Mesprit

Levitate
The wielder is immune to Ground-type moves.
Type Tier
Psychic RU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
80
- 301 364 -
Atk
105
221 246 309 339
Def
105
221 246 309 339
SpA
105
221 246 309 339
SpD
105
221 246 309 339
Spe
80
176 196 259 284
  • Rarelyused

Overview

Mesprit stands out as one of the most versatile threats in the RU metagame. This is thanks to its well-rounded stat distribution, with a perfect blend of power and bulk. Mesprit's movepool is also incredibly wide, which lets it run many different sets successfully, including Choice sets, boosting sets, and supportive sets to great effect. It's also one of the best offensive checks to various Fighting- and Psychic-types in the tier as it can check the likes of Slowking, Gallade, and Sigilyph admirably while still maintaining offensive pressure on the opponent.

However, Mesprit is not without its flaws. The same Psychic typing that lets it check Slowking and Gallade so well also leaves it weak to Pursuit, and there are plenty of good users of the move in RU such as Absol, Spiritomb, and Escavalier. Mesprit also has trouble handling Steel-types, especially the aforementioned Escavalier, as the only moves it has to take them out are Hidden Power Fire and Fire Punch, both of which lack much power. Despite Mesprit's incredibly wide movepool, it is missing one key ingredient: a reliable recovery move. This means that Mesprit will often fold to repeated onslaughts over the course of the match. Even with these flaws, Mesprit is an incredibly versatile threat and can benefit many teams. So long as you play to Mesprit's unique strengths, you can be certain it will be anything but fun for your opponent to deal with.

Name Item Nature

Offensive Stealth Rock

Leftovers Timid
Moveset EVs
~ Stealth Rock
~ Psychic
~ Thunderbolt / Ice Beam
~ U-turn / Healing Wish
4 Def / 252 SpA / 252 Spe

This set combines many of Mesprit's abilities into one set. It retains Mesprit's bulk, power, and supporting movepool to make for a very flexible set. This is one of the safest Stealth Rock users to lead with since Mesprit can simply U-turn out if it gets stuck with a bad match-up. Mesprit is able to check most Fighting- and Psychic-types in the tier and it can find a chance to setup Stealth Rock as one of these threats switches out of it. Psychic is the obligatory STAB move on Mesprit with its power and reliability. This allows Mesprit to directly check Fighting-types without having to rely solely on its bulk and typing to force them out. The third slot is where Mesprit has to make a choice for its auxiliary coverage option. Thunderbolt is generally preferred as Mesprit is one of the best offensive checks to Slowking in the tier. Thunderbolt also lets Mesprit handle Kabutops with more ease while also obliterating the likes of Samurott, Crawdaunt, and Feraligatr before they have a chance to setup or take out Mesprit. However, Ice Beam is an option to better handle Sceptile and Rotom-C, two dangerous Grass-types that can usually beat Mesprit one-on-one otherwise. It also has the advantage of dealing heavy damage to Druddigon, one of the most common and dangerous Pokemon in the tier. The last slot gives Mesprit added utility. U-turn is generally preferred as it allows Mesprit to perform as a solid pivot and improves its chances of getting Stealth Rock up on more than one occasion; it also allows Mesprit to switch out of a bad match-up. That said, Healing Wish is a potentially game-changing move and Mesprit is one of the few viable users of it in RU. While this does hurt its pivoting abilities early- and mid-game, Mesprit can bring back a teammate late in the game after it has served its purpose.

Team Options & Additional Comments >>>
Name Item Nature

Calm Mind

Life Orb Timid
Moveset EVs
~ Calm Mind
~ Psyshock / Psychic
~ Thunderbolt
~ Ice Beam
4 HP / 252 SpA / 252 Spe

This set attempts to turn Mesprit into a late-game special sweeper capable of running through teams with its stellar power and coverage. Calm Mind is the boosting move of choice, as it gives Mesprit the Special Attack boost it needs to sweep teams. The Special Defense boost also makes it much harder to revenge kill Mesprit on the special side. The choice of Mesprit's STAB move comes down to whether you want to break past special walls or if you want a stronger hit on physical walls. Since BoltBeam coverage hits most physical walls hard enough after a boost, Psyshock is generally preferred as it lets Mesprit get around Gallade, Cryogonal, and Clefable with much greater ease. However, Psychic is still viable for more consistent power. Thunderbolt allows Mesprit to pummel the likes of Slowking, Sigilyph, and Crawdaunt without a second thought. This is extremely useful as Mesprit is a great offensive check to the former two. Finally, Ice Beam fills the last slot to break through Tangrowth, Rhydon, and Torterra regardless of which STAB move Mesprit chooses.

