Speed Boost
Speed increases at end of the turn.
The wielder bypasses the foe's Light Screen, Reflect, Mist, and Safeguard.
Type Tier
Bug / Flying NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 263 326 -
194 216 279 306
113 126 189 207
122 136 199 218
122 136 199 218
320 356 419 460


Ninjask is famous for only one reason: Baton Passing easy stat boosts to teammates. Its massive base 160 Speed and ability to boost its Speed and pass it to a teammate almost effortlessly gives Ninjask a small but valuable niche on OU teams. With Swords Dance, Ninjask can further prepare a sweep by boosting the offensive prowess of a powerful physical teammate. However, the good news ends here. Ninjask's sad bulk, weakness to priority like Mamoswine's Ice Shard, and quadruple weakness to Stealth Rock often hinder it from doing its only job, and if you don't take certain precautions, it becomes dead weight on your team. Its best sets are those that don't run any attacks, so Taunt is a huge problem. Unfortunately, Ninjask cannot use Taunt itself, leaving it vulnerable to phazing moves. Nevertheless, if you are lucky enough to pull off a Swords Dance and a few Speed Boosts, a donation to a powerful physical sweeper like Kyurem-B, Salamence, or even Marowak will make your opponent wail in pain.

Name Item Ability Nature

Baton Pass

Leftovers / Mental Herb Speed Boost Bold
Moveset EVs
~ Baton Pass
~ Substitute
~ Protect
~ Swords Dance / Toxic
248 HP / 236 Def / 24 Spe

This set is not too difficult to use thanks to its ability to boost its Speed without occupying an extra moveslot. This allows you to set up Substitutes or use Protect until you have enough Speed boosts to bail out with Baton Pass. Non-boosting attackers, namely Choice item users, cannot hit Ninjask during this process. If you detect that your opponent is a Choice Scarf user or if it has over base 115 base Speed, simply use Protect to gain the upper hand in Speed. Otherwise, you may alternate between Substitute and Protect in whatever order you desire. If your opponent switches as you put up a new Substitute, you are in an excellent position. You are now free to use Swords Dance, hit your opponent with Toxic to discourage them from setting up alongside Ninjask, or simply Baton Pass out, giving your teammate a free Substitute.

Team Options & Additional Comments >>>

Other Options

Flash can be used over Swords Dance to give Ninjask more opportunities to set up, either by making your opponent's attacks miss or by forcing a switch. Hone Claws is an option over Swords Dance to enable your recipient to use less accurate moves like Stone Edge, but the immediate power of Swords Dance is much more valuable in almost every situation. Ninjask is also the fastest user of Final Gambit, but it cannot afford to revenge kill as Stealth Rock makes it useless. Final Gambit can be used in the lead position, but Ninjask has better things to do. Roost can be used to regain 50% of Ninjask's health, making up for Stealth Rock and Substitute damage, but if Ninjask is lucky enough to get an extra turn to itself, Swords Dance is much more productive, since Ninjask will not be staying on the field very long. Whatever you do, do not try an offensive set. Its two STAB moves, X-Scissor and Aerial Ace, are too weak to do much damage and its best coverage move is Dig. A better idea is to let Ninjask do the grunt work and your teammate do the sweeping.

Checks and Counters

Ninjask may be a pest, but there are numerous ways to defeat it. Stealth Rock is the first that comes to mind, stripping away half of Ninjask's health and limiting the number of times it can switch back in. Haze, while incredibly rare, is the most effective stop to Baton Pass. Perish Song is more deadly, as the only relevant Pokemon which is immune to it is Mr. Mime; not even Espeon's trusty Magic Bounce can block it. Politoed uses either move best and supports its own team with Drizzle. Whirlwind and Roar are the most common phazing moves, but they can be bounced back by Espeon. Double boosters like Agility Thundurus-T, Shell Smash Cloyster, and Rock Polish Terrakion can reach maximum Speed in just three turns and don't mind setting up alongside Ninjask. Terrakion can use Taunt as well, granting it an extra turn to use Rock Polish, while forcing Ninjask to switch out. Cloyster in particular not only boosts more quickly than Ninjask, but can also use Icicle Spear to break its Substitutes. Volcarona can boost alongside Ninjask and puts immediate pressure on it, affording it no time to set up Swords Dance, but must be wary of Toxic. Any Taunt user, namely Terrakion and the rare Sableye, can stop Ninjask's fun if it lacks Mental Herb.