Nosepass

Sturdy
If the wielder is at full HP, it will survive any attack. OHKO moves will fail.
Magnet Pull
Prevents Steel-type Pokemon from switching. Increases the chance of encountering a Steel-type Pokemon in the wild.
Sand Force
Increases power of Ground-, Rock-, and Steel-type attacks by 30% in a sandstorm.
Type Tier
Rock LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
30
- 19 22 -
Atk
45
9 11 14 15
Def
135
18 20 23 25
SpA
45
9 11 14 15
SpD
90
13 15 18 19
Spe
30
8 9 12 13
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Block - - 5 Single non-user The target cannot switch out.
Bulldoze 60 100% 20 All others Lowers target's Speed by 1 stage.
Discharge 80 100% 15 All others 30% chance to paralyze the opponent.
Double Team - - 15 User Boosts evasion by 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
Earth Power 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Earthquake 100 100% 10 All others Hits Pokemon using Dig with double Base Power.
Endure - - 10 User The user always survives with at least 1 HP.
Explosion 250 100% 5 All others Faints the user.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Frustration 1 100% 20 Single non-user No additional effect.
Harden - - 30 User Boosts user's Defense one stage.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Lock-On - - 5 Single non-user The next move will not miss.
Magnitude 1 100% 30 All others Has variable damage. Hits Pokemon using Dig with double Base Power.
Power Gem 70 100% 20 Single non-user No additional effect.
Protect - - 10 User Protects the user from attacks.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Polish - - 20 User Boosts user's Speed by 2 stages.
Rock Slide 75 90% 10 All enemies 30% chance to flinch the target.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Rock Throw 50 90% 15 Single non-user No additional effect.
Rock Tomb 50 80% 10 Single non-user Lowers target's Speed by 1 stage.
Rollout 30 90% 20 Single non-user Doubles in power with each hit. Repeats for five turns.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Sandstorm - - 10 All Summons a sandstorm for five turns.
Smack Down 50 100% 15 Single non-user Can hit if target is using Fly, Bounce, or Sky Drop. Ends target's airborne moves and its benefits from Flying type or Levitate.
Stealth Rock - - 20 Enemy field Causes damage to the enemy whenever they switch.
Stone Edge 100 80% 5 Single non-user Has a high critical hit rate.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Tackle 50 100% 35 Single non-user No additional effect.
Taunt - 100% 20 Single non-user Lasts 3 turns and the target can only use attacking moves.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
Torment - 100% 15 Single non-user Forces the target to change moves.
Toxic - 90% 10 Single non-user Badly poisons the target.
Volt Switch 70 100% 20 Single non-user Forces user to switch.
Zap Cannon 120 50% 5 Single non-user Paralyzes the target.