Mantine

Swift Swim
Speed doubles in rain.
Water Absorb
Heals 25% HP when hit by a Water-type attack.
Water Veil
Prevents burn.
Type Tier
Water / Flying NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
65
- 271 334 -
Atk
40
104 116 179 196
Def
70
158 176 239 262
SpA
80
176 196 259 284
SpD
140
284 316 379 416
Spe
70
158 176 239 262
  • Neverused

Overview

With Mantine finally getting access to a useful Flying-type STAB move that isn't Hidden Power Flying, it has established a very solid niche for itself in the NU metagame. STAB-boosted Air Slash allows it to break through Grass-types such as Roselia and effectively dispatch Ludicolo, achievements not many other rain sweepers can boast. This position as one of the best Ludicolo counters also makes it a solid option to combat opposing rain teams. Two useful abilities allow it to compete in both offensive and defensive roles, with Swift Swim giving it the speed to take out many threats while Water Absorb allows it to wall and defeat rain sweepers and other Water-types.

Name Item Ability Nature

MANtine (Rain Dance)

Life Orb Swift Swim Modest
Moveset EVs
~ Rain Dance
~ Hydro Pump
~ Air Slash
~ Ice Beam / Hidden Power Electric
64 HP / 252 SpA / 192 Spe

As one can imagine, the ability to beat the usual counters to rain sweepers makes Mantine a great sweeper itself as well as a fantastic choice for a dedicated rain team. Almost every bulky Grass-type will be broken down by STAB Air Slash, which means other Pokemon that benefit from rain can sweep later in the match. Even as a standalone sweeper, the coverage offered by STAB Water- and Flying-type moves is fantastic, although Mantine does face competition from the more powerful but slower (in rain) Swanna. A fantastic Special Defense stat and decent HP also mean Mantine often has an easier time setting up than other rain sweepers, but the unfortunate trade-off is that Mantine is slightly weaker. A weakness to Stealth Rock means that it can also be worn down and revenge killed with priority moves, particularly with Life Orb recoil also taking its toll. Hydro Pump should be used over Surf as Mantine has a relatively low Special Attack stat and it really appreciates the extra Base Power. Air Slash is essential to hit Ludicolo and Roselia, not to mention other troublesome Pokemon like Water Absorb Cacturne. Ice Beam will rarely be used, but it will do significantly more damage against Altaria and other Dragon-types, so it is still occaisionally useful. Alternatively, Hidden Power Electric can be used to beat other Mantine, as well as allowing Mantine to easily check Gorebyss.

Team Options & Additional Comments >>>
Name Item Ability Nature

Physically Defensive

Leftovers Water Absorb Bold
Moveset EVs
~ Rest
~ Sleep Talk
~ Scald
~ Air Slash
248 HP / 252 Def / 8 SpD

Mantine already has an excessive amount of special bulk, so it can easily run a set focusing on patching up its physical bulk in order to take advantage of its interesting typing and check the likes of Golurk, Sawk, and Piloswine, while also being a great counter to Gurdurr. It remains a great answer to Ludicolo and other rain sweepers, particularly with Water Absorb. Unfortunately, the only recovery Mantine has is RestTalk, but it is just bulky enough to use it without ending up a sitting duck. This lack of recovery can still hurt, however, considering Mantine is weak to Stealth Rock, but it can still be used. Scald is a fantastic move for a defensive Pokemon and means that very few Pokemon are 100% safe switching into Mantine, always fearing that potentially game changing burn. Air Slash hits Roselia and Cacturne, and being able to beat both while also absorbing sleep is a massive boon for Mantine.

Team Options & Additional Comments >>>

Other Options

Mantine gets a few other interesting moves, but struggles to fit them onto a moveset. Mirror Coat and Haze would probably both get a lot of use if Mantine had reliable recovery outside of Rest to use them with. Protect is also a great move for scouting Choice Volt Switch users, but it can be hard to fit onto a moveset. Even Tailwind could be useful for supporting teammates without Swift Swim that still want the Speed boost, but it is hard to pull off and situational. While Mantine's movepool is large, lots of it is unfortunately useless due to its terrible base 40 Attack.

Checks and Counters

Mantine actually does a decent job beating itself, as defensive sets can take on most Rain Dance sets with ease, while forcing a stalemate against themselves. Dedicated special walls such as Lickilicky and Audino also wall the offensive sets. Storm Drain Cradily can pull off a similar trick and threaten Mantine with STAB Rock-type moves. A great way to beat Mantine is to exploit its vulnerability to Electric-types; Rotom-S, Rotom-F, Electabuzz, Ampharos, and almost all other Electric-types do a great job in this regard. Samurott and Gorebyss carrying Hidden Power Electric can also quickly dispatch of Mantine. Lapras is a fine alternative option to deal with Mantine, packing Water Absorb of its own to combat the Rain Dance set's boosted STAB Water-type moves, and being able to respond with Thunderbolt. Gardevoir makes a great check by tracing either Water Absorb or Swift Swim, then outspeeding and OHKOing Mantine with Thunderbolt.