Medicham

Pure Power
Doubles Attack stat.
Telepathy
Does not take damage from allies' attacks.
Type Tier
Fighting / Psychic RU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 261 324 -
Atk
60
140 156 219 240
Def
75
167 186 249 273
SpA
60
140 156 219 240
SpD
75
167 186 249 273
Spe
80
176 196 259 284
Name Power Accuracy PP Target Description
Acupressure - - 30 User or partner Boosts a random stat by 2 stages.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Baton Pass - - 40 User User switches, but passes on all stat changes and some special conditions.
Bide 1 - 10 User Charges for 2 turns; returns double the damage received in those turns.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits. Does not break screens if the target is immune.
Bulk Up - - 20 User Boosts user's Attack and Defense by 1 stage.
Bullet Punch 40 100% 30 Single non-user The user always attacks first.
Calm Mind - - 20 User Boosts user's Special Attack and Special Defense by 1 stage.
Confusion 50 100% 25 Single non-user 10% chance to confuse opponent.
Detect - - 5 User Prevents most moves from working on the user that turn.
Double Team - - 15 User Boosts evasion by 1 stage.
Drain Punch 75 100% 10 Single non-user Leeches 50% of the damage dealt.
Dream Eater 100 100% 15 Single non-user Leeches 50% of the damage dealt. Only works if target is asleep.
DynamicPunch 100 50% 5 Single non-user Confuses the target.
Energy Ball 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Fake Out 40 100% 10 Single non-user The user always attacks first, and flinches the foe. Can only be used on the first turn out.
Feint 30 100% 10 Single non-user Nullifies effect of Detect and Protect.
Fire Punch 75 100% 15 Single non-user 10% chance to burn opponent.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Fling 1 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Focus Blast 120 70% 5 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Force Palm 60 100% 10 Single non-user 30% chance to paralyze opponent.
Foresight - - 40 Single non-user Blocks evasion modifiers. Allows user's Fighting- and Normal-type moves to hit Ghosts.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Guard Swap - - 10 Single non-user Swaps user's Defense and Special Defense stages with the target.
Hi Jump Kick 130 90% 10 Single non-user User takes 50% recoil if attack misses.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Ice Punch 75 100% 15 Single non-user 10% chance to freeze the target.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Low Sweep 60 100% 20 Single non-user Lowers target's Speed by 1 stage.
Meditate - - 40 User Boosts user's Attack by 1 stage.
Mind Reader - - 5 Single non-user The next move used will always hit.
Poison Jab 80 100% 20 Single non-user 30% chance to poison opponent.
Power Swap - - 10 Single non-user Switches Attack and Special Attack boosts with the target.
Power Trick - - 10 User Switches Attack and Defense stats.
Protect - - 10 User Protects the user from attacks.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Psycho Cut 70 100% 20 Single non-user Has a high critical hit rate.
Psyshock 80 100% 10 Single non-user Damage is based on the target's Defense stat.
Rain Dance - - 5 All Summons rain for five turns.
Recover - - 10 User Heals 50% of user's max HP.
Reflect - - 20 User party Lowers damage from physical attacks to the user's team for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Retaliate 70 100% 5 Single non-user Power doubles if the user's teammate fainted the previous turn.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Reversal 1 100% 15 Single non-user Does more damage as user's HP decreases.
Rock Slide 75 90% 10 All enemies 30% chance to flinch the target.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Rock Tomb 50 80% 10 Single non-user Lowers target's Speed by 1 stage.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Secret Power 70 100% 20 Single non-user Effects vary with terrain. 30% chance to lower target's accuracy by 1 stage in Wi-Fi battles.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Telekinesis - - 15 Single non-user Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves.
ThunderPunch 75 100% 15 Single non-user 10% chance to paralyze the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
Work Up - - 30 User Boosts user's Attack and Special Attack by 1 stage.