- Unaffected by sound moves.
- Reduces damage from super effective hits by 1/4.
- Increases the Base Power of moves with 60 or less by 50%.
Level 100 Statistics (see level 5, 50, 100)
Mr. Mime has two main roles in NU. The first is its role as a powerful and fast sweeper thanks to Nasty Plot, Calm Mind, and great offensive stats. It has a decent base 90 Speed coupled with base 100 Special Attack and base 120 Special Defense to give it merit as a special sweeper. With access to Baton Pass and Soundproof, Mr. Mime isn't as vulnerable to Pursuit and phazing as most Psychic-types are. This leads to Mr. Mime's second role in NU: that of a dominant Baton Pass user. Soundproof makes it harder for Mr. Mime to be phazed away thanks to an immunity to Roar, and Mr. Mime has access to powerful stat boosting moves. Mr. Mime's Speed allows it to successfully use Taunt or Encore to stop opponents from setting up against it or removing its boosts via Haze or similar methods. Because it is a capable sweeper and a dominant Baton Pass user, one shouldn't be so quick to overlook Mr. Mime.
When anyone sees Mr. Mime in OU, it is most likely part of an obvious Baton Pass chain. This is no surprise, as with Soundproof and a wide variety of stat boosting moves, Mr. Mime is also a top candidate for a Baton Pass chain in NU, where there are even fewer Pokemon that can prevent it from setting up. Nasty Plot and Calm Mind are the primary stat boosts to pass. Nasty Plot is primarily used for a quick +2 in Special Attack, which is then Baton Passed to a fast sweeper for a potential sweep. This is more likely to be seen outside of an all-out Baton Passing team. Calm Mind boosts Special Attack less than Nasty Plot, but the additional +1 to Special Defense is very useful. Calm Mind is the move of choice for Mr. Mime if it is part of an all-out Baton Pass chain, as the extra Special Defense allows Mr. Mime to get more Calm Minds in against special attackers. The third moveslot has a myriad of options. Substitute and Taunt are both great ways to avoid status. Taunt allows Mr. Mime to avoid phazing from Whirlwind and Haze while preventing the opponent from setting up as well. Substitute is nice to potentially get the Baton Pass receiver in unscathed. With Encore, one hopes that the opponent sets up hazards or boosts so Mr. Mime can get free stat boosts while the opponent is forced to switch. However, this option is more situational. Barrier offers another stat boost to be passed on, and it also patches up Mr. Mime's pathetic Defense, which might allow it to get in more stat boosts. Finally, Mr. Mime gets a STAB attack in the form of Psychic so it doesn't become Taunt bait and will be able to abuse the stat boosts itself.
Team Options & Additional Comments >>>
Mr. Mime is a very capable sweeper thanks to certain advantages. Mr. Mime can avoid Pursuit and Sucker Punch with Baton Pass and allow another sweeper to take its place. If the situation isn't very favorable, just bring in another sweeper. Access to Nasty Plot and great type coverage means that Mr. Mime will be able to deal with many threats thanks to its insane Special Attack stat. Psychic is the main STAB move of choice, but Psyshock is an option worth noting to hit Altaria and Articuno harder. Focus Blast hits the Steel-types that would otherwise wall Mr. Mime. Signal Beam, on the other hand, still allows for super effective coverage on Gardevoir but removes Mr. Mime's ability to deal with Steel-types. Substitute is another option over Baton Pass because it also allows Mr. Mime to avoid Sucker Punch and status, but it will still be vulnerable to Pursuit.
Team Options & Additional Comments >>>
Mr. Mime has a wide variety of options, but looking closer at its sets reveals that they are outclassed by other Pokemon or outclassed in the primary sets. Its access to Technician allows it to run a set consisting of Charge Beam, Icy Wind, and an array of Hidden Powers with a Base Power of 60, along with a STAB attack. This set is unfortunately inferior to the Nasty Plot set, which offers better coverage and more power even with the Technician boost factored in. Mr. Mime can also run a dual screens set with Healing Wish. A Trick set with a Choice item allows Mr. Mime to cripple an opposing wall, but this limits Mr. Mime when it comes to attacking as it is easy to become Pursuit bait. It doesn't have enough power to abuse a Choice Scarf effectively, and Nasty Plot gives Mr. Mime more versatility than a Choice Specs set. Confuse Ray, Thunder Wave, and Trick Room are all good support moves that Mr. Mime can use. However, the cost of using them is usually too great as they will hinder Mr. Mime's type coverage or force it to drop its most coveted quality, Baton Passing, from its sets. Most of the time Mr. Mime will be too frail to really abuse any of those support moves anyway.
Checks and Counters
Mr. Mime has the ability to Baton Pass out of most unfavorable situations. Fortunately, Mr. Mime is easy to check and easy to force out. Psychic-types will wall any sweeper sets that lack Signal Beam. Therefore, Exeggutor can cripple any Mr. Mime without Signal Beam with status. If Mr. Mime chooses not to run Baton Pass or Substitute, Skuntank can use Pursuit and Sucker Punch on Mr. Mime and fear little damage in return thanks to an immunity to Psychic-type moves. Altaria, Mantine, and Articuno can take on Mr. Mime without Psyshock and attempt to cripple it with status or phaze out variants without Soundproof. However, most checks should be careful to not let Mr. Mime get too many Nasty Plots in. Murkrow can stop the Baton Pass set with Prankster Taunt and can use Thunder Wave on the sweeper set. Steel-types in general will wall any sweeper set without a Fighting-type move.