Suction Cups
Cannot be forced to switch. Increases chance of encountering Pokemon while fishing.
Critical hits do 3x damage instead of 2x.
A random stat is lowered by 1 stage and another is boosted by 2 stages every turn.
Type Tier
Water NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 150 182 -
112 125 157 172
85 95 127 139
112 125 157 172
85 95 127 139
58 65 97 106


Octillery seems incredibly mediocre compared to all the other Water-type Pokemon in the VGC 2012 metagame. Its average defenses and poor Speed often hinder it, leaving it quite easy to defeat with a faster Pokemon. However, with access to Water Spout, one of the strongest moves in the game, Octillery easily KOs unsuspecting opponents. To add to this, Octillery's low Speed can be abused to its fullest in a Trick Room team, while Octillery supports its team with its incredible coverage. Although this octopus may seem easily destroyed, it can quickly wash away your entire team if you underestimate it.

Name Item Ability Nature

Trick Room Sweeper

Water Gem / Life Orb Sniper Quiet
Moveset IVs
~ Water Spout
~ Ice Beam
~ Scald / Fire Blast / Energy Ball
~ Protect
0 Spe
252 HP / 252 SpA / 4 SpD

Octillery is most effective as a Trick Room sweeper because of its low Speed. Water Spout is absolutely necessary on Octillery, and with a Water Gem boost, it can OHKO almost anything that does not resist it. However, as Octillery is fragile, Water Spout's effectiveness will decrease tenfold after it is attacked. Ice Beam hits Dragon- and Flying-type Pokemon for large amounts of damage. The last offensive move should be chosen according to your teammates. Scald is a great alternative for a strong STAB attack, doing more damage than Water Spout when Octillery is on low health; it also has a nice chance to burn. Fire Blast eliminates Steel-types such as Scizor and Ferrothorn. Energy Ball is excellent for hitting Water-types that otherwise resist Octillery's attacks. Finally, Protect is necessary to prevent Octillery from taking damage while allowing its partner to set up Trick Room.

Team Options & Additional Comments >>>

Other Options

Other moves that can be considered include Rain Dance, Thunder Wave, Surf, Sludge Bomb, and Icy Wind. Rain Dance can catch your opponent off guard and increases Water Spout's power, but it leaves Octillery wide open to an attack on the turn it is used. Thunder Wave can be used in the final turns of Trick Room to paralyze an opponent, reducing their effectiveness. Surf is another strong STAB boosted attack but hits your partner as well. Sludge Bomb can be used to hit Grass-types such as Ludicolo that otherwise give Octillery a bit of trouble. Icy Wind, similar to Thunder Wave, can be used to slow both of your opponent's Pokemon. However, Octillery's main role is to do as much damage as possible in the few turns it is alive, so it does not want to spend its time using support moves or offensive moves that do not do much damage.

Octillery is one of the few Pokemon that received Moody as its Dream World ability, and it can be considered over its other two abilities. However, because of its unpredictability and Octillery's fragility, it is not very effective. As Moody users often use Protect, an Octillery with Moody will often draw out very long games depending on its boosts. Because VGC games run on a 15 minute timer, there are essentially only 15 turns for Octillery to gain the boosts it needs while avoiding being KOed. It is an interesting gimmick to try out, and can be deadly when Octillery gets the boosts it needs. However, it comes with great risk and is not recommended.

Checks and Counters

Octillery is rendered useless without Trick Room, so if you are able to shut down or stall out Trick Room, it will easily go down. Because it is so frail, any strong STAB attack will be able to KO it. Octillery is also walled by Pokemon that resist both of its main attacks, namely Water-type Pokemon. Rain teams that include Pokemon such as Ludicolo, Toxicroak, and Kingdra can easily soak a hit from Octillery before OHKOing it.