Nosepass

Sturdy
If the wielder is at full HP, it will survive any attack. OHKO moves will fail.
Magnet Pull
Prevents Steel-type Pokemon from switching. Increases the chance of encountering a Steel-type Pokemon in the wild.
Sand Force
Increases power of Ground-, Rock-, and Steel-type attacks by 30% in a sandstorm.
Type Tier
Rock LC
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
30
- 201 264 -
Atk
45
113 126 189 207
Def
135
275 306 369 405
SpA
45
113 126 189 207
SpD
90
194 216 279 306
Spe
30
86 96 159 174
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Block - - 5 Single non-user The target cannot switch out.
Bulldoze 60 100% 20 All others Lowers target's Speed by 1 stage.
Discharge 80 100% 15 All others 30% chance to paralyze the opponent.
Double Team - - 15 User Boosts evasion by 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
Earth Power 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Earthquake 100 100% 10 All others Hits Pokemon using Dig with double Base Power.
Endure - - 10 User The user always survives with at least 1 HP.
Explosion 250 100% 5 All others Faints the user.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Frustration 1 100% 20 Single non-user No additional effect.
Harden - - 30 User Boosts user's Defense one stage.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Lock-On - - 5 Single non-user The next move will not miss.
Magnitude 1 100% 30 All others Has variable damage. Hits Pokemon using Dig with double Base Power.
Power Gem 70 100% 20 Single non-user No additional effect.
Protect - - 10 User Protects the user from attacks.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Polish - - 20 User Boosts user's Speed by 2 stages.
Rock Slide 75 90% 10 All enemies 30% chance to flinch the target.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Rock Throw 50 90% 15 Single non-user No additional effect.
Rock Tomb 50 80% 10 Single non-user Lowers target's Speed by 1 stage.
Rollout 30 90% 20 Single non-user Doubles in power with each hit. Repeats for five turns.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Sandstorm - - 10 All Summons a sandstorm for five turns.
Smack Down 50 100% 15 Single non-user Can hit if target is using Fly, Bounce, or Sky Drop. Ends target's airborne moves and its benefits from Flying type or Levitate.
Stealth Rock - - 20 Enemy field Causes damage to the enemy whenever they switch.
Stone Edge 100 80% 5 Single non-user Has a high critical hit rate.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Tackle 50 100% 35 Single non-user No additional effect.
Taunt - 100% 20 Single non-user Lasts 3 turns and the target can only use attacking moves.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
Torment - 100% 15 Single non-user Forces the target to change moves.
Toxic - 90% 10 Single non-user Badly poisons the target.
Volt Switch 70 100% 20 Single non-user Forces user to switch.
Zap Cannon 120 50% 5 Single non-user Paralyzes the target.