Maractus

Water Absorb
Heals 25% HP when hit by a Water-type attack.
Chlorophyll
Speed doubles in sun.
Storm Drain
When hit with a Water-type move, Special Attack is boosted by one stage. All Water-type attacks are drawn to this Pokemon.
Type Tier
Grass NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
75
- 24 27 -
Atk
86
13 15 18 19
Def
67
11 13 16 17
SpA
106
15 17 20 22
SpD
67
11 13 16 17
Spe
60
10 12 15 16
Name Power Accuracy PP Target Description
Absorb 20 100% 25 Single non-user Leeches 50% of the damage dealt.
Acupressure - - 30 User or partner Boosts a random stat by 2 stages.
Aerial Ace 60 - 20 Single non-user Ignores evasion modifiers.
After You - - 15 Single non-user The target will attack immediately after the user in the same turn.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Bounce 85 85% 5 Single non-user User is made invulnerable for one turn, then hits the next turn. 30% chance to paralyze the target.
Bullet Seed 25 100% 30 Single non-user Hits 2-5 times in one turn.
Cotton Guard - - 10 User Boosts user's Defense by 3 stages.
Cotton Spore - 100% 40 Single non-user Lowers target's Speed by 2 stages.
Double Team - - 15 User Boosts evasion by 1 stage.
Energy Ball 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Drain 75 100% 10 Single non-user Leeches 50% of the damage dealt.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
GrassWhistle - 55% 15 Single non-user Puts the target to sleep.
Growth - - 40 User Boosts Attack and Special Attack one stage.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Ingrain - - 20 User User recovers 1/16th max HP each turn. Prevents the user from switching.
Leech Seed - 90% 10 Single non-user Leeches 1/8 target's max HP each turn.
Mega Drain 40 100% 15 Single non-user Leeches 50% of the damage dealt.
Needle Arm 60 100% 15 Single non-user 30% chance to flinch the target.
Peck 35 100% 35 Single non-user No additional effect.
Petal Dance 120 100% 10 Random enemy Lasts 2-3 turns and will confuse the user afterward.
Pin Missile 14 85% 20 Single non-user Hits 2-5 times in one turn.
Poison Jab 80 100% 20 Single non-user 30% chance to poison opponent.
Protect - - 10 User Protects the user from attacks.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Seed Bomb 80 100% 15 Single non-user No additional effect.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Spikes - - 20 Enemy field Causes damage to the enemy whenever they switch.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sucker Punch 80 100% 5 Single non-user The user always moves first. Will only work if the foe attacks on the same turn.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Sweet Scent - 100% 20 All enemies Lowers the target's evasiveness by 1 stage.
Synthesis - - 5 User Restores health based on the weather.
Toxic - 90% 10 Single non-user Badly poisons the target.
Wood Hammer 120 100% 15 Single non-user Has 1/3 recoil damage.
Worry Seed - 100% 10 Single non-user Changes the target's ability to Insomnia.