectric's moves and can deal heavy damage with STAB Overheat. Special tanks such as Blissey and Snorlax are barely scratched by Manectric, and can wear it down with Seismic Toss and Body Slam, respectively. Yache Berry Garchomp and Landorus are not OHKOed by Hidden Power Ice, and can destroy Manectric with STAB Earthquake; they need to play cautiously if Manectric has an intact Air Balloon, however. Excadrill has no qualms about outspeeding and OHKOing Manectric with Earthquake in the sand, but Manectric can still survive the hit with Focus Sash and KO back with Flamethrower or Overheat. Lastly, Trick Room teams can exploit Manectric's high Speed and put it at a huge disadvantage.