|
-
Intimidate
- Lowers the foe's Attack one stage. Decreases wild encounter rate.
-
Quick Feet
- Speed is increased by 50% when afflicted with status.
-
Moxie
- Boosts Attack by one stage if the wielder knocks out another Pokemon.
|
Level 100 Statistics (see level 5, 50, 100)
|
Min- |
Min |
Max |
Max+ |
| HP |
70
|
- |
281 |
344 |
- |
| Atk |
90
|
194 |
216 |
279 |
306 |
| Def |
70
|
158 |
176 |
239 |
262 |
| SpA |
60
|
140 |
156 |
219 |
240 |
| SpD |
60
|
140 |
156 |
219 |
240 |
| Spe |
70
|
158 |
176 |
239 |
262 |
Overview
Since its debut in ADV, Mightyena has never had its chance to shine. Having always resided in the darkest depths of NU, Mightyena comes into the sunlight this generation to show that it can do more than just howl in the shadows in this Psychic- and Ghost-type filled metagame. The one and only selling point of the mighty hyena is that it gets Moxie from the Dream World, allowing it to stand its ground in several battles. However, Mightyena's movepool is empty and lackluster, which means that the hyena doesn't have the coverage needed to handle several threats in the NU metagame. Rest assured though; as long as Mightyena can grab some Moxie boosts, it can make a great late game cleaner.
This set is really simple and requires almost no skill to use bar prediction at the right moment. Crunch is a great STAB move to use to attack foes that Mighteyena can outspeed, or if you know that the opponent is not going to attack. Sucker Punch allows Mightyena to overcome its middling Speed and strike before the opponent; once Mightyena has attained several boosts, your opponent will want to ragequit. The last two moves create the BoltBeam combo; despite being fairly weak, Ice Fang and Thunder Fang allow Mightyena to hit everything in the tier for at least for neutral damage. You will rarely find yourself using the latter two moves, except when the opponent is 4x weak to one or resistant to Mighteyena's STAB moves. Alternatively, you can choose to use one of the elemental fangs and Return in the last slot; Return is Mightyena's strongest move after Sucker Punch and Crunch, and offers good neutral coverage as well.
Team Options & Additional Comments >>>
The given EV spread is standard and aims to maximize Mightyena's below average Attack stat, and gives it a chance to outspeed common Psychic- types. An Adamant nature is always preferred over Jolly, as with Adamant it gains more power, which is always welcome, and there aren't too many important foes that Mightyena needs to outspeed. Life Orb also bestows Mightyena with more offensive power, which allows it to 2HKO every bulky Psychic-type, including Exeggutor and Duosion, in the tier.
Since Mightyena will mostly be coming in to pick off weakened enemies, every kind of residual damage greatly assists it. Garbodor is one of the best teammates for Mightyena, as it can lay Spikes or Toxic Spikes and invites Psychic-type attacks so Mightyena can switch in unscathed. Misdreavus is also a decent partner, as it can burn Sawk and other physical threats with Will-O-Wisp, crippling them for the rest of the match. Sawk and Gurdurr are also good Pokemon to pair with Mightyena, as they can remove Pokemon such as Regirock, Miltank, and Lickilicky, which would otherwise stop Mightyena's attempt to sweep. Entry hazards in conjunction with Life Orb recoil will drastically shorten Mightyena's lifespan, so Rapid Spin support is always welcome. Torkoal is a good teammate for this, as it can spin entry hazards away in addition to setting Stealth Rock on the opponent's side of the field.
Other Options
Mightyena is a Pokemon with very few viable moves it can run. Mightyena has access to Taunt which can shut down Pokemon such as Misdreavus, or stop Pokemon which try to set up on it. Mightyena also can utilize Roar to phaze, but its defenses are paper thin and it will never get a chance to accomplish this well. Mightyena has Intimidate as its primary ability but a terrible Defense stat hardly allows Mightyena to switch in safely without being OHKOed. Quick Feet and a Toxic Orb might seem viable, but it is pathetically weak. Mightyena also has other, more gimmicky move options, such as Me First and Toxic, but it struggles to utillize them effectively, as it has a terrible stat distribution.
Checks and Counters
Mightyena isn't a Pokemon that one should have problems countering, as it can be stopped fairly easily. Regirock is another Pokemon that can sponge every hit Mightyena can dish out. As funny as it sounds, Regirock is only 2HKOed by +6 Crunch. Torkoal is another Pokemon that has no problem walling Mightyena as long as it hasn't got to +3 Attack from Moxie, and it can either set up Stealth Rock or slowly kill the hyena. Lickilicky and Miltank can easily stall Mightyena out with Life Orb recoil by using Wish and Protect or Milk Drink, respectively. Tangela is another great counter, as it can take +1 hits and cripple the hyena with Leech Seed or Sleep Powder.