Meowth

Pickup
Adds a chance of finding an item after each in-game battle.
Technician
Increases the Base Power of moves with 60 or less by 50%.
Unnerve
Prevents the foe from consuming its held Berry item.
Type Tier
Normal LC
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
40
- 221 284 -
Atk
45
113 126 189 207
Def
35
95 106 169 185
SpA
40
104 116 179 196
SpD
40
104 116 179 196
Spe
90
194 216 279 306
  • Little Cup

Overview

Most people can name Meowth by just looking at its sprite, but like Pikachu, Meowth's fame is not because of its ability to shine competitively. In fact, Meowth's niche in competitive Pokemon is not only small, but also outclassed by other Pokemon, making Meowth a rare sight in today's metagame. However, it does possess a few traits that make it stand out; most notably, its ability Technician, which boosts the power of its relatively weak attacks so that it can suffice as a physical attacker. Its above average Speed does give Meowth a leg up stat wise even when its other stats don't, letting it function as a hit and run attacker with Fake Out and U-turn. The transition into BW2 also gave Meowth Covet, which is a useful move that can be used to steal the Eviolite off of opponents and 'cripple' them for the rest of the match. However, Meowth is lacking or outclassed in almost every other regard. It is extremely frail, weak to priority, and its low Attack really isn't anything to bet on, even with the Technician boost. Even within its niche, Meowth faces tough competition—other Fake Out users such as Mienfoo or Croagunk possess greater power and bulk, making them more ideal hit and run pivots. The competition is especially tough with Aipom, which can Fake Out and U-turn relatively quickly with greater power as well, and only lacks Covet and Bite. Despite all this, its strong Fake Out and high Speed make Meowth a useful pivot and revenge killer with a unique niche move in Covet.

Name Item Ability Nature

Physical Attacker

Normal Gem / Life Orb Technician Jolly
Moveset IVs
~ Fake Out
~ U-turn
~ Covet / Return
~ Bite
0 HP
EVs
236 Atk / 76 Def / 192 Spe

Technician is what makes Meowth's low Attack usable by boosting the power of its attacks. Technician-boosted Fake Out is what makes this set shine, hitting a solid 135 Base Power when boosted by STAB, Technician, and Normal Gem, or a good 117 Base Power with Life Orb. U-turn comes next, letting Meowth pivot out after using its Fake Out. This embodies the hit-and-run strategy, as Meowth can often escape unscratched thanks to its high Speed. The next two moves are dependent on what Meowth is set out to do. Covet is the optimal choice for Meowth as it hits for a fair amount of damage and also steals the opponent's item after Fake Out burns Meowth's Normal Gem. It's also almost as powerful as Return, which is another attack Meowth can use in the second slot. Return doesn't have any secondary effects, but it's a lot more powerful than Covet, especially when boosted by Life Orb, which should be used if it is not necessary for Meowth to lose its item. Bite is used in the last slot to hit Ghost-types, and gets Technician-boosted to a Base Power of 90, which is enough to OHKO or 2HKO many Ghost- and Psychic-types found in LC, such as Misdreavus or Abra.

Team Options & Additional Comments >>>

Other Options

Meowth's barren movepool does not give it many other options. It does get Hypnosis, which it can use over a coverage move, but the low accuracy is unappealing, especially because a miss can often mean death due to Meowth's paper thin defenses. Hone Claws is also usable, and can boost the accuracy of Hypnosis, but Meowth's defenses are in no way bulky enough to buy it much time for setup, and it lacks coverage to be able to sweep. A Nasty Plot set with moves such as Swift or a 60 Base Power Hidden Power could also work, but would not work very well, as, again, Meowth's defenses are not solid enough for it to setup.

Checks and Counters

Because of Meowth's tendency to U-turn a lot, it could be hard to fully trap and take it down, but its weak attacks mean that it is relatively easy to wall. Steel-, Rock-, and bulky Ghost-types are Meowth's worst nightmare. None of them really care about Fake Out or Meowth's Normal-type STAB and can often hit it for a lot of damage due to Meowth's frailty. Ferroseed is a great counter to Meowth. Not only does it resist Meowth's Normal-type STAB, but it can also punish Meowth's attacks with Iron Barbs, as well as set up entry hazards to damage Meowth every time it switches in. Magnemite is a good check as well; it easily sponges Meowth's attacks and can hit it hard with powerful special attacks. It can also pivot in the face of a U-turn switch-in and grab momentum for its team. Bronzor is a good answer too, as it can hit Meowth hard with Gyro Ball, but it doesn't like getting its item taken away. Bulky Ghost-types such as Frillish or Misdreavus are good checks because they can sponge a Bite or two and reply by crippling Meowth, or just hitting it hard. Pokemon that are bulky and equally fast, such as Murkrow and Ponyta, can tie with Meowth and possibly take it down before it U-turns. Finally, Pokemon with priority Fighting-type STAB, such as Timburr and Croagunk, can hit Meowth super effectively and take it down in one swift move.