Musharna

Forewarn
Tells which of the opponent's moves has the highest Base Power.
Synchronize
When afflicted with status, the enemy is afflicted also. Can pass nature to wild Pokemon.
Telepathy
Does not take damage from allies' attacks.
Type Tier
Psychic NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
116
- 191 223 -
Atk
55
67 75 107 117
Def
85
94 105 137 150
SpA
107
114 127 159 174
SpD
95
103 115 147 161
Spe
29
44 49 81 89

Overview

Musharna's low Speed, solid defenses, and high Special Attack place it among the premier users of Trick Room in VGC 2011. It has access to several fantastic support moves such as Helping Hand, Mirror Coat, and Imprison. Although it is outclassed offensively by Reuniclus, Musharna makes better use of its defensive stats and has access to a superior ability for double battles.

Name Item Ability Nature

Trick Room Support

Mental Herb / Sitrus Berry Telepathy Sassy
Moveset IVs
~ Trick Room
~ Psychic
~ Helping Hand
~ Light Screen / Moonlight
0 Spe
EVs
252 HP / 4 Def / 252 SpD

Musharna excels at setting up Trick Room and providing the user with a bulky support Pokemon, similar to Cresselia in past years. Psychic is a powerful STAB move coming off of a base 107 Special Attack, capable of dealing high damage to common Pokemon such as Conkeldurr and Mienshao. Helping Hand works especially well with Musharna's ability, Telepathy. Being able to simultaneously boost a partner's Surf, Earthquake, or Explosion while maintaining immunity from these attacks is what sets Musharna apart from every other Trick Room user. Musharna has a couple of noteworthy move options in the last slot. Light Screen is a fantastic support move for both Pokemon and further increases Musharna's already impressive bulk. Moonlight works well in VGC 2011 due to the lack of instant weather.

Team Options & Additional Comments >>>

Other Options

Musharna has an array of moves at its disposal. In terms of damaging moves, Shadow Ball can be used to hit Reuniclus, Chandelure, and Jellicent harder. Hidden Power Fighting is an option, granting coverage on Scrafty and Hydreigon. Unfortunately, it will not OHKO these Pokemon. Imprison can completely stop Trick Room from going up and stop other Pokemon from using Protect. It can also prevent other Musharna and Reuniclus from using Psychic on Musharna's teammate. This makes the Terrakion and Musharna combo that much more potent. Magic Coat is a fantastic move that bounces back Taunt, Encore, and Spore. Safeguard can completely shut down Amoonguss. Hypnosis is viable to stop powerful Pokemon such as Scrafty from OHKOing Musharna. A more physically defensive set may fit your team better, so a spread utilizing a Relaxed nature with an EV spread of 252 HP / 252 Def / 4 SpD is viable. This spread takes Rock Slide from Terrakion and Crunch from Krookodile much better. On the other hand, a base 107 Special Attack stat is difficult to ignore, so an offensive set may be utilized. Using a Modest nature and 12 Speed EVs lets Musharna outspeed neutral-natured Amoonguss.

Checks and Counters

Strong Pokemon who carry physically based super effective attacks pose an instant threat to Musharna. Scrafty is the best counter, as it has Crunch and functions well in Trick Room. Krookodile can deal massive damage to Musharna with a Dark Gem boosted Crunch and also has an immunity to Psychic-type attacks. Golurk has a chance to OHKO Musharna with a Ghost Gem, Iron Fist-boosted Shadow Punch. Hydreigon is immune to Psychic-type attacks and hits back hard with a STAB Dark Pulse. Taunt prevents Musharna without Mental Herb from using support moves.