Mothim

Swarm
Boosts power of Bug-type moves by 50% when at 1/3 HP or less.
Tinted Lens
Doubles damage on resisted hits.
Type Tier
Bug / Flying NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 281 344 -
Atk
94
201 224 287 315
Def
50
122 136 199 218
SpA
94
201 224 287 315
SpD
50
122 136 199 218
Spe
66
151 168 231 254
Name Power Accuracy PP Target Description
Acrobatics 55 100% 15 Single non-user Doubles in power if user has no held item.
Aerial Ace 60 - 20 Single non-user Ignores evasion modifiers.
Air Slash 75 95% 20 Single non-user 30% chance to flinch the target.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Bug Bite 60 100% 20 Single non-user User steals the effect of the target's held Berry.
Bug Buzz 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Camouflage - - 20 User Changes user's type based on terrain.
Confusion 50 100% 25 Single non-user 10% chance to confuse opponent.
Double Team - - 15 User Boosts evasion by 1 stage.
Dream Eater 100 100% 15 Single non-user Leeches 50% of the damage dealt. Only works if target is asleep.
Energy Ball 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Gust 40 100% 35 Single non-user Deals damage. Hits Pokemon using Bounce, Fly, or Sky Drop for double Base Power.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
PoisonPowder - 75% 35 Single non-user Poisons the target.
Protect - - 10 User Protects the user from attacks.
Psybeam 65 100% 20 Single non-user 10% chance to confuse the target.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Quiver Dance - - 20 User Boosts the user's Special Attack, Special Defense, and Speed by 1 stage.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Silver Wind 60 100% 5 Single non-user 10% chance to boost all of the user's stats by 1 stage.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Struggle Bug 30 100% 20 All enemies Lowers target's Special Attack by 1 stage.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Tackle 50 100% 35 Single non-user No additional effect.
Thief 40 100% 10 Single non-user Steals the target's held item.
Toxic - 90% 10 Single non-user Badly poisons the target.
U-turn 70 100% 20 Single non-user Forces user to switch.
Venoshock 65 100% 10 Single non-user Hits poisoned targets with double Base Power.