Metagross

Clear Body
The wielder's stats cannot be lowered.
Light Metal
The wielder's weight is halved.
Type Tier
Steel / Psychic OU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
80
- 24 27 -
Atk
135
18 20 23 25
Def
130
17 19 22 24
SpA
95
14 16 19 20
SpD
90
13 15 18 19
Spe
70
11 13 16 17
Name Power Accuracy PP Target Description
Aerial Ace 60 - 20 Single non-user Ignores evasion modifiers.
Agility - - 30 User Boosts user's Speed by 2 stages.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits. Does not break screens if the target is immune.
Bulldoze 60 100% 20 All others Lowers target's Speed by 1 stage.
Bullet Punch 40 100% 30 Single non-user The user always attacks first.
Confusion 50 100% 25 Single non-user 10% chance to confuse opponent.
Cut 50 95% 30 Single non-user No additional effect.
Double Team - - 15 User Boosts evasion by 1 stage.
Earthquake 100 100% 10 All others Hits Pokemon using Dig with double Base Power.
Explosion 250 100% 5 All others Faints the user.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Flash Cannon 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Gyro Ball 1 100% 5 Single non-user Does damage based on both the user's and the target's Speed.
Hammer Arm 100 90% 10 Single non-user Lowers user's Speed by 1 stage.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hone Claws - - 15 User Boosts Attack and accuracy one stage.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Iron Defense - - 15 User Boosts user's Defense 2 stages.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Magnet Rise - - 10 User User becomes immune to Ground moves for 5 turns.
Metal Claw 50 95% 35 Single non-user 10% chance to boosts user's Attack by 1 stage.
Meteor Mash 100 85% 10 Single non-user 20% chance to boost user's Attack by 1 stage.
Protect - - 10 User Protects the user from attacks.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Psyshock 80 100% 10 Single non-user Damage is based on the target's Defense stat.
Pursuit 40 100% 20 Single non-user Doubles Base Power if target is switching.
Rain Dance - - 5 All Summons rain for five turns.
Reflect - - 20 User party Lowers damage from physical attacks to the user's team for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Polish - - 20 User Boosts user's Speed by 2 stages.
Rock Slide 75 90% 10 All enemies 30% chance to flinch the target.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Rock Tomb 50 80% 10 Single non-user Lowers target's Speed by 1 stage.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Sandstorm - - 10 All Summons a sandstorm for five turns.
Scary Face - 90% 10 Single non-user Lowers target's Speed by 2 stages.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Sludge Bomb 90 100% 10 Single non-user 30% chance to poison the target.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Take Down 90 85% 20 Single non-user Has 1/4 recoil.
Telekinesis - - 15 Single non-user Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves.
Toxic - 90% 10 Single non-user Badly poisons the target.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch the target.