Mareep

Static
30% chance to paralyze when struck by a contact move.
Plus
If allied with a Pokemon with Plus or Minus, the wielder's Special Attack increases by 50%.
Type Tier
Electric LC
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
55
- 251 314 -
Atk
40
104 116 179 196
Def
40
104 116 179 196
SpA
65
149 166 229 251
SpD
45
113 126 189 207
Spe
35
95 106 169 185
Name Power Accuracy PP Target Description
After You - - 15 Single non-user The target will attack immediately after the user in the same turn.
Agility - - 30 User Boosts user's Speed by 2 stages.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Body Slam 85 100% 15 Single non-user 30% chance to paralyze the target.
Charge - - 20 User Doubles power of an Electric-type move used next turn. Boosts user's Special Defense by 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Cotton Guard - - 10 User Boosts user's Defense by 3 stages.
Cotton Spore - 100% 40 Single non-user Lowers target's Speed by 2 stages.
Discharge 80 100% 15 All others 30% chance to paralyze the opponent.
Double Team - - 15 User Boosts evasion by 1 stage.
Echoed Voice 40 100% 15 Single non-user Power increases when used consecutively.
Electro Ball 1 100% 10 Single non-user Inflicts more damage the faster the user is compared to the target.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Flatter - 100% 15 Single non-user Confuses the target. Boosts the target's Special Attack by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Growl - 100% 40 All enemies Lowers target's Attack by 1 stage.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Iron Tail 100 75% 15 Single non-user 30% chance to lower target's Defense by 1 stage.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Odor Sleuth - - 40 Single non-user Blocks evasion modifiers. Allows user's Fighting- and Normal-type moves to hit Ghosts.
Power Gem 70 100% 20 Single non-user No additional effect.
Protect - - 10 User Protects the user from attacks.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Sand-Attack - 100% 15 Single non-user Lowers target's accuracy by 1 stage.
Screech - 85% 40 Single non-user Lowers target's Defense by 2 stages.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse the target.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Tackle 50 100% 35 Single non-user No additional effect.
Take Down 90 85% 20 Single non-user Has 1/4 recoil.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
ThunderShock 40 100% 30 Single non-user 10% chance to paralyze the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
Wild Charge 90 100% 15 Single non-user Has 1/4 recoil.