Muk

Stench
Increases the chance that the opponent will flinch when the wielder attacks. Decreases wild encounter rate.
Sticky Hold
The wielder's item cannot be removed. Increases chance of encountering Pokemon while fishing.
Poison Touch
The wielder has a 30% chance to poison the opponent when it uses a contact move.
Type Tier
Poison NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
105
- 351 414 -
Atk
105
221 246 309 339
Def
75
167 186 249 273
SpA
65
149 166 229 251
SpD
100
212 236 299 328
Spe
50
122 136 199 218
  • Neverused

Overview

Muk has been around since RBY and has always been an interesting Pokemon. With great base 105 Attack and HP as well as a base 100 Special Defense, Muk can take hits and dish them out in return. Additionally, its Poison typing grants it resistance to Grass-, Fighting- and Poison-type attacks, as well as absorbing Toxic Spikes upon entry. All is not sunshine for Muk though, as its Poison typing is also a curse that inflicts it with weakness to Psychic- and Ground-type attacks. Also in a physically oriented metagame, Muk's base 75 Defense might be disappointing at times, and a base 50 Speed means that Muk will be outsped by most of the competition. However, while it has its drawbacks, Muk is one of those Pokemon that will consistently cause havoc.

Name Item Ability Nature

Choice Band

Choice Band Poison Touch Adamant
Moveset EVs
~ Gunk Shot
~ Brick Break
~ Ice Punch
~ Shadow Sneak / Payback
252 HP / 252 Atk / 4 SpD

A base 105 Attack boosted by Choice Band will punch a hole in anything. Gunk Shot is a 120 Base Power STAB attack that will hit even neutral Pokemon very hard, but its 70 accuracy can be very disappointing. Brick Break serves to hit the Steel-types that are immune to Gunk Shot. Ice Punch gives Muk additional coverage, hitting Pokemon such as Torterra and Altaria for super effective damage. Shadow Sneak provides priority and somewhat mitigates Muk's low Speed. On the other hand, Payback is useful because it hits the Ghost-types that have a resistance to Muk's STAB. Also, with a base 50 Speed Muk is almost always going to attack second.

Team Options & Additional Comments >>>
Name Item Ability Nature

Curse

Black Sludge / Chesto Berry Sticky Hold Careful
Moveset EVs
~ Curse
~ Poison Jab
~ Brick Break
~ Shadow Sneak / Rest
252 HP / 4 Atk / 252 SpD

This set is Muk's best chance to sweep a team, as Curse boosts its Attack and Defense through the roof. The side effect of lowering Muk's Speed doesn't matter too much, as Muk already is really slow. Poison Jab is the most reliable STAB, because Gunk Shot's PP and accuracy is a letdown. Brick Break has the best coverage with Poison Jab. Shadow Sneak is useful to hit opponents when Muk is low on health and hits Ghost-types that aren't affected by Muk's other attacks. Alternatively, Rest and Chesto Berry offer Muk instant recovery and a buffer against status once it's done setting up.

Team Options & Additional Comments >>>
Name Item Ability Nature

SubPunch

Black Sludge Sticky Hold Adamant
Moveset EVs
~ Substitute
~ Focus Punch
~ Poison Jab / Gunk Shot
~ Ice Punch / Shadow Sneak
252 HP / 252 Atk / 4 SpD

Muk has a higher base HP than the magical number needed to make 101 Substitutes, which aren't broken by Seismic Toss. The combination of Substitute and Focus Punch is an excellent way to punch holes in the opposing team and has good coverage with Muk's STAB choice. Poison Jab is a more reliable STAB with more PP, but Gunk Shot has great power despite its less than excellent accuracy and lower PP. Ice Punch is available for extra coverage, but Shadow Sneak provides important priority.

Team Options & Additional Comments >>>

Other Options

Muk has access to all the elemental punches but Ice Punch has the greatest utility, as it hits Altaria and Torterra. Muk has the ability to set up weather and use Memento, but is too slow to properly utilize the combination. Pain Split is available for an unreliable method of healing, but doesn't work too well because of Muk's high base HP. Haze is available to deal with set-up sweepers, but Muk will almost always get hit before it can use Haze. Taunt is useful to shut down walls, but Muk already takes pitiful damage from most walls anyway. Disable is an interesting option, as most teams will only have one answer to Muk, but running it will cut down heavily on coverage. Stench is an option as an ability for its flinch rate, but Muk will almost always get attacked first, making this useless.

Checks and Counters

Muk's lack of reliable recovery makes it susceptible to residual damage and means it will wear down over time. Ghost-types in general will be Muk's greatest enemy, as they resist its STAB and coverage attacks and can burn the sludge so then it won't be a threat. Misdreavus can burn Muk with Will-O-Wisp to easily tank attacks and use Taunt to prevent it from using Rest or Substitute. Similarly, Drifblim can use Will-O-Wisp to cripple Muk and set up Substitute or wear it down with Acrobatics; however, Drifblim has to watch out for Ice Punch and Shadow Sneak. Phazers are also annoying to Muk, as they can simply send it out, thus wasting Curses and setup Substitutes. Bastiodon is a great example, as its bulk allows it to take Muk's onslaught and send it fleeing. Strong Ground-type Pokemon such as Golurk, Marowak, and Golem, will easily break through Muk with their strong Earthquakes. Alomomola has to watch out for poison, but if it avoids this, it can tank the attacks from the Choice Band set. Opposing Poison-type Pokemon are great Pokemon to counter Muk, as they can take advantage of its coverage attacks. Garbodor can tank Muk's onslaught and set up Spikes. Coil Arbok can set up alongside Muk and hit it with Earthquake, while Muk has no super effective option against Arbok. Weezing takes paltry damage from Muk, can burn it with Will-O-Wisp, and can use Clear Smog to get rid of any stat boosts. Strong Psychic-types will blast through Muk with their STABs; Gardevoir and Exeggutor can use their super effective STAB to take down Muk.