Level 50 Statistics (see level 5, 50, 100)
Metang finds a niche thanks to its ability to act as a reliable counter to Jynx and many other Psychic-type and Normal-type Pokemon. Thanks to its decent bulk, which is enhanced further by Eviolite, Metang makes excellent use of its defensive typing to take on many of the offensive Pokemon in the tier, most notably Kangaskhan, Zangoose, Braviary, Serperior, and Musharna. Unfortunately, Metang has difficulty staying around for long due to its lack of recovery and the abundance of Ground- and Fire-type attacks in the tier. Metang's STAB moves lack coverage and have average power, which forces it to rely on Toxic to inflict damage against many common opponents.
One glance at Metang's stats might suggest that it is suited to act as a defensive wall, but underestimate offensive Metang at your own risk, as it hits many of the offensive threats in the tier hard. Courtesy of its great bulk, Metang can also check physical and special attackers alike, such as Primeape, Scolipede, Jynx, and Musharna. Unfortunately, Metang still cannot beat common leads such as Piloswine and Golem one-on-one, but it can survive an Earthquake from them, allowing it to make a move before it dies. Stealth Rock is a handy move on Metang, chipping off health from Pokemon such as Charizard and Rotom-S to which Metang can do little otherwise. Meteor Mash is a strong STAB move, 2HKOing Serperior, Primeape, and Scolipede. Toxic is essential for Metang to cripple Tangela and Alomomola, and it also allows Metang to beat Musharna without gambling on Meteor Mash Attack boosts. Bullet Punch might seem odd as it limits Metang's coverage, but it is incredibly useful, knocking out Jynx after Stealth Rock damage and picking off other frail threats such as Primeape, Haunter, and weakened Scolipede.
Team Options & Additional Comments >>>
With Eviolite boosting its stellar Defense, Metang becomes a usable physical wall. Metang differentiates itself from other Steel-types in NU with its amazing typing, which is greatly appreciated on stall teams as it lets Metang not only wall popular Normal-, Psychic-, and Flying-types such as Zangoose, Kangaskhan, Jynx, Musharna, Braviary, and Swellow, but also keep its important resistances and take neutral hits from Fighting-type moves.
Metang takes advantage of its resistances by using them to find opportunities to support its team with entry hazards in the form of Stealth Rock. Meteor Mash is Metang's strongest STAB move to directly damage its foes while potentially boosting its Attack. Toxic gives Metang a way to wear down bulky Pokemon trying to set up on it that would otherwise take very little damage from its other attacks. Psych Up is used in the fourth moveslot to copy the boost from Pokemon that think they can set up on Metang, such as Substitute + Bulk Up Braviary, Calm Mind Musharna with Heal Bell, Substitute + Calm Mind Serperior, and Bulk Up Scraggy.
Team Options & Additional Comments >>>
Surprisingly, Metang has a lot of options in its movepool. Sleep Talk could be used as a filler if you need someone to absorb sleep afflictions from Pokemon such as Jynx and Exeggutor. Rock Slide could be used if your team is weak to Charizard, but you'll have to predict Charizard's switch in, as it'll force Metang out most of the time. Zen Headbutt could also be used over Meteor Mash, but Metang would become setup bait for Dark-types. An offensive Metang with moves such as Hone Claws and Agility might seem good, but it won't go far with its low Speed and its average Attack. Dual screens are possible, but Metang needs Eviolite to take hits better, and it doesn't have the space in its moveset to run these moves. RestTalk might seem like a good idea, as Metang has no other recovery move and lack Leftovers, but it just doesn't have the space for it. Keep in mind that using Hone Claws and RestTalk in the same set is Metang's best bet as a RestTalk user. Finally, Rest alone can also be used as a filler if you want the recovery and have a Heal Bell user such as Audino on your team, but Metang doesn't have the moveslots to spare.
Checks and Counters
Even though Metang has some offensive presence, its lack of coverage leaves it open to being set up on by some Pokemon, including Swords Dance Charizard, Swords Dance Samurott, Rock Polish + Swords Dance Torterra, Shell Smash Carracosta, Shell Smash Gorebyss, and Rain Dance Ludicolo. Keep in mind though, that most of them won't enjoy being hit by Toxic. Other than that, Pokemon able to hit Metang hard with a special attack or strong super effective move, such as Charizard, Samurott, Seismitoad, Eelektross, Choice Band Torterra, and Golurk, can easily force Metang out.
Magnet Pull Probopass is great against Metang, as it is able to finish Metang off with Earth Power and takes almost nothing from Metang's Meteor Mash, but it must watch out for the occasional Earthquake. Golem can also check Metang, but keep in mind it'll come out weakened at best. Also, Pokemon commonly running Taunt such as Mandibuzz, which can take any hit from Metang, constantly wear it down with Foul Play, and heal itself with Roost, and Misdreavus, which can Heal Bell if Metang hits it with Toxic and can Will-O-Wisp Metang to wear it down, can easily kill Metang. Being grounded, Spikes hinders Metang's survivability quite a lot; add to that its lack of recovery outside of the unreliable RestTalk, and Metang is easy to wear down.