Miltank

Thick Fat
Fire- and Ice-type damage is reduced by 50%.
Scrappy
Can hit Ghost-types with Fighting- and Normal-type moves.
Sap Sipper
Grants immunity to Grass-type moves and boosts Attack by 1 stage when hit by a Grass-type move.
Type Tier
Normal NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
95
- 331 394 -
Atk
80
176 196 259 284
Def
105
221 246 309 339
SpA
40
104 116 179 196
SpD
70
158 176 239 262
Spe
100
212 236 299 328

Overview

Not a lot has changed for Miltank since its Diamond and Pearl days; its movepool is relatively unchanged, and the only noteworthy addition is its Dream World ability, Sap Sipper. What sets Miltank apart from its other defensive counterparts is its base 100 Speed, which allows it to take on a more offensive role. That's not all, though, as moving before the opponent allows Miltank to restore its health before taking a hit, which greatly increases its survivability. Unfortunately, Miltank is weak to common Fighting-type attacks, and in a tier filled to the brim with powerful sweepers, such as Gallade and Medicham, it must be careful that it doesn't get KOed. Miltank is also blessed with Scrappy; this gives it the ability to hit Ghost-types with its STAB, which is helpful since Miltank doesn't have to waste another moveslot for type coverage. Access to Milk Drink and Heal Bell ensures that Miltank will survive throughout the match. Heal Bell also provides great team support, while Milk Drink provides Miltank with a reliable form of recovery. Finally, Miltank has a decent offensive movepool, and its base Attack is good enough to warrant an offensive set with either Curse, a Choice Band, or a Life Orb. Use Miltank correctly, and it can cause udder chaos for the opponent.

Name Item Ability Nature

MooDoo

Leftovers Scrappy Careful
Moveset EVs
~ Curse
~ Body Slam / Return
~ Milk Drink
~ Heal Bell
252 HP / 4 Def / 252 SpD

Thanks to its high HP, high defenses, access to Milk Drink, Heal Bell, and Scrappy, Miltank is an ideal candidate for a Curse set. Milk Drink provides Miltank with a reliable, single-turn recovery move, while Heal Bell ensures Miltank isn't crippled by status. Curse is an excellent choice for Miltank; not only does it have the correct stat distribution to use it, but Miltank only has one weakness, which makes it that much easier to set up. Body Slam and Return are listed as STAB moves, and whichever one you use is down to personal preference. Body Slam has a decent chance to paralyze the opponent, while Return has more immediate power. Don't worry about Miltank lacking coverage, as Scrappy ensures that any Normal-type move will hit Ghost-types; this means that the only two types that resist Miltank's Normal-type STAB moves are Rock and Steel.

Team Options & Additional Comments >>>
Name Item Ability Nature

Mootility

Leftovers Thick Fat Jolly
Moveset EVs
~ Heal Bell
~ Milk Drink
~ Body Slam
~ Stealth Rock
252 HP / 40 Def / 216 Spe

Miltank has a decent support movepool, and this set emphasizes that. Miltank also has a great Speed stat, which allows it to set up Stealth Rock before most opponents have chance to hit it. Heal Bell is used to rid Miltank and its teammates of status, while Milk Drink is used for reliable recovery. Body Slam is used for STAB, and it also has a nice paralysis rate. Return can be used over Body Slam if you desire more power, but the chance to paralyze the opponent is usually more beneficial. Thick Fat gives Miltank resistances to Ice- and Fire-type moves, and allows it to take on threats such as Entei and Typhlosion more easily.

Team Options & Additional Comments >>>
Name Item Ability Nature

MooFensive (Life Orb)

Life Orb Scrappy Jolly
Moveset EVs
~ Double-Edge / Return
~ Earthquake / Toxic
~ Milk Drink
~ Heal Bell
40 HP / 252 Atk / 216 Spe

This set takes a different approach to using Miltank. Often overlooked in favor of its higher defensive stats, Miltank has a more than usable base 80 Attack stat. STAB Double-Edge is a very powerful attack, capable of severely denting anything that doesn't resist it. Scrappy also ensures that Double-Edge will hit Ghost-types, so there's no need to worry about type coverage. Return can be used over Double-Edge if you dislike the recoil damage, but there's a significant loss in power. Earthquake is listed as it's Miltank's best option against Steel- and Rock-types, and it also provides perfect neutral coverage alongside one of its STAB moves. Toxic is a decent alternative, as it allows Miltank to wear down walls it can't KO, such as Spiritomb, Dusknoir, and Uxie. Milk Drink and Heal Bell are the major benefits that come with using a Life Orb Miltank. No other physical attacker in the tier has access to such reliable recovery and an "immunity" to being crippled by status.

Team Options & Additional Comments >>>

Other Options

Miltank has a surprisingly large movepool, but unfortunately, most of its options are considered gimmicky to any competitive player. Miltank has access to all of the elemental punches from Platinum (meaning they cannot be used with Sap Sipper); they all provide extra type coverage against specific threats, but are usually only good for that reason. Fire Punch can hit Ice-, Steel-, and Grass-types super effectively, Ice Punch can be used to hit Ground-types such as Rhydon and Sandslash super effectively, while ThunderPunch deals more damage to Water-types, such as Poliwrath. A set of Block, Toxic, Milk Drink, and Return can be used to trap opponents and stall them to death with Toxic, but this is fairly gimmicky. In addition, a lot of opponents are either too overpowered for Miltank to handle, or have some method of escaping the field, whether it be U-turn or Volt Switch, or phazing Miltank out. Substitute can be used in conjunction with Focus Punch, but unfortunately Miltank doesn't receive STAB on Focus Punch, not to mention it's better left to Pokemon who can create 101 HP Substitutes, such as Hariyama. Thunder Wave is a viable option to cripple physical threats, but most of the time it's better to use Body Slam, especially since it hits Ground-types as well. Zen Headbutt and Heart Stamp can be used to hit Fighting-types super effectively, but they have low Base Powers, and usually aren't worth a moveslot. Counter can be used to bounce back physical attacks, but just be sure you predict correctly, as otherwise, Miltank will meet its doom. Lastly, Miltank has access to a variety of special attacks, such as Thunderbolt, Ice Beam, and Shadow Ball, but they won't be doing much with Miltank's base 40 Special Attack stat.

Checks and Counters

Because Miltank is a Normal-type, it's only logical to pick on its only weakness: Fighting-type attacks. Bulky Fighting-types, such as Hariyama, are good counters, as they can take a hit from Return and strike Miltank for great damage. In addition to that, Hariyama also has Guts, which allows it to switch into status moves and gain a free Attack boost. Poliwrath is another good choice, as it can use Encore when Miltank attempts to use Milk Drink, and then proceed to Substitute if it switches out. Anything that carries Taunt and Encore will cause problems for Miltank, as Miltank will use a non-attacking move the majority of the time. Countering Miltank isn't so simple, because most of the time, its only goal is to set up Stealth Rock or remove status with Heal Bell. Toxic Spikes will wear Miltank down over time, but Milk Drink and Heal Bell will stop that from happening. Putting it to sleep and pummeling it with everything you have is probably your best option; without its precious Milk Drink, Miltank is nothing.