Mawile

Hyper Cutter
The wielder's Attack cannot be lowered.
Intimidate
Lowers the foe's Attack one stage. Decreases wild encounter rate.
Sheer Force
Increases power of moves with secondary effects by 30%, but removes the effects.
Type Tier
Steel NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 241 304 -
Atk
85
185 206 269 295
Def
85
185 206 269 295
SpA
55
131 146 209 229
SpD
55
131 146 209 229
Spe
50
122 136 199 218
Name Power Accuracy PP Target Description
AncientPower 60 100% 5 Single non-user 10% chance to boost all of the user's stats by 1 stage.
Astonish 30 100% 15 Single non-user 30% chance to flinch the target.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Baton Pass - - 40 User User switches, but passes on all stat changes and some special conditions.
Bite 60 100% 25 Single non-user 30% chance to flinch the target.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits. Does not break screens if the target is immune.
Captivate - 100% 20 All enemies Lowers an opposite gender target's Special Attack by 2 stages.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Crunch 80 100% 15 Single non-user 20% chance to lower target's Defense by 1 stage.
Double Team - - 15 User Boosts evasion by 1 stage.
Embargo - 100% 15 Single non-user Item use is prevented for five turns.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Single non-user Ignores evasion modifiers.
Fake Tears - 100% 20 Single non-user Lowers target's Special Defense by 2 stages.
False Swipe 40 100% 40 Single non-user Always leaves the foe with at least 1 HP.
Fire Blast 120 85% 5 Single non-user 10% chance to burn opponent.
Fire Fang 65 95% 15 Single non-user 10% chance to flinch opponent. 10% chance to burn opponent.
Flamethrower 95 100% 15 Single non-user 10% chance to burn opponent.
Flash Cannon 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Fling 1 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Focus Blast 120 70% 5 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Guard Swap - - 10 Single non-user Swaps user's Defense and Special Defense stages with the target.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze the target.
Ice Fang 65 95% 15 Single non-user 10% chance to freeze the target. 10% chance to flinch the target.
Incinerate 30 100% 15 All enemies Removes the target's Berry.
Iron Defense - - 15 User Boosts user's Defense 2 stages.
Iron Head 80 100% 15 Single non-user 30% chance to flinch the target.
Metal Burst 1 100% 10 None Counters foe's attack with 1.5x damage.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Poison Fang 50 100% 15 Single non-user 30% chance to badly poison the opponent.
Protect - - 10 User Protects the user from attacks.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Punishment 1 100% 5 Single non-user Does more damage to targets with stat boosts.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Slide 75 90% 10 All enemies 30% chance to flinch the target.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Rock Tomb 50 80% 10 Single non-user Lowers target's Speed by 1 stage.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Sandstorm - - 10 All Summons a sandstorm for five turns.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Slam 80 75% 20 Single non-user No additional effect.
Sludge Bomb 90 100% 10 Single non-user 30% chance to poison the target.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Spit Up 1 100% 10 Single non-user Varies in power depending on the number of uses of Stockpile.
Stockpile - - 20 User Boosts the user's Defense and Special Defense by 1 stage. Sets the user up to use Spit Up or Swallow.
Stone Edge 100 80% 5 Single non-user Has a high critical hit rate.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sucker Punch 80 100% 5 Single non-user The user always moves first. Will only work if the foe attacks on the same turn.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Swallow - - 10 User Healing varies based on the number of uses of Stockpile.
Sweet Scent - 100% 20 All enemies Lowers the target's evasiveness by 1 stage.
Swords Dance - - 30 User Boosts user's Attack by 2 stages.
Taunt - 100% 20 Single non-user Lasts 3 turns and the target can only use attacking moves.
Thunder Fang 65 95% 15 Single non-user 10% chance to paralyze the target. 10% chance to flinch the target.
Tickle - 100% 20 Single non-user Lowers target's Attack and Defense by 1 stage.
Torment - 100% 15 Single non-user Forces the target to change moves.
Toxic - 90% 10 Single non-user Badly poisons the target.
ViceGrip 55 100% 30 Single non-user No additional effect.