- Unaffected by sound moves.
- Reduces damage from super effective hits by 1/4.
- Increases the Base Power of moves with 60 or less by 50%.
Level 100 Statistics (see level 5, 50, 100)
When people think of mimes, they usually think of those black and white figures who go around mimicking one's every move. For those who hate mimes, this is your lucky day, as in the world of competitive Pokemon, it is Smeargle who fulfills this role. Mr. Mime is a Pokemon with good Special Attack and Special Defense stats that are complemented by its decent base 90 Speed stat. Mr. Mime also has access to a wonderful move in Baton Pass, thus allowing it to support its teammates effectively. It also has a nifty ability in Soundproof, which makes it immune to sound-based moves, such as Roar, thus making it a staple on lower tier Baton Pass teams. Speaking of Baton Pass, the mime has a myriad of boosting moves to pass on to its teammates, including Nasty Plot, Calm Mind, and Barrier. Mr. Mime can also frustrate the opponent through the use of Taunt and Encore, both of which stop the opposition from trying to set up on Mr. Mime. Sadly, all these gifts come at the cost of having pitiful HP, Attack, and Defense stats. Mr. Mime's Psychic typing also leaves it vulnerable to Pursuit, allowing Pokemon such as Absol to make mince meat out of it. Despite its flaws, Mr. Mime is still an amazing Baton Passer that can set up for its hungry teammates quite easily.
This set capitalizes on Mr. Mime's niche in the RU environment: Baton Pass. Nasty Plot allows Mr. Mime to easily set up its teammates for a sweep, granting them a +2 Special Attack boost. With Nasty Plot, Mr. Mime can easily Baton Pass a +2 Special Attack boost for its teammates to sweep. Calm Mind only boosts Special Attack by 1 stage, but also boosts Mr. Mime's Special Defense, thus allowing it to nab more boosts against special attackers. Calm Mind should always be the move of choice on teams with long Baton Pass chains. In the third slot, Substitute is the preferred move since it lets Mr. Mime scout, block status, and set up more easily on weaker Pokemon who are unable to break the Substitute. Substitute is especially useful with Calm Mind, as the Special Defense boosts can help the Substitute survive special attacks. Barrier lets Mr. Mime boost its dismal Defense stat, allowing it to better take the hits of Pokemon such as Hitmonchan; it also helps against priority moves. Encore can be used to punish opponents trying to set up on Mr. Mime, and gives it a free turn to set up. Taunt can fully stop the opposition from setting up, and can also stop opponents from trying to phaze Mr. Mime away with Whirlwind. Soundproof blocks Roar, and has the added effect of stopping moves such as Bug Buzz from hitting Mr. Mime. The last slot is granted to Psychic, which prevents word Mr. Mime from being Taunt bait. It also allows Mr. Mime to keep an offensive presence, especially after boosts from either Nasty Plot or Calm Mind.
Team Options & Additional Comments >>>
Unlike the previous set, this set takes a more offensive approach. Nasty Plot is the premier move of this set, allowing Mr. Mime to boost its Special Attack stat by 2 stages, thus allowing it to become a force to be reckoned with. Baton Pass lets Mr. Mime pass off its boosts to its teammates, and stops it from being a sitting duck against Dark-types, such as Drapion. Baton Pass also sets Mr. Mime apart from other Nasty Plot users, such as Jynx. Psychic is the main STAB move, but Psyshock can be used instead in order to decimate special walls, such as Munchlax and Lanturn, who have poorer Defense. Focus Blast has superb coverage in tandem with Psychic, allowing Mr. Mime to nail the opposing Dark- and Steel-types who resist Psychic. Life Orb grants Mr. Mime more power, but Leftovers can be used if the Life Orb recoil is a problem. Filter is the ability of choice on this set, as it allows Mr. Mime to take less damage from super effective attacks that could otherwise OHKO it.
Team Options & Additional Comments >>>
Mr. Mime has a wide array of other options, especially since it has access to Technician. 60 Base Power Hidden Power Ice, Fire, and Fighting are all viable options. Hidden Power Fire lets Mr. Mime decimate the likes of Ferroseed and other Steel-types, while Hidden Power Ice gives it a solid move to nail Mandibuzz in addition to Grass-types. Hidden Power Fighting is a more accurate, albeit less powerful, version of Focus Blast, which can be used if Focus Blast's low accuracy is off-putting. Icy Wind, Magical Leaf, and Charge Beam are also options with Technician. Thunderbolt is a more powerful version of Charge Beam that can let Mr. Mime hit Mandibuzz harder, while Shadow Ball is an option that can let it hit opposing Psychic-types super effectively.
Trick can be used with a Choice item in order to severely cripple opposing walls, but Mr. Mime's Psychic typing and frailty makes a Choice set much less effective. Hypnosis can be used over Baton Pass on the Nasty Plot Sweeper set, but this leaves Mr. Mime utterly outclassed by Jynx, who has access to the more accurate Lovely Kiss. Mr. Mime can also utilize either Confuse Ray or Teeter Dance, but both of these moves are unreliable. The mime also has access to dual screens, but this is usually better left to Pokemon such as Uxie. Although Mr. Mime can utilize Trick Room, Pokemon such as Duosion who can make immediate use of it are usually better for the job. Finally, Mr. Mime has access to Healing Wish, which allows it to sacrifice itself for one of its teammates, but it is usually better off using Baton Pass.
Checks and Counters
Mr. Mime is almost impossible to counter since it can flee the battlefield with Baton Pass. However, it is very easy to check. Dark-types are the bane of Mr. Mime's existence, especially of variants lacking Focus Blast. Absol can force Mr. Mime to Baton Pass out, while Spiritomb can trap and KO it with Pursuit. Absol must be wary of Focus Blast, however. Entei can deal massive damage to Mr. Mime with its priority ExtremeSpeed, decimating those without a Defense boost from Barrier. Munchlax can wall all variants of Mr. Mime that lack Psyshock, while Mandibuzz can wall those lacking Thunderbolt. Bug-types, such as Crustle and Scyther, can threaten Mr. Mime and force it to Baton Pass out, but they must be wary of boosted attacks.