Team Options & Additional Comments >>>
Name Item Nature

Choice Specs

Choice Specs Timid / Modest
Moveset EVs
~ Psyshock / Psychic
~ Ice Beam
~ Thunderbolt
~ U-turn / Hidden Power Fire / Trick
4 HP / 252 SpA / 252 Spe

This Mesprit gives up the ability to switch moves in exchange for an immediate power boost. While Mesprit may seem outclassed by Slowking in this role at first, it comes with three advantages; great three move coverage, Levitate to get a free pass on Spikes and Toxic Spikes, and U-turn to be able to ease prediction. Psyshock is Mesprit's preferred STAB move as this lets it act as a "mixed attacker" of sorts; Thunderbolt and Ice Beam hit most physical walls for super effective damage anyway. Speaking of those moves, they give Mesprit great BoltBeam coverage to use alongside its Psychic STAB. Ice Beam lets Mesprit check most Grass- and Ground-types such as Sceptile, Rhydon, and Tangrowth effectively, the latter two being able to sponge Psyshock quite handily. Thunderbolt lets Mesprit perform as a great offensive check to Slowking and Sigilyph while also OHKOing Moltres regardless of whether Stealth Rock is up or not. The last moveslot gives Mesprit utility depending on what you're looking for. U-turn is generally preferred as it lets Mesprit play safer early on and avoid getting trapped by Pursuit users such as Spiritomb and Absol. As this Mesprit aims to break down as many walls as possible, Hidden Power Fire is a good option to handle bulky Steel-types such as Ferroseed and Escavalier, the latter of which can put Mesprit in a no-win situation otherwise. Although it's rare that Mesprit will ever need to get rid of its Choice Specs, Trick is useful to cripple opposing walls such as Ferroseed, Clefable, and Cryogonal. This is especially useful if Mesprit chooses Psychic, as it then has few other ways past special walls.

Team Options & Additional Comments >>>
Name Item Nature

Trick Room

Life Orb / Leftovers Quiet
Moveset IVs
~ Trick Room
~ Psyshock / Psychic
~ Thunderbolt
~ Ice Beam / Healing Wish
0 Spe
EVs
252 HP / 4 Def / 252 SpA

While Mesprit is more than capable of using its Speed to outspeed and KO opponents, it is just slow enough to utilize Trick Room effectively. Mesprit is a very flexible Trick Room user as it can either try to be a self-sufficient sweeper or unique supporter inside Trick Room. Psyshock is the preferred STAB move as it lets Mesprit get past Cryogonal, Clefable, and Gallade with greater ease. If Life Orb isn't used as the held item, then Psychic is preferred for its more consistent power. Thunderbolt is a necessity on this set as it allows Mesprit to deal with Slowking, a common threat to Trick Room teams, while providing great coverage with Psychic or Psyshock. It also lets Mesprit deal with the likes of Moltres, Aerodactyl, and Sigilyph when Trick Room is active. Mesprit has an important decision to make in the last slot as the choice will determine how Mesprit functions on the team. Ice Beam completes Mesprit's coverage and allows it to handle Rhydon and Tangrowth with greater ease. However, if coverage on these threats isn't needed and you want Mesprit to be more of a supporter, then Healing Wish is a great alternative. With it, Mesprit can bring back a weakened Trick Room sweeper after setting Trick Room up late-game and let the sweeper finish what it started earlier. If you decide to use Healing Wish, it is highly recommended to run Psychic for Mesprit's STAB option to let it deal with Tangrowth and Rhydon better.

Team Options & Additional Comments >>>
Name Item Nature

Substitute + Calm Mind

Leftovers Timid
Moveset EVs
~ Substitute
~ Calm Mind
~ Psyshock
~ Thunderbolt / Ice Beam
96 HP / 248 SpA / 164 Spe

While Mesprit is more commonly seeing using Calm Mind in a more aggressive fashion, it can certainly utilize the move in a more defensive approach. While this set may seem outclassed by Uxie, Mesprit holds a couple of key advantages over its cousin. Mesprit has more immediate power and requires fewer boosts to become a threat, and its ability to potentially use Ice Beam means it isn't always walled by Steelix. Substitute and Calm Mind form the centerpiece of the set, thus creating the well-known SubCM strategy. Substitute shields Mesprit from status while setting up and makes it harder to revenge kill once it starts to sweep. Psyshock is the STAB move of choice here as it prevents Cryogonal and Clefable from being able to wall the set. Thunderbolt is the preferred coverage move in the last slot to get the best neutral coverage with Mesprit's Psychic STAB. However, since the combination of Psyshock + Thunderbolt is walled by the likes of Rhydon, Steelix, and Tangrowth, you can opt to use Ice Beam to handle these threats. However, note that without Thunderbolt, Mesprit has no hope of getting past Slowking and will struggle more against Moltres.

