Water Absorb
Heals 25% HP when hit by a Water-type attack.
Speed doubles in sun.
Storm Drain
When hit with a Water-type move, Special Attack is boosted by one stage. All Water-type attacks are drawn to this Pokemon.
Type Tier
Grass NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 291 354 -
187 208 271 298
153 170 233 256
223 248 311 342
153 170 233 256
140 156 219 240
  • Neverused


Maractus is outclassed as a Grass-type in nearly every aspect. Roselia and Cacturne outclass it as a Spikes user, while Victreebel, Exeggutor, and most other Chlorophyll Pokemon outclass it as a sun sweeper. Its best niche is a utility Spikes setter that can defeat a few common leads, such as Golem and Seismitoad. Maractus is rather slow, though it is less hindering as it still outspeeds most common Stealth Rock users. With a bland movepool and low bulk, Maractus has little else to make it stand out and should stick to its small role.

Name Item Ability Nature


Focus Sash Storm Drain Naughty
Moveset EVs
~ Spikes
~ Bullet Seed
~ Grass Knot
~ Sucker Punch
252 Atk / 48 SpA / 208 Spe

This set makes the best use of Maractus by using it as a lead against some common Stealth Rock setters. Spikes is the best support move Maractus has, and it usually has at least one opportunity to set up if you lead with Maractus. Bullet Seed is what differentiates this set from Cacturne, as Maractus is the only Grass-type in NU that can legally use it alongside Spikes. It allows Maractus to defeat Golem even through Sturdy, which is useful to prevent it from setting up Stealth Rock. Grass Knot is a more reliable and powerful STAB move that allows Maractus to OHKO Golurk and physically defensive Seismitoad before it can set up Stealth Rock. Sucker Punch provides useful priority, and helps damage Pokemon that Maractus can't outspeed.

Team Options & Additional Comments >>>

Other Options

Maractus can make use of Chlorophyll by setting up Sunny Day along with Spikes, making it the fastest Spikes user in the sun. Unfortunately, Maractus doesn't set up both moves very often due to its mediocre bulk, even with investment. Knock Off can be used to cripple certain Pokemon, but it isn't really worth the moveslot. Cotton Guard can patch up Maractus's poor Defense, but it is still vulnerable to special moves. A physically offensive set with Wood Hammer, Sucker Punch, Drain Punch, and Substitute can be used, but it is entirely outclassed by Cacturne and Maractus has mediocre Attack. GrassWhistle can cripple a Pokemon, but the horrible accuracy makes it unworthy of a moveslot most of the time.

Checks and Counters

It isn't too hard to counter Maractus, and there are ways to stop it from setting up Spikes as well. Kangaskhan easily stops Maractus by using Fake Out to break its Focus Sash and then using Double Edge to finish it off. Natu completely walls Maractus and bounces back its Spikes, and doesn't take much damage even from Sucker Punch. Most Taunt users can stop Maractus from setting up Spikes, and many, such as Serperior, Skuntank, and Misdreavus, take little from any of its moves. Mandibuzz is notable as it can also Roost off any possible damage to basically ignore all of Maractus's moves. Rapid Spin users, such as Torkoal and Armaldo, can remove the Spikes Maractus sets up, though Maractus can defeat Wartortle. Jynx can use Lovely Kiss to prevent Maractus from setting up, though it has to be wary of Sucker Punch.

Maractus is frail and slow, so most offensive Pokemon have no trouble taking it out. Fire-types, such as Rapidash and Charizard, can easily defeat Maractus. Charizard even has a chance to prevent Maractus from setting up Spikes thanks to Air Slash's flinch chance. Flying-types, such as Swellow and Rotom-S, can also easily handle Maractus. Most Grass-types, such as Roselia and Tangela, wall Maractus and can hit it with a super effective move or put it to sleep. Any offensive Pokemon that can take a Sucker Punch has a good chance of 2HKOing Maractus and limiting the amount of Spikes it can set up.