Inner Focus
Prevents flinching.
Wielder heals 1/3 of its maximum HP on switching out.
Increases the power of recoil moves by 20%.
Type Tier
Fighting UU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 140 172 -
130 145 177 194
72 80 112 123
103 115 147 161
72 80 112 123
112 125 157 172


Mienshao has great base 105 Speed and base 125 Attack stats that make it a viable threat in the VGC 2011 metagame. Its ability, Inner Focus, gives it an immunity to flinching. To add to all of this, Mienshao also has access to great support moves such as Fake Out and Wide Guard. These attributes allow it to function as a lead, hit hard, and deal damage to the opposing Pokemon.

Name Item Ability Nature


Fighting Gem / Focus Sash Inner Focus Jolly
Moveset EVs
~ Fake Out
~ Drain Punch / Hi Jump Kick
~ Rock Slide
~ Wide Guard / Protect
4 HP / 252 Atk / 252 Spe

Mienshao can fit on pretty much any team, although it is extremely useful on setup teams such as Tailwind. It can also function well as a counter to Trick Room users. Mienshao is one of the three users of Fake Out available, and is the only one that is immune to flinching itself. After using Fake Out, Mienshao has decent coverage with Rock Slide and a Fighting-type STAB move, either Drain Punch or Hi Jump Kick. Wide Guard allows Mienshao to be more of a support Pokemon, as it can cover both of the user's Pokemon at the same time, although this only works with multi-target moves. Protect is a staple move on VGC Pokemon and simply prevents Mienshao from taking a hit.

Team Options & Additional Comments >>>

Other Options

Life Orb can be used to increase damage. Drain Punch is recommended when using this item, as its healing effect can alleviate the recoil taken. Reflect is a decent support move that Mienshao can run if its team is in need of a defensive boost. Quick Guard can be used if you are afraid of priority, but should never be used over Wide Guard or Protect, as both of them are better options.

Checks and Counters

Mienshao uses Fake Out on the first turn, so it disables at least one of the foe's Pokemon, preventing itself from taking greater amounts of damage. Mienshao can be severely hurt by Pokemon that are faster than it, such as Tornadus and Archeops, which can both take out Mienshao with Acrobatics. If the opponent is able to set up Trick Room or Tailwind, Mienshao might face problems due to its poor bulk, but will still be able to support its team with Wide Guard. Bulky Pokemon that can take a hit from Mienshao and retaliate are also good counters to it.