Team Options & Additional Comments >>>
Name Item Nature

Choice Scarf

Choice Scarf Timid
Moveset EVs
~ Psychic / Psyshock
~ Thunderbolt
~ Ice Beam
~ Trick / U-turn / Healing Wish
4 HP / 252 SpA / 252 Spe

While Mesprit is most commonly seen using its reasonable bulk and amazing coverage to wreak havoc on opposing teams, it can utilize Choice Scarf effectively as well thanks to its great three-move coverage and solid utility options. While Mesprit may lack the power and speed of other Choice Scarf users, it makes up for this with great coverage and solid utility. Psychic is the better STAB option on this set for its reliable power as this Mesprit doesn't aim to break past walls. However, Psyshock is still an option to better handle the likes of Gallade and Cryogonal, but it misses the OHKO on Qwilfish. Thunderbolt allows Mesprit to still check Slowking, but it also allows it to revenge kill serious threats such as Moltres and boosted Omastar. Ice Beam completes the BoltBeam combination and allows Mesprit to take on and defeat the likes of Sceptile and Swellow. The last slot gives Mesprit some added utility and ensures it is not outclassed as a Choice Scarf user. Trick allows Mesprit to cripple walls such as Clefable, Ferroseed, and Slowking. U-turn allows Mesprit to scout for and weaken its checks and counters throughout the match. Finally, Mesprit can utilize Healing Wish. While it may seem like an odd choice, Mesprit can easily come in and use the move late-game if it has removed the needed threats, and there is a weakened teammate in need.

Team Options & Additional Comments >>>
Name Item Nature

Choice Band

Choice Band Adamant
Moveset EVs
~ Zen Headbutt
~ U-turn
~ ThunderPunch
~ Fire Punch / Trick
4 HP / 252 Atk / 252 Spe

While Mesprit is commonly seen utilizing its expansive special movepool, it has a solid physical movepool and Attack to work with as well. While most other Choice Band users have incredible power to overwhelm the opposing team, Mesprit's perks lie in its great coverage and utility. For these reasons, this Mesprit functions best as a strong hit-and-run attacker. Zen Headbutt is Mesprit's only physical STAB option, but it takes out common switch-ins such as Cryogonal and Clefable for heavy damage; the flinch chance can also come in handy at times. U-turn hits much harder than it does on the other sets and it allows Mesprit to scout for checks and counters early on. It has the power to OHKO Absol, who may switch in expecting a STAB move. ThunderPunch is necessary for Mesprit to handle Slowking and Kabutops effectively. The last slot depends on what you're looking for. Fire Punch is preferred to at least dent physical walls such as Tangrowth and Steelix to an extent. It also lets Mesprit pummel Escavalier which commonly switches into Mesprit. While rarely needed, Trick allows Mesprit to cripple walls such as Tangrowth and Slowking and can possibly open up an opportunity for a teammate to sweep.

Team Options & Additional Comments >>>

Other Options

As mentioned in the overview, Mesprit has a very wide movepool. Thunder Wave can be used to cripple faster threats such as Sceptile, Scolipede, and Cinccino. However, Mesprit is hard pressed for moveslots on most of its sets as it is. Moreover, Uxie and Slowking are better choices to spread paralysis as Psychic-types thanks to their greater bulk. Signal Beam and Shadow Ball can smack around Uxie and retain coverage on Slowking, but neither has much more use outside of that. Grass Knot can be used to instantly KO Rhydon, but it has little utility over Thunderbolt and Ice Beam otherwise. Rain Dance or Sunny Day are useful if Mesprit is being used on a weather team. Although you can turn the Choice Scarf set physical, this is not recommended due to the lower Base Power of Mesprit's physical moves. Knock Off can remove the Eviolite off of threats such as Ferroseed, Rhydon, and Magneton, though Mesprit generally benefits more from the utility of U-turn and Healing Wish overall. Finally, Mesprit's only form of recovery is RestTalk, but thanks to Mesprit's Pursuit weakness and decent-at-best bulk, it will rarely survive the sleep turns. Moreover, BW's sleep mechanics make RestTalk a poor idea the majority of the time.

Checks and Counters

Due to its versatility, it is difficult to outright counter Mesprit before knowing the set it's running. Pursuit users, however, are a safe bet most of the time. Spiritomb can take any of Mesprit's moves and put it in a bad position between Sucker Punch and Pursuit. Escavalier has to worry about Hidden Power Fire and Fire Punch, but it has Megahorn and Pursuit to put Mesprit in a checkmate position. Absol also has Sucker Punch and Pursuit, but it has a harder time switching in than the other aforementioned Pursuit users.

Cryogonal and Clefable can handle special sets lacking Psyshock, but cannot handle the Choice Band set. Magneton and Ferroseed are two good examples of Steel-types that can check Mesprit handily, as they only fear Hidden Power Fire and Fire Punch. Regirock handles any Mesprit set pretty well thanks to its great mixed defenses and lack of weakness to any of Mesprit's moves, although its lack of reliable recovery hinders its ability to continually take hits from Mesprit. Faster Bug- and Ghost-types such as Scolipede, Durant, and Rotom can make short work of Mesprit, but none of them can safely switch into Mesprit. Faster Pokemon such as Entei and Moltres are capable of overpowering Mesprit, but they have difficulties in trying to switch into Mesprit. If all else fails, you can just continually hammer away at Mesprit with powerful attacks. While Mesprit has solid bulk, it lacks reliable recovery, which means it will eventually fold to repeated attacks in the course of the match.