|
Acupressure
|
- |
- |
30 |
User or partner
|
Boosts a random stat by 2 stages. |
|
Attract
|
- |
100% |
15 |
Single non-user
|
Target of the opposite gender is infatuated and has a 50% chance to do nothing. |
|
Baton Pass
|
- |
- |
40 |
User
|
User switches, but passes on all stat changes and some special conditions. |
|
Bide
|
1 |
- |
10 |
User
|
Charges for 2 turns; returns double the damage received in those turns. |
|
Brick Break
|
75 |
100% |
15 |
Single non-user
|
Destroys Light Screen and Reflect, then hits. Does not break screens if the target is immune. |
|
Bulk Up
|
- |
- |
20 |
User
|
Boosts user's Attack and Defense by 1 stage. |
|
Bullet Punch
|
40 |
100% |
30 |
Single non-user
|
The user always attacks first. |
|
Calm Mind
|
- |
- |
20 |
User
|
Boosts user's Special Attack and Special Defense by 1 stage. |
|
Confusion
|
50 |
100% |
25 |
Single non-user
|
10% chance to confuse opponent. |
|
Detect
|
- |
- |
5 |
User
|
Prevents most moves from working on the user that turn. |
|
Double Team
|
- |
- |
15 |
User
|
Boosts evasion by 1 stage. |
|
Drain Punch
|
75 |
100% |
10 |
Single non-user
|
Leeches 50% of the damage dealt. |
|
Dream Eater
|
100 |
100% |
15 |
Single non-user
|
Leeches 50% of the damage dealt. Only works if target is asleep. |
|
DynamicPunch
|
100 |
50% |
5 |
Single non-user
|
Confuses the target. |
|
Facade
|
70 |
100% |
20 |
Single non-user
|
Has 140 power when user is burned, paralyzed, or poisoned. |
|
Fake Out
|
40 |
100% |
10 |
Single non-user
|
The user always attacks first, and flinches the foe. Can only be used on the first turn out. |
|
Feint
|
30 |
100% |
10 |
Single non-user
|
Nullifies effect of Detect and Protect. |
|
Fire Punch
|
75 |
100% |
15 |
Single non-user
|
10% chance to burn opponent. |
|
Flash
|
- |
100% |
20 |
Single non-user
|
Lowers target's accuracy by 1 stage. |
|
Fling
|
1 |
100% |
10 |
Single non-user
|
Throws the user's hold item at the foe. Power and effect depend on the item. |
|
Focus Blast
|
120 |
70% |
5 |
Single non-user
|
10% chance to lower target's Special Defense by 1 stage. |
|
Force Palm
|
60 |
100% |
10 |
Single non-user
|
30% chance to paralyze opponent. |
|
Foresight
|
- |
- |
40 |
Single non-user
|
Blocks evasion modifiers. Allows user's Fighting- and Normal-type moves to hit Ghosts. |
|
Frustration
|
1 |
100% |
20 |
Single non-user
|
No additional effect. |
|
Grass Knot
|
1 |
100% |
20 |
Single non-user
|
Deals damage based on the foe's weight. |
|
Guard Swap
|
- |
- |
10 |
Single non-user
|
Swaps user's Defense and Special Defense stages with the target. |
|
Hi Jump Kick
|
130 |
90% |
10 |
Single non-user
|
User takes 50% recoil if attack misses. |
|
Hidden Power
|
1 |
100% |
15 |
Single non-user
|
Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs. |
|
Ice Punch
|
75 |
100% |
15 |
Single non-user
|
10% chance to freeze the target. |
|
Light Screen
|
- |
- |
30 |
User party
|
Doubles your team's Special Defense for 5 turns. |
|
Low Sweep
|
60 |
100% |
20 |
Single non-user
|
Lowers target's Speed by 1 stage. |
|
Meditate
|
- |
- |
40 |
User
|
Boosts user's Attack by 1 stage. |
|
Mind Reader
|
- |
- |
5 |
Single non-user
|
The next move used will always hit. |
|
Poison Jab
|
80 |
100% |
20 |
Single non-user
|
30% chance to poison opponent. |
|
Power Swap
|
- |
- |
10 |
Single non-user
|
Switches Attack and Special Attack boosts with the target. |
|
Power Trick
|
- |
- |
10 |
User
|
Switches Attack and Defense stats. |
|
Protect
|
- |
- |
10 |
User
|
Protects the user from attacks. |
|
Psych Up
|
- |
- |
10 |
Single non-user
|
Copies the target's stat changes. |
|
Psychic
|
90 |
100% |
10 |
Single non-user
|
10% chance to lower target's Special Defense by 1 stage. |
|
Psycho Cut
|
70 |
100% |
20 |
Single non-user
|
Has a high critical hit rate. |
|
Psyshock
|
80 |
100% |
10 |
Single non-user
|
Damage is based on the target's Defense stat. |
|
Rain Dance
|
- |
- |
5 |
All
|
Summons rain for five turns. |
|
Recover
|
- |
- |
10 |
User
|
Heals 50% of user's max HP. |
|
Reflect
|
- |
- |
20 |
User party
|
Lowers damage from physical attacks to the user's team for 5 turns. |
|
Rest
|
- |
- |
10 |
User
|
The user goes to sleep for two turns and restores all HP. |
|
Retaliate
|
70 |
100% |
5 |
Single non-user
|
Power doubles if the user's teammate fainted the previous turn. |
|
Return
|
1 |
100% |
20 |
Single non-user
|
Does more damage the happier the user is. |
|
Reversal
|
1 |
100% |
15 |
Single non-user
|
Does more damage as user's HP decreases. |
|
Rock Slide
|
75 |
90% |
10 |
All enemies
|
30% chance to flinch the target. |
|
Rock Smash
|
40 |
100% |
15 |
Single non-user
|
50% chance to lower target's Defense by 1 stage. |
|
Rock Tomb
|
50 |
80% |
10 |
Single non-user
|
Lowers target's Speed by 1 stage. |
|
Round
|
60 |
100% |
15 |
Single non-user
|
Power doubles if a teammate uses Round in the same turn. |
|
Secret Power
|
70 |
100% |
20 |
Single non-user
|
Effects vary with terrain. 30% chance to lower target's accuracy by 1 stage in Wi-Fi battles. |
|
Shadow Ball
|
80 |
100% |
15 |
Single non-user
|
20% chance to lower target's Special Defense by 1 stage. |
|
Strength
|
80 |
100% |
15 |
Single non-user
|
No additional effect. |
|
Substitute
|
- |
- |
10 |
User
|
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
All
|
Summons sunlight for five turns. |
|
Swagger
|
- |
90% |
15 |
Single non-user
|
Confuses the target and boosts the target's Attack by 2 stages. |
|
Telekinesis
|
- |
- |
15 |
Single non-user
|
Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves. |
|
ThunderPunch
|
75 |
100% |
15 |
Single non-user
|
10% chance to paralyze the target. |
|
Toxic
|
- |
90% |
10 |
Single non-user
|
Badly poisons the target. |
|
Work Up
|
- |
- |
30 |
User
|
Boosts user's Attack and Special Attack by 1 stage. |