Mew is easily the most versatile Pokemon in the entire metagame. Thanks to its balanced stats and immense movepool, Mew is capable of using an assortment of sets. With many key support moves, including Will-O-Wisp and Taunt, it comes as no surprise that Mew is primarily seen taking the role of a supporter. When it comes to Baton Passing, Mew is up there with the best of the best, sporting awesome durability and a plethora of boosting moves, including the ever-coveted Nasty Plot. Don't be mistaken, though; while Mew is usually seen as a supporter, it can pose as a major offensive threat as well. It has awesome coverage moves, such as Fire Blast and Aura Sphere, to be used in conjunction with Nasty Plot, making Mew a potentially formidable sweeper.
Although Mew doesn't have any particular flaws, its lack of distinct strengths causes it to be often ignored in favor of more specialized Pokemon. Reuniclus will often be viewed as a superior Psychic-type sweeper while Gorebyss's Shell Smash Baton Passing gives Mew stiff competition on Baton Pass-based teams. Nevertheless, Mew is second to none when it comes to versatility, and if you're looking for a Pokemon who keeps your opponent second guessing him or herself over and over, then Mew's the Pokemon for you.
Mew is an invaluable support Pokemon due to its excellent defenses, decent typing, and plethora of support options. Seeing as Mew's Psychic typing lures out Pokemon such as Scizor and Tyranitar, it makes for a respectable defensive pivot due to its ability to cripple them with Will-O-Wisp, effectively reducing their offensive capabilities. Taunt allows Mew to shut down defensive Pokemon such as Ferrothorn, Blissey, and Jellicent as well as preventing the likes of Reuniclus from setting up. Will-O-Wisp sets Mew apart from other bulky Psychic-types, namely Celebi and Jirachi, making it arguably the most important move on this set. Softboiled is obligatory on Mew, as it replenishes its health, giving Mew the durability it needs to thwart off dangerous threats. Psychic is Mew's STAB move of choice and enables it to damage the likes of Conkeldurr and Terrakion. On the other hand, Seismic Toss lets Mew deal consistent damage, regardless of typing; however, it makes Mew a sitting duck against Ghost-types. As mentioned before, many Pokemon who would ordinarily switch into Mew are absolutely ruined by a burn, making Mew an excellent lure. Will-O-Wisp, when used alongside Taunt, turns Mew into a fearsome stallbreaker. Pokemon such as Blissey or Ferrothorn, for example, can't even touch Mew, nor can they use any of their support moves due to Taunt, and are thus forced to switch out.Team Options & Additional Comments >>>
Mew is capable of taking the offensive with Nasty Plot, making it incredibly difficult to counter due to its fantastic coverage and power. Nasty Plot skyrockets Mew's Special Attack to 598 which gives Mew enough power to OHKO most of the metagame. Psyshock is Mew's standard STAB move, and is incredibly strong after a boost. Psyshock also allows Mew to beat to Chansey & Blissey, two of heaviest special walls in the metagame. Keep in mind however, that because it targets Defense, physically defensive Pokemon such as Gliscor and Hippowdon are capable of surviving a boosted Psyshock. Psychic, on the other hand, OHKOes both the aforementioned Pokemon and its higher Base Power allows it to score more OHKOs in general. Aura Sphere provides Mew with incredible coverage, as very few Pokemon resist the Psychic & Fighting combination. In particular, Aura Sphere allows Mew to beat Tyranitar, one of the most common and prominent special tanks in the metagame.
The final slot is up to you and mainly dependent on what your team can handle. Shadow Ball lets Mew take down opposing Psychic-types, especially Latias, Latios, and Reuniclus, while Fire Blast lets Mew KO Steel-types neutral to Fighting-type moves. Jirachi, Metagross, Scizor and Skarmory are all OHKOed by Fire Blast at +2. Fire Blast also lets you OHKO standard Gliscor and deal heavy damage to Hippowdon after a boost, which effectively eliminates Psyshock's weakness. The biggest advantage to using Nasty Plot Mew over any other special sweeper is its unpredictability. Its counters are mainly based on the final coverage move. For example, Latias and Reuniclus can check Mew if it's using Fire Blast, while bulky Steel-types, particularly Scizor and Jirachi, can just as easily counter Mew if it's using Shadow Ball. That bit of knowledge is Mew's biggest trump card and it can cost your opponent the game if they're not careful.Team Options & Additional Comments >>>
With good enough bulk, Speed, and access to a variety of boosting moves, Mew is a perfect candidate for Baton Pass. Mew is easily capable of turning its Baton Pass recipient into an ultimate killing machine with proper setup. A successful Baton Pass can drastically change the flow of the match, possibly deciding the match right there because the right Baton Pass recipient is nearly unstoppable. While Mew faces serious competition as a Baton Passer from the Shell Smash users, Gorebyss, Huntail, and Smeargle, it still has a few perks over them, namely access to Taunt over the former two and significantly more bulk over the latter. Rock Polish lets Mew outspeed most of the metagame, giving Mew the ability to Baton Pass in the face of Pokemon who are normally faster. The choice between Swords Dance and Nasty Plot is obviously team-dependent. Strong physical attackers, particularly Landorus and Terrakion, will naturally appreciate Swords Dance, while special attackers such as Latios are bolstered by Nasty Plot. Finally, Taunt allows Mew to shut down defensive Pokemon who may attempt to plague it or its Baton Pass recipients with status.Team Options & Additional Comments >>>
Mew's near limitless movepool and balanced stats make it an effective lead, especially on hyper offensive teams that cannot afford room for a Ghost-type Pokemon. With access to Taunt and Magic Coat, Mew beats nearly every other lead. It even possesses an advantage over lead Azelf, whose frailty mandates a Focus Sash in order to set Stealth Rock and use Explosion. Mew's solid bulk allows it to carry a Normal Gem, giving a much stronger Explosion and ensuring momentum. A Normal Gem-boosted Explosion secures more significant KOs, such as nearly guaranteeing an OHKO on defensive Xatu.
Taunt shuts down slower opponents, preventing them from setting up their own entry hazards or boosting stats. In the final slot, there are three possible choices. Zen Headbutt is the primary choice, the strongest physical STAB move in Mew's repertoire; it serves as a deterrent to Gengar or Terrakion attempting to switch in and absorb an Explosion. Magic Coat is a secondary choice, bouncing back Stealth Rock and Taunt from faster leads such as Terrakion, Aerodactyl, Azelf, and Infernape. Tailwind is a viable option, particularly if Mew is used as a suicide lead. It can set up Stealth Rock quickly, use Tailwind to increase its speed, and follow up with an Explosion to clear the way for your next switch-in to use the remaining two turn Speed boost.Team Options & Additional Comments >>>
Mew is the king of options and it's no exaggeration to say that Mew can do just about anything. It has one of the largest movepools in the entire game, second only to Smeargle; however, unlike Smeargle, it has the stats to actually pull off a wide variety of sets. Even so, it can be difficult to find sets Mew can run without being outclassed. A stand-alone Swords Dance set is possible, but Mew is still too weak even after a Swords Dance and that set is typically outclassed by the Nasty Plot set, a far greater wallbreaker. Mew can run an effective Calm Mind set similar to Reuniclus but with more bulk and Speed at the cost of power and a superior ability. Mew has a ton of other move options for the Baton Pass set, including but not limited to Bulk Up, Amnesia, Iron Defense, and Calm Mind. The support set can utilize either Roar or Dragon Tail for phazing or Hypnosis to temporarily incapacitate a foe. Mew can also use a Transform set, which can be handy when dealing with a boosting sweeper. To sum it up, Mew gets nearly everything, so go nuts, pick four moves, and see what works for you. If you can imagine it, Mew can probably make it happen.
Checks and Counters
Countering Mew can be a difficult task due to its staggering versatility. Scouting out its moveset instead of blindly switching in is recommended. Support sets are hard countered by Heatran, who resists Psychic and is immune to Will-O-Wisp. In fact, if Heatran switches into a Will-O-Wisp it can easily cripple Mew and its teammates with its boosted Fire-type moves. Both Latias and Latios can switch in with little to no trouble and fire off their powerful STAB attacks, however, Mew can actually stall out Choice variants with Softboiled. Calm Mind Latios and Latias, on the other hand, can use Mew as setup fodder. Hydreigon can switch into Mew without worry and fire off its powerful Dark STAB moves. Reuniclus that carry Shadow Ball can make short work of Mew and it's even immune to status moves. Nasty Plot sets are significantly harder to counter due to their incredible power and coverage.
Nasty Plot Mew's counters are separated into two groups: those who can counter Mew if it lacks Fire Blast, and those who can counter Mew if it lacks Shadow Ball. Specially defensive Jirachi for example, is a hard counter to Mew if it doesn’t have Fire Blast. It can switch in and cripple Mew with Body Slam, and stall out Mew with a combination of Iron Head and Wish. Bulky Swords Dance Scizor can switch into Mew and hit it with a strong Bug Bite which easily brings Mew into Bullet Punch's KO range. Choice Band Metagross can switch into just about anything and crush Mew with a Choice Band-boosted Meteor Mash. On the other hand, Mew that lack Shadow Ball can be countered by Latias and Latios. Choice Specs variants can easily switch in and hit Mew with a STAB Draco Meteor. Bulky Choice Band Spiritomb is an unconventional yet highly effective counter that can actually deal with both of Mew’s coverage moves. Choice Band Spiritomb can finish it off with a super effective STAB Sucker Punch or snag a fleeing Mew with Pursuit.
Baton Pass is the hardest to counter considering Mew can just Baton Pass away at any time. However there are several precautions you can take to assure that Mew doesn't pull off a Baton Pass. Team Preview allows you to scout your opponent's team, determine who Mew's dual screen user is, and devise a way to stop it. A fast Taunt user, such as Azelf, can put a stop to most dual screeners. Unfortunately, Azelf itself is a common dual screens user, and relying on a Speed tie to stop it isn't exactly recommended. Strong priority users, namely Scizor and Mamoswine, will only allow Azelf to set up one screen, giving you an easier time when dealing with Mew. Keep in mind that if you fail to stop screens, it's almost impossible to stop Mew from Baton Passing due to its incredible bulk. Fortunately, unlike Gorebyss, Huntail, and Smeargle, Mew typically takes three turns to set up its Baton Pass recipient, so keep that in mind and find a way to stop it before it Baton Passes.