Medicham

Pure Power
Doubles Attack stat.
Telepathy
Does not take damage from allies' attacks.
Type Tier
Fighting / Psychic RU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 135 167 -
Atk
60
72 80 112 123
Def
75
85 95 127 139
SpA
60
72 80 112 123
SpD
75
85 95 127 139
Spe
80
90 100 132 145

Overview

At first glance, Medicham might look like a mediocre Pokemon. It only has base 60 attacking stats, as well as a rather average base 80 Speed. However, Medicham has an ability that makes it different from other Fighting-type Pokemon: Pure Power. Pure Power raises Medicham's attacking power to insane levels, and with a great offensive typing and coverage options, Medicham makes a great physical attacker. Another merit that separates Medicham from other Fighting-type Pokemon is that it is resistant to Fighting-type attacks due to its Psychic typing, making for a decent check to other Fighting-type Pokemon. Medicham is also the only Fighting-type Pokemon other than Gallade to receive Trick, and with such offensive capability, it can use Choice items to great effect. However, Pure Power isn't enough to make Medicham unbeatable; 65 / 75 / 75 defenses aren't helping Medicham take many hits. To add to Medicham's flaws, base 80 Speed is only average, making it slower than Pokemon such as Hydreigon and Latios, both of which can OHKO Medicham. The fact that its only STAB priority attack, Vacuum Wave, is specially based is another flaw in Medicham's resume. However, Medicham is a Pokemon that has all the tools it needs to succeed, so not preparing for it will cause grief for your team.

Name Item Ability Nature

Pure Power!

Focus Sash / Life Orb Pure Power Jolly / Adamant
Moveset EVs
~ Fake Out
~ Psycho Cut / Zen Headbutt
~ Drain Punch / Low Kick / Hi Jump Kick
~ Detect
4 HP / 252 Atk / 252 Spe

This set showcases Medicham's Pure Power ability, and even though it has no coverage moves, its STAB moves alone are enough to cause problems for your opponent. Fake Out helps teammates by making a Pokemon useless for one turn, which can be crucial as the battle wears on. The choice of Psychic-type STAB move is one of power or accuracy; Psycho Cut is reliable, only slightly weaker than Zen Headbutt, and also has an increased critical hit rate. However, Zen Headbutt has a nice flinch rate, which Medicham can take advantage of thanks to its decent Speed. If you thought the choice of Psychic-type STAB was hard, picking a Fighting-type STAB move can be even harder. However, each attack plays a different role for Medicham. Drain Punch works great alongside Life Orb as it heals Medicham after use, which can help to cancel out Life Orb recoil. Low Kick is another great STAB option, hitting the heavier Pokemon in the VGC 2012 metagame, such as Tyranitar and Metagross, quite effectively. If one likes a high-risk, high-reward strategy, Hi Jump Kick is a perfect move to use. Even though it has a costly 50% recoil if it misses (or hits a Pokemon that has used Protect), a Base Power of 130 is hard to ignore, especially as it is considerably more powerful than both Low Kick and Drain Punch. Detect rounds off the set, allowing Medicham to stay in the fight for longer, as well as being effective even if the opponent uses Imprison.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice

Choice Scarf / Choice Band Pure Power Adamant / Jolly
Moveset EVs
~ Drain Punch / Low Kick
~ Psycho Cut / Zen Headbutt
~ Ice Punch / Rock Slide
~ Trick
4 HP / 252 Atk / 252 Spe

While Choice item users are few and far between, Medicham fills the role exceptionally. One of the reasons for this is the fact that Medicham gains Trick, which means it can potentially cripple another Pokemon for the rest of the match. Medicham hits 198 Speed with a Choice Scarf and an Adamant nature, and 218 with Jolly, which remedies its Speed problem. Likewise, a Choice Band can be used, as Pure Power in conjunction with a Choice Band means total devastation if played right. Drain Punch is the reliable STAB attack for this set, as it not only heals Medicham after every use, but it also hits light Pokemon, such as Rotom-W, for solid damage. However, Low Kick can be used as it hits heavier Pokemon such as Terrakion and Metagross harder than Drain Punch, though beware of lighter Pokemon if locked into Low Kick. Again, the choice of Psychic-type STAB attack is between reliability and power. Psycho Cut is more accurate than Zen Headbutt, but Zen Headbutt works great with a Choice Scarf as Medicham can make use of the flinch rate even more so due to an increase in Speed. The third moveslot is another personal preference. Ice Punch hits Dragon- and Flying-type Pokemon; however, Rock Slide gives Medicham a spread attack that keeps good coverage with its Fighting-type STAB. Trick can screw over defensive Pokemon such as Cresselia and Musharna.

Team Options & Additional Comments >>>

Other Options

Medicham has an expansive movepool, but sadly, there are few other moves it can use that don't make it outclassed by other Pokemon. Support-wise, Helping Hand is an option to increase the power of an ally's attack by 50%, though Medicham has better things to be doing. A dual screens set might look usable due to Medicham's decent defensive typing, but there are other Pokemon that have much better bulk or Speed, such as Musharna and Latias, respectively, that can pull it off better. Gravity increases Hi Jump Kick's accuracy, making it a bit more usable. Telepathy is a good ability for doubles, but Medicham is outclassed in this regard by Musharna and even Gardevoir, making Telepathy useless on it. Its main merit is Pure Power anyways, and not using it limits Medicham's effectiveness.

Bullet Punch gives Medicham some kind of physical priority, but it doesn't receive STAB and is fairly weak, as well as providing little coverage against Pokemon that trouble Medicham. Feint can be used to break Protects and Detects, making it easier for its ally to attack, but it takes up a moveslot, which is risky for Medicham. Fire Punch deals more damage to Pokemon such as Ferrothorn and Scizor, but that's about it. Medicham's other Fighting-type STAB options, Force Palm and Low Sweep, are usable to either lower the opponents' Speed or paralyze them, helping both Medicham and its partner. However, Medicham needs the power of either Drain Punch or Low Kick to really be effective. A set with Endure and Reversal might look decent, but because pinch Berries are not yet released, it isn't as good in practice as it is on paper. Finally, Medicham can use a Fighting Gem to increase the power of its Fighting-type STAB attack to insane levels. For example, Medicham can OHKO 252 / 0 Metagross with a Fighting Gem-boosted Hi Jump Kick!

Checks and Counters

One can look at Medicham's ability and think it must be impossible to beat; however, there are countless Pokemon that can give it problems. Spiritomb and Sableye are immune to both of Medicham's STABs, making them great counters. They also have Will-O-Wisp to cripple Medicham for the remainder of the game. Shedinja walls Medicham completely unless Medicham is running Rock Slide. Bulky Psychic-type Pokemon, such as Cresselia and Latias, make great checks, as they resist both STAB attacks and can cripple Medicham with Thunder Wave. A well-timed Trick can screw over all of the aforementioned Pokemon, however, so be wary of that when facing Medicham. Faster Pokemon such as Gengar, Latios, and Tornadus can just OHKO Medicham before it can attack, though a surprise attack from the Choice Scarf set will be a problem for those Pokemon as well. A nice measure to keep Medicham in check is Trick Room, as Medicham often tries to be as fast as possible.