Prevents sleep.
Super Luck
Critical hit rate is boosted by one stage.
Moves that do not deal direct damage have their priority increased by one level.
Type Tier
Dark / Flying NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 261 324 -
185 206 269 295
108 120 183 201
185 206 269 295
108 120 183 201
196 218 281 309


Murkrow has always lurked in the shadows; whatever it could do, there was always something that did it better. This is no longer true, as with the introduction of Eviolite, Murkrow has just enough bulk to take a hit. This, along with its new ability, Prankster, and a great support movepool allows the mobster to compete in the RU tier as the most annoying little night creature you have ever seen. With a priority Taunt, Eviolite-boosted defenses, and access to little tricks, such as Perish Song, Toxic, FeatherDance, and Roost, Murkrow is an ideal stallbreaker. Don't get too excited though, as it is still far from Al Capone. As a Flying-type, Murkrow has many common weaknesses, not to mention a major case of four moveslot syndrome, meaning that it will be extremely annoying to pick the moves it should have. Don't let this discourage you; if your team needs a stallbreaker, or if you just like to annoy the opponent, Murkrow is the Pokemon for you.

Name Item Ability Nature

Perish Trapper

Eviolite Prankster Bold
Moveset EVs
~ Perish Song
~ Substitute / Taunt
~ Mean Look
~ Roost
248 HP / 252 Def / 8 SpD

With its defenses boosted by Eviolite, and access to Mean Look and Perish Song, Murkrow makes an ideal Perish Trapper. Thanks to Prankster, Murkrow is guaranteed to get a Perish Song off. Once Murkrow uses Mean Look, the opponent is put on a timer of three turns. If the opposing Pokemon is unable to take it down before the timer runs out, the Pokemon in question will experience a horrid death. Substitute and Taunt are essential to this set; Taunt lets Murkrow stop status and enemy Taunts, while Substitute lets Murkrow take powerful attacks and also block the status moves thrown its way. Roost is an essential ingredient in a perish trapper set, allowing Murkrow to recover damage, and making sure it can come back to the battlefield again and again. The given EVs maximize its physical bulk, while letting Murkrow switch into Stealth Rock four times without fainting. Specially bulky and balanced EV spreads can also be used, but without FeatherDance, they pale in comparison to the physically defensive set.

Team Options & Additional Comments >>>
Name Item Ability Nature


Eviolite Prankster Calm
Moveset EVs
~ Taunt
~ Toxic / Thunder Wave
~ FeatherDance / Foul Play
~ Roost
248 HP / 8 Def / 252 SpD

This set turns Murkrow into the most annoying thing imaginable; a combination of Eviolite, Prankster, and Roost, make it extremely difficult to take down. Taunt is arguably the most important move on this set, preventing strategies such as stall and Baton Pass from working. In addition, it also prevents Murkrow from being statused or Taunted. Toxic gives Murkrow an effective way of damaging non Poison- and Steel-types, whereas Thunder Wave lets it paralyze a threatening sweeper. FeatherDance is good for crippling physical sweepers and allowing Murkrow to take physical hits better. If you're running Foul Play, a physically defensive spread is recommended because there is no room for FeatherDance to cushion you from attacks. Roost is very important for letting Murkrow come back for more again and again, it also removes Murkrow's main weaknesses for a turn, allowing it to stand up to Pokemon to whom it would usually fall.

Team Options & Additional Comments >>>

Other Options

Murkrow's options are a bag of tricks. A parafusion set is viable, but it is outclassed by its other sets, especially the stallbreaker set. Murkrow can use a Life Orb set to good effect, but it is outclassed by its own evolution, who is superior in every way but Speed. A Calm Mind and Roost set is possible, but combined with Murkrow's relative frailty and reliance on Hidden Power Flying, it is not the best option. Haze stops set-up sweepers in their tracks, but Taunt accomplishes the same thing most of the time. Mirror Move is a very gimmicky option to revenge kill sweepers, especially Ghost- and Dragon-types, such as Druddigon and Rotom, but it is usually inferior to other options, as without investment, it will rarely KO. Night Shade can be used to deal consistent damage, but Murkrow has trouble finding a moveslot for it. Murkrow can also set up weather, but it will have to sacrifice its Eviolite for eight turns of weather, which is never a good idea. Murkrow has many other gimmicky options, such as Tailwind, Torment, and Whirlwind, but Murkrow cannot afford to give any of its move slots for one.

Checks and Counters

Murkrow, despite its only average bulk, is surprisingly hard to take down due to its Eviolite. Regardless, there are still things that can take it on. The best way to take down Murkrow is with brute force, especially from types to which it is weak. Aggron is immune to Toxic, and crushes Murkrow with Head Smash. Regirock is immune to FeatherDance and kills off Murkrow with Rock Slide or Stone Edge. In general, Steel- and Poison-types stop the stallbreaker set cold, while Pokemon with Soundproof, such as Electrode and Mr. Mime, stop the Perish Trapper set cold. If you can remove Murkrow's Eviolite through methods such as Knock Off or Trick, Murkrow loses its precious bulk and is much easier to take